gallium: add point_quad_rasterization bit to rasterizer state

This determines if points should be rasterized according to GL point rules
or as normal quads (GL point sprites / d3d points / d3d point sprites).
This commit is contained in:
Roland Scheidegger
2010-02-04 21:35:28 +01:00
parent 2c326e7266
commit 68f93ea3eb
10 changed files with 22 additions and 6 deletions

View File

@@ -72,6 +72,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
/* poly_smooth - XXX: no fallback available */
/* poly_stipple_enable - draw module */
/* sprite_coord_enable - ? */
/* point_quad_rasterization - ? */
/* point_size_per_vertex - ? */
/* sprite_coord_mode - ??? */
/* bypass_vs_viewport_and_clip - handled by viewport setup */