nir: Rework gather_info to entirely use deref instructions
Acked-by: Rob Clark <robdclark@gmail.com> Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Acked-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -113,23 +113,19 @@ mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
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}
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static unsigned
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get_io_offset(nir_deref_var *deref, bool is_vertex_input)
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get_io_offset(nir_deref_instr *deref, bool is_vertex_input)
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{
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unsigned offset = 0;
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nir_deref *tail = &deref->deref;
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while (tail->child != NULL) {
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tail = tail->child;
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for (nir_deref_instr *d = deref; d; d = nir_deref_instr_parent(d)) {
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if (d->deref_type == nir_deref_type_array) {
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nir_const_value *const_index = nir_src_as_const_value(d->arr.index);
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if (tail->deref_type == nir_deref_type_array) {
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nir_deref_array *deref_array = nir_deref_as_array(tail);
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if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
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if (!const_index)
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return -1;
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}
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offset += glsl_count_attribute_slots(tail->type, is_vertex_input) *
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deref_array->base_offset;
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offset += glsl_count_attribute_slots(d->type, is_vertex_input) *
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const_index->u32[0];
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}
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/* TODO: we can get the offset for structs here see nir_lower_io() */
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}
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@@ -145,9 +141,9 @@ get_io_offset(nir_deref_var *deref, bool is_vertex_input)
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* occurs, then nothing will be marked and false will be returned.
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*/
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static bool
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try_mask_partial_io(nir_shader *shader, nir_deref_var *deref, bool is_output_read)
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try_mask_partial_io(nir_shader *shader, nir_variable *var,
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nir_deref_instr *deref, bool is_output_read)
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{
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nir_variable *var = deref->var;
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, shader->info.stage)) {
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@@ -232,29 +228,19 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
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case nir_intrinsic_interp_deref_at_centroid:
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case nir_intrinsic_interp_deref_at_sample:
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case nir_intrinsic_interp_deref_at_offset:
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case nir_intrinsic_interp_var_at_centroid:
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case nir_intrinsic_interp_var_at_sample:
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case nir_intrinsic_interp_var_at_offset:
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case nir_intrinsic_load_deref:
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case nir_intrinsic_load_var:
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case nir_intrinsic_store_deref:
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case nir_intrinsic_store_var: {
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nir_deref_var *deref;
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if (nir_intrinsic_infos[instr->intrinsic].num_variables > 0)
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deref = instr->variables[0];
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else
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deref = nir_deref_instr_to_deref(nir_src_as_deref(instr->src[0]), dead_ctx);
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nir_variable *var = deref->var;
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case nir_intrinsic_store_deref:{
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nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
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nir_variable *var = nir_deref_instr_get_variable(deref);
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if (var->data.mode == nir_var_shader_in ||
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var->data.mode == nir_var_shader_out) {
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bool is_output_read = false;
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if (var->data.mode == nir_var_shader_out &&
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(instr->intrinsic == nir_intrinsic_load_var ||
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instr->intrinsic == nir_intrinsic_load_deref))
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instr->intrinsic == nir_intrinsic_load_deref)
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is_output_read = true;
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if (!try_mask_partial_io(shader, deref, is_output_read))
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if (!try_mask_partial_io(shader, var, deref, is_output_read))
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mark_whole_variable(shader, var, is_output_read);
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/* We need to track which input_reads bits correspond to a
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