newly organized Xlib driver files

This commit is contained in:
Brian Paul
2000-09-07 15:40:30 +00:00
parent 38d3f3d660
commit 693f81be4c
5 changed files with 10515 additions and 0 deletions

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src/mesa/drivers/x11/xm_dd.c Normal file

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/* $Id: xm_line.c,v 1.1 2000/09/07 15:40:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file contains "accelerated" point, line, and triangle functions.
* It should be fairly easy to write new special-purpose point, line or
* triangle functions and hook them into this module.
*/
#include "glxheader.h"
#include "depth.h"
#include "macros.h"
#include "vb.h"
#include "types.h"
#include "xmesaP.h"
/**********************************************************************/
/*** Point rendering ***/
/**********************************************************************/
/*
* Render an array of points into a pixmap, any pixel format.
*/
static void draw_points_ANY_pixmap( GLcontext *ctx, GLuint first, GLuint last )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaDisplay *dpy = xmesa->xm_visual->display;
XMesaDrawable buffer = xmesa->xm_buffer->buffer;
XMesaGC gc = xmesa->xm_buffer->gc2;
struct vertex_buffer *VB = ctx->VB;
register GLuint i;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
/* RGB mode */
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
register int x, y;
const GLubyte *color = VB->ColorPtr->data[i];
unsigned long pixel = xmesa_color_to_pixel( xmesa,
color[0], color[1], color[2], color[3], xmesa->pixelformat);
XMesaSetForeground( dpy, gc, pixel );
x = (GLint) VB->Win.data[i][0];
y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
}
}
else {
/* Color index mode */
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
register int x, y;
XMesaSetForeground( dpy, gc, VB->IndexPtr->data[i] );
x = (GLint) VB->Win.data[i][0];
y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
}
}
}
/*
* Analyze context state to see if we can provide a fast points drawing
* function, like those in points.c. Otherwise, return NULL.
*/
points_func xmesa_get_points_func( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag && ctx->RasterMask==0
&& !ctx->Texture.Enabled) {
if (xmesa->xm_buffer->buffer==XIMAGE) {
return NULL; /*draw_points_ximage;*/
}
else {
return draw_points_ANY_pixmap;
}
}
else {
return NULL;
}
}
/**********************************************************************/
/*** Line rendering ***/
/**********************************************************************/
#if 0
/*
* Render a line into a pixmap, any pixel format.
*/
static void flat_pixmap_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
struct vertex_buffer *VB = ctx->VB;
register int x0, y0, x1, y1;
XMesaGC gc;
unsigned long pixel;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
const GLubyte *color = VB->ColorPtr->data[pv];
pixel = xmesa_color_to_pixel( xmesa, color[0], color[1], color[2], color[3],
xmesa->pixelformat );
}
else {
pixel = VB->IndexPtr->data[pv];
}
gc = xmesa->xm_buffer->gc2;
XMesaSetForeground( xmesa->display, gc, pixel );
x0 = (GLint) VB->Win.data[vert0][0];
y0 = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[vert0][1] );
x1 = (GLint) VB->Win.data[vert1][0];
y1 = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[vert1][1] );
XMesaDrawLine( xmesa->display, xmesa->xm_buffer->buffer, gc,
x0, y0, x1, y1 );
}
#endif
/*
* Draw a flat-shaded, PF_TRUECOLOR line into an XImage.
*/
static void flat_TRUECOLOR_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
XMesaImage *img = xmesa->xm_buffer->backimage;
unsigned long pixel;
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
#define INTERP_XY 1
#define CLIP_HACK 1
#define PLOT(X,Y) XMesaPutPixel( img, X, FLIP(xmesa->xm_buffer, Y), pixel );
#include "linetemp.h"
}
/*
* Draw a flat-shaded, PF_8A8B8G8R line into an XImage.
*/
static void flat_8A8B8G8R_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
#include "linetemp.h"
}
/*
* Draw a flat-shaded, PF_8R8G8B line into an XImage.
*/
static void flat_8R8G8B_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
#include "linetemp.h"
}
/*
* Draw a flat-shaded, PF_8R8G8B24 line into an XImage.
