mesa: add ATI_texture_compression_3dc
LUMINANCE_ALPHA_LATC2 = LUMINANCE_ALPHA_3DC, so this is easy. Note that there is no specification for 3DC, just a few white papers from ATI.
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@@ -259,6 +259,7 @@ static const struct extension extension_table[] = {
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{ "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL },
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{ "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL },
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{ "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL },
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{ "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL },
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{ "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GL },
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{ "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL },
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{ "GL_IBM_multimode_draw_arrays", o(IBM_multimode_draw_arrays), GL },
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@@ -449,6 +450,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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#if FEATURE_ATI_fragment_shader
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ctx->Extensions.ATI_fragment_shader = GL_TRUE;
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#endif
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ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
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ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
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ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
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ctx->Extensions.ATI_separate_stencil = GL_TRUE;
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