gallium: add point_quad_rasterization bit to rasterizer state
This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites).
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@@ -72,6 +72,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
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/* poly_smooth - XXX: no fallback available */
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/* poly_stipple_enable - draw module */
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/* sprite_coord_enable - ? */
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/* point_quad_rasterization - ? */
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/* point_size_per_vertex - ? */
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/* sprite_coord_mode - ??? */
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/* bypass_vs_viewport_and_clip - handled by viewport setup */
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