demos: rename InitUniforms() to SetUniformValues()
And call new PrintUniforms() in demos.
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@@ -122,7 +122,7 @@ LinkShaders(GLuint vertShader, GLuint fragShader)
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void
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InitUniforms(GLuint program, struct uniform_info uniforms[])
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SetUniformValues(GLuint program, struct uniform_info uniforms[])
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{
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GLuint i;
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