radv: move use of NGG to the graphics pipeline key
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13099>
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@@ -217,8 +217,6 @@ radv_get_hash_flags(const struct radv_device *device, bool stats)
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{
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uint32_t hash_flags = 0;
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if (device->instance->debug_flags & RADV_DEBUG_NO_NGG)
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hash_flags |= RADV_HASH_SHADER_NO_NGG;
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if (device->instance->perftest_flags & RADV_PERFTEST_NGGC)
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hash_flags |= RADV_HASH_SHADER_FORCE_NGG_CULLING;
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if (device->physical_device->cs_wave_size == 32)
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@@ -2727,6 +2725,8 @@ radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline,
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if (pipeline->device->instance->debug_flags & RADV_DEBUG_INVARIANT_GEOM)
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key.invariant_geom = true;
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key.use_ngg = pipeline->device->physical_device->use_ngg;
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return key;
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}
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@@ -2832,7 +2832,7 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
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infos[MESA_SHADER_VERTEX].vs.as_es = true;
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}
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if (device->physical_device->use_ngg) {
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if (pipeline_key->use_ngg) {
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if (nir[MESA_SHADER_TESS_CTRL]) {
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infos[MESA_SHADER_TESS_EVAL].is_ngg = true;
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} else {
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