*/
static void flat_8R8G8B24_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) { \
pixelPtr->r = color[RCOMP]; \
pixelPtr->g = color[GCOMP]; \
pixelPtr->b = color[BCOMP]; \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, PF_5R6G5B line into an XImage.
*/
static void flat_5R6G5B_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
#include "linetemp.h"
}
/*
* Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage.
*/
static void flat_DITHER_5R6G5B_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) PACK_TRUEDITHER( *pixelPtr, X, Y, color[0], color[1], color[2] );
#include "linetemp.h"
}
/*
* Draw a flat-shaded, PF_DITHER 8-bit line into an XImage.
*/
static void flat_DITHER8_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLint r = color[0], g = color[1], b = color[2];
DITHER_SETUP;
#define INTERP_XY 1
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = DITHER(X,Y,r,g,b);
#include "linetemp.h"
}
/*
* Draw a flat-shaded, PF_LOOKUP 8-bit line into an XImage.
*/
static void flat_LOOKUP8_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLubyte pixel;
LOOKUP_SETUP;
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
#include "linetemp.h"
}
/*
* Draw a flat-shaded, PF_HPCR line into an XImage.
*/
static void flat_HPCR_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLint r = color[0], g = color[1], b = color[2];
#define INTERP_XY 1
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = (GLubyte) DITHER_HPCR(X,Y,r,g,b);
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage.
*/
static void flat_TRUECOLOR_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
XMesaImage *img = xmesa->xm_buffer->backimage;
unsigned long pixel;
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
XMesaPutPixel( img, X, FLIP(xmesa->xm_buffer, Y), pixel ); \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage.
*/
static void flat_8A8B8G8R_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = pixel; \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_8R8G8B line into an XImage.
*/
static void flat_8R8G8B_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = pixel; \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_8R8G8B24 line into an XImage.
*/
static void flat_8R8G8B24_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
pixelPtr->r = color[RCOMP]; \
pixelPtr->g = color[GCOMP]; \
pixelPtr->b = color[BCOMP]; \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_5R6G5B line into an XImage.
*/
static void flat_5R6G5B_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = pixel; \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_DITHER_5R6G5B line into an XImage.
*/
static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
PACK_TRUEDITHER(*pixelPtr, X, Y, color[0], color[1], color[2]); \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_DITHER 8-bit line into an XImage.
*/
static void flat_DITHER8_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLint r = color[0], g = color[1], b = color[2];
DITHER_SETUP;
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = (GLubyte) DITHER( X, Y, r, g, b); \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_LOOKUP 8-bit line into an XImage.
*/
static void flat_LOOKUP8_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLubyte pixel;
LOOKUP_SETUP;
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = pixel; \
}
#include "linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_HPCR line into an XImage.
*/
static void flat_HPCR_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pv )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
GLint r = color[0], g = color[1], b = color[2];
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = (GLubyte) DITHER_HPCR( X, Y, r, g, b); \
}
#include "linetemp.h"
}
#if 0
/*
* Examine ctx->Line attributes and set xmesa->xm_buffer->gc1
* and xmesa->xm_buffer->gc2 appropriately.
