progs/tests: Use rand() instead of random().
More portable. Same implementation on Linux.
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@@ -116,7 +116,7 @@ static int set_parameter_batch( GLsizei count, GLfloat * param,
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for ( i = 0 ; i < (4 * count) ; i++ ) {
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param[i] = (GLfloat) random() / (GLfloat) random();
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param[i] = (GLfloat) rand() / (GLfloat) rand();
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}
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/* Try using the "classic" interface.
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