mesa: Remove the now unused _NEW_ARRAY state change flag.
Is no longer used, so we have less occasions where NewState is non zero. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
@@ -355,7 +355,6 @@ static struct dirty_bit_map mesa_bits[] = {
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DEFINE_BIT(_NEW_TRANSFORM),
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DEFINE_BIT(_NEW_VIEWPORT),
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DEFINE_BIT(_NEW_TEXTURE_STATE),
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DEFINE_BIT(_NEW_ARRAY),
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DEFINE_BIT(_NEW_RENDERMODE),
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DEFINE_BIT(_NEW_BUFFERS),
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DEFINE_BIT(_NEW_CURRENT_ATTRIB),
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@@ -1049,7 +1049,6 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
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*/
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_mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
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ctx->NewState |= _NEW_ARRAY;
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_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
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}
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@@ -1839,7 +1839,6 @@ _mesa_PopClientAttrib(void)
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(struct gl_array_attrib *) node->data;
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restore_array_attrib(ctx, &ctx->Array, attr);
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free_array_attrib_data(ctx, attr);
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ctx->NewState |= _NEW_ARRAY;
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break;
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}
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default:
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@@ -73,7 +73,7 @@ void
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_mesa_print_state( const char *msg, GLuint state )
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{
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_mesa_debug(NULL,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
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msg,
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state,
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(state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "",
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@@ -96,7 +96,6 @@ _mesa_print_state( const char *msg, GLuint state )
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(state & _NEW_TRANSFORM) ? "ctx->Transform, " : "",
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(state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "",
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(state & _NEW_TEXTURE_STATE) ? "ctx->Texture(State), " : "",
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(state & _NEW_ARRAY) ? "ctx->Array, " : "",
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(state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "",
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(state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : "");
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}
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@@ -4444,7 +4444,7 @@ struct gl_matrix_stack
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#define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */
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#define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */
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#define _NEW_TEXTURE_STATE (1u << 19) /**< gl_context::Texture (states only) */
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#define _NEW_ARRAY (1u << 20) /**< gl_context::Array */
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/* gap */
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#define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */
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#define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */
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#define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */
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@@ -179,8 +179,6 @@ _mesa_vertex_attrib_binding(struct gl_context *ctx,
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array->BufferBindingIndex = bindingIndex;
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vao->NewArrays |= vao->Enabled & array_bit;
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if (vao == ctx->Array.VAO)
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ctx->NewState |= _NEW_ARRAY;
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}
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}
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@@ -217,8 +215,6 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
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}
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vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
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if (vao == ctx->Array.VAO)
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ctx->NewState |= _NEW_ARRAY;
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}
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}
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@@ -240,8 +236,6 @@ vertex_binding_divisor(struct gl_context *ctx,
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if (binding->InstanceDivisor != divisor) {
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binding->InstanceDivisor = divisor;
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vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
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if (vao == ctx->Array.VAO)
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ctx->NewState |= _NEW_ARRAY;
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}
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}
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@@ -360,8 +354,6 @@ _mesa_update_array_format(struct gl_context *ctx,
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normalized, integer, doubles);
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vao->NewArrays |= vao->Enabled & VERT_BIT(attrib);
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if (vao == ctx->Array.VAO)
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ctx->NewState |= _NEW_ARRAY;
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}
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/**
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@@ -1098,9 +1090,6 @@ _mesa_enable_vertex_array_attribs(struct gl_context *ctx,
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vao->Enabled |= attrib_bits;
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vao->NewArrays |= attrib_bits;
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if (vao == ctx->Array.VAO)
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ctx->NewState |= _NEW_ARRAY;
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/* Update the map mode if needed */
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if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
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update_attribute_map_mode(ctx, vao);
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@@ -1185,9 +1174,6 @@ _mesa_disable_vertex_array_attribs(struct gl_context *ctx,
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vao->Enabled &= ~attrib_bits;
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vao->NewArrays |= attrib_bits;
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if (vao == ctx->Array.VAO)
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ctx->NewState |= _NEW_ARRAY;
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/* Update the map mode if needed */
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if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))
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update_attribute_map_mode(ctx, vao);
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@@ -1894,8 +1880,6 @@ _mesa_LockArraysEXT(GLint first, GLsizei count)
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ctx->Array.LockFirst = first;
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ctx->Array.LockCount = count;
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ctx->NewState |= _NEW_ARRAY;
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}
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@@ -1914,7 +1898,6 @@ _mesa_UnlockArraysEXT( void )
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ctx->Array.LockFirst = 0;
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ctx->Array.LockCount = 0;
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ctx->NewState |= _NEW_ARRAY;
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}
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