*/
static void setup_x_line_options( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
int i, state, state0, new_state, len, offs;
int tbit;
char *dptr;
int n_segments = 0;
char dashes[20];
int line_width, line_style;
/*** Line Stipple ***/
if (ctx->Line.StippleFlag) {
const int pattern = ctx->Line.StipplePattern;
dptr = dashes;
state0 = state = ((pattern & 1) != 0);
/* Decompose the pattern */
for (i=1,tbit=2,len=1;i<16;++i,tbit=(tbit<<1))
{
new_state = ((tbit & pattern) != 0);
if (state != new_state)
{
*dptr++ = ctx->Line.StippleFactor * len;
len = 1;
state = new_state;
}
else
++len;
}
*dptr = ctx->Line.StippleFactor * len;
n_segments = 1 + (dptr - dashes);
/* ensure an even no. of segments, or X may toggle on/off for consecutive patterns */
/* if (n_segments & 1) dashes [n_segments++] = 0; value of 0 not allowed in dash list */
/* Handle case where line style starts OFF */
if (state0 == 0)
offs = dashes[0];
else
offs = 0;
#if 0
fprintf (stderr, "input pattern: 0x%04x, offset %d, %d segments:", pattern, offs, n_segments);
for (i = 0; i < n_segments; i++)
fprintf (stderr, " %d", dashes[i]);
fprintf (stderr, "\n");
#endif
XMesaSetDashes( xmesa->display, xmesa->xm_buffer->gc1,
offs, dashes, n_segments );
XMesaSetDashes( xmesa->display, xmesa->xm_buffer->gc2,
offs, dashes, n_segments );
line_style = LineOnOffDash;
}
else {
line_style = LineSolid;
}
/*** Line Width ***/
line_width = (int) (ctx->Line.Width+0.5F);
if (line_width < 2) {
/* Use fast lines when possible */
line_width = 0;
}
/*** Set GC attributes ***/
XMesaSetLineAttributes( xmesa->display, xmesa->xm_buffer->gc1,
line_width, line_style, CapButt, JoinBevel);
XMesaSetLineAttributes( xmesa->display, xmesa->xm_buffer->gc2,
line_width, line_style, CapButt, JoinBevel);
XMesaSetFillStyle( xmesa->display, xmesa->xm_buffer->gc1, FillSolid );
XMesaSetFillStyle( xmesa->display, xmesa->xm_buffer->gc2, FillSolid );
}
#endif
/*
* Analyze context state to see if we can provide a fast line drawing
* function, like those in lines.c. Otherwise, return NULL.
*/
line_func xmesa_get_line_func( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
(void) DitherValues; /* silence unused var warning */
(void) kernel1; /* silence unused var warning */
if (ctx->Line.SmoothFlag) return NULL;
if (ctx->Texture.Enabled) return NULL;
if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
/* X line stippling doesn't match OpenGL stippling */
if (ctx->Line.StippleFlag==GL_TRUE) return NULL;
if (xmesa->xm_buffer->buffer==XIMAGE
&& ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
return flat_TRUECOLOR_z_line;
case PF_8A8B8G8R:
return flat_8A8B8G8R_z_line;
case PF_8R8G8B:
return flat_8R8G8B_z_line;
case PF_8R8G8B24:
return flat_8R8G8B24_z_line;
case PF_5R6G5B:
return flat_5R6G5B_z_line;
case PF_DITHER_5R6G5B:
return flat_DITHER_5R6G5B_z_line;
case PF_DITHER:
return (depth==8) ? flat_DITHER8_z_line : NULL;
case PF_LOOKUP:
return (depth==8) ? flat_LOOKUP8_z_line : NULL;
case PF_HPCR:
return flat_HPCR_z_line;
default:
return NULL;
}
}
if (xmesa->xm_buffer->buffer==XIMAGE
&& ctx->RasterMask==0
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
return flat_TRUECOLOR_line;
case PF_8A8B8G8R:
return flat_8A8B8G8R_line;
case PF_8R8G8B:
return flat_8R8G8B_line;
case PF_8R8G8B24:
return flat_8R8G8B24_line;
case PF_5R6G5B:
return flat_5R6G5B_line;
case PF_DITHER_5R6G5B:
return flat_DITHER_5R6G5B_line;
case PF_DITHER:
return (depth==8) ? flat_DITHER8_line : NULL;
case PF_LOOKUP:
return (depth==8) ? flat_LOOKUP8_line : NULL;
case PF_HPCR:
return flat_HPCR_line;
default:
return NULL;
}
}
#if 0
/* XXX have to disable this because X's rasterization rules don't match
* software Mesa's. This causes the linehv.c conformance test to fail.
* In the future, we might provide a config option to enable this.
*/
if (xmesa->xm_buffer->buffer!=XIMAGE && ctx->RasterMask==0) {
setup_x_line_options( ctx );
return flat_pixmap_line;
}
#endif
return NULL;
}

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