mesa: add KHR_no_error support for glUniformBlockBinding()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-06-26 15:09:04 +02:00
parent 277135c1ed
commit 6a2c1e76f2
3 changed files with 16 additions and 1 deletions

View File

@@ -86,7 +86,7 @@
<!-- Duplicated with GL3x.xml: BindBufferRange, BindBufferBase,
GetIntegeri_v -->
<function name="UniformBlockBinding" es2="3.0">
<function name="UniformBlockBinding" es2="3.0" no_error="true">
<param name="program" type="GLuint" />
<param name="uniformBlockIndex" type="GLuint" />
<param name="uniformBlockBinding" type="GLuint" />

View File

@@ -1100,6 +1100,16 @@ uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg,
}
}
void GLAPIENTRY
_mesa_UniformBlockBinding_no_error(GLuint program, GLuint uniformBlockIndex,
GLuint uniformBlockBinding)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program);
uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding);
}
void GLAPIENTRY
_mesa_UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,

View File

@@ -232,6 +232,11 @@ _mesa_GetUniformIndices(GLuint program,
GLsizei uniformCount,
const GLchar * const *uniformNames,
GLuint *uniformIndices);
void GLAPIENTRY
_mesa_UniformBlockBinding_no_error(GLuint program, GLuint uniformBlockIndex,
GLuint uniformBlockBinding);
void GLAPIENTRY
_mesa_UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,