gallium: set the bypass_vs flag now

The glBitmap vertex shader is a no-op, but we still have to specify it in
order to convey the number of inputs/outputs.
This commit is contained in:
Brian
2008-03-31 14:18:36 -06:00
parent 594dab4769
commit 6a382250a1

View File

@@ -761,8 +761,9 @@ st_init_bitmap(struct st_context *st)
sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler->normalized_coords = 1;
/* init scissor state once */
/* init baseline rasterizer state once */
memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
st->bitmap.rasterizer.bypass_vs = 1;
init_bitmap_cache(st);
}