mesa: fix broken indentation

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Timothy Arceri
2017-05-04 16:36:40 +10:00
parent 084fec0e77
commit 68cd0e2000

View File

@@ -1405,16 +1405,15 @@ get_tex_level_parameter_image(struct gl_context *ctx,
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
if (_mesa_is_format_compressed(texFormat) &&
if (_mesa_is_format_compressed(texFormat) &&
!_mesa_is_proxy_texture(target)) {
*params = _mesa_format_image_size(texFormat, img->Width,
img->Height, img->Depth);
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sLevelParameter[if]v(pname=%s)", suffix,
_mesa_enum_to_string(pname));
}
} else {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetTex%sLevelParameter[if]v(pname=%s)", suffix,
_mesa_enum_to_string(pname));
}
break;
case GL_TEXTURE_COMPRESSED:
*params = (GLint) _mesa_is_format_compressed(texFormat);