press '0' for glDrawBuffer(GL_NONE)
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@@ -302,11 +302,21 @@ DrawWindow(void)
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GLfloat dist = 20.0;
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GLfloat eyex, eyey, eyez;
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glDrawBuffer(w->drawBuffer);
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glReadBuffer(w->drawBuffer);
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if (w->drawBuffer == GL_NONE) {
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glDrawBuffer(GL_BACK);
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glReadBuffer(GL_BACK);
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}
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else {
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glDrawBuffer(w->drawBuffer);
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glReadBuffer(w->drawBuffer);
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}
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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if (w->drawBuffer == GL_NONE) {
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glDrawBuffer(GL_NONE);
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}
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eyex = dist * cos(w->yrot * DEG2RAD) * cos(w->xrot * DEG2RAD);
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eyez = dist * sin(w->yrot * DEG2RAD) * cos(w->xrot * DEG2RAD);
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eyey = dist * sin(w->xrot * DEG2RAD);
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@@ -376,10 +386,10 @@ DrawWindow(void)
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ShowAlphaBuffer(w->width, w->height);
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}
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if (w->drawBuffer == GL_BACK)
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glutSwapBuffers();
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else
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if (w->drawBuffer == GL_FRONT)
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glFinish();
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else
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glutSwapBuffers();
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/* calc/show frame rate */
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{
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@@ -460,6 +470,10 @@ Key(unsigned char key, int x, int y)
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w->drawBuffer = GL_FRONT;
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glutPostRedisplay();
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break;
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case '0':
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w->drawBuffer = GL_NONE;
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glutPostRedisplay();
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break;
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case ' ':
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w->anim = !w->anim;
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w->t0 = -1;
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