gallium: don't use arrays for texture width,height,depth

This commit is contained in:
Keith Whitwell
2009-11-19 14:39:34 -08:00
parent 6b480dc21d
commit 683e35f726
24 changed files with 226 additions and 221 deletions

View File

@@ -398,9 +398,9 @@ aaline_create_texture(struct aaline_stage *aaline)
texTemp.target = PIPE_TEXTURE_2D;
texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
texTemp.last_level = MAX_TEXTURE_LEVEL;
texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
texTemp.depth[0] = 1;
texTemp.width0 = 1 << MAX_TEXTURE_LEVEL;
texTemp.height0 = 1 << MAX_TEXTURE_LEVEL;
texTemp.depth0 = 1;
pf_get_block(texTemp.format, &texTemp.block);
aaline->texture = screen->texture_create(screen, &texTemp);
@@ -413,11 +413,11 @@ aaline_create_texture(struct aaline_stage *aaline)
*/
for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
struct pipe_transfer *transfer;
const uint size = aaline->texture->width[level];
const uint size = u_minify(aaline->texture->width0, level);
ubyte *data;
uint i, j;
assert(aaline->texture->width[level] == aaline->texture->height[level]);
assert(aaline->texture->width0 == aaline->texture->height0);
/* This texture is new, no need to flush.
*/

View File

@@ -427,9 +427,9 @@ pstip_create_texture(struct pstip_stage *pstip)
texTemp.target = PIPE_TEXTURE_2D;
texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
texTemp.last_level = 0;
texTemp.width[0] = 32;
texTemp.height[0] = 32;
texTemp.depth[0] = 1;
texTemp.width0 = 32;
texTemp.height0 = 32;
texTemp.depth0 = 1;
pf_get_block(texTemp.format, &texTemp.block);
pstip->texture = screen->texture_create(screen, &texTemp);

View File

@@ -354,9 +354,9 @@ util_blit_pixels_writemask(struct blit_state *ctx,
texTemp.target = PIPE_TEXTURE_2D;
texTemp.format = src->format;
texTemp.last_level = 0;
texTemp.width[0] = srcW;
texTemp.height[0] = srcH;
texTemp.depth[0] = 1;
texTemp.width0 = srcW;
texTemp.height0 = srcH;
texTemp.depth0 = 1;
pf_get_block(src->format, &texTemp.block);
tex = screen->texture_create(screen, &texTemp);
@@ -389,10 +389,10 @@ util_blit_pixels_writemask(struct blit_state *ctx,
}
else {
pipe_texture_reference(&tex, src->texture);
s0 = srcX0 / (float)tex->width[0];
s1 = srcX1 / (float)tex->width[0];
t0 = srcY0 / (float)tex->height[0];
t1 = srcY1 / (float)tex->height[0];
s0 = srcX0 / (float)tex->width0;
s1 = srcX1 / (float)tex->width0;
t0 = srcY0 / (float)tex->height0;
t1 = srcY1 / (float)tex->height0;
}
@@ -518,13 +518,13 @@ util_blit_pixels_tex(struct blit_state *ctx,
assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
filter == PIPE_TEX_MIPFILTER_LINEAR);
assert(tex->width[0] != 0);
assert(tex->height[0] != 0);
assert(tex->width0 != 0);
assert(tex->height0 != 0);
s0 = srcX0 / (float)tex->width[0];
s1 = srcX1 / (float)tex->width[0];
t0 = srcY0 / (float)tex->height[0];
t1 = srcY1 / (float)tex->height[0];
s0 = srcX0 / (float)tex->width0;
s1 = srcX1 / (float)tex->width0;
t0 = srcY0 / (float)tex->height0;
t1 = srcY1 / (float)tex->height0;
assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format,
PIPE_TEXTURE_2D,

View File

@@ -45,6 +45,7 @@
#include "util/u_draw_quad.h"
#include "util/u_gen_mipmap.h"
#include "util/u_simple_shaders.h"
#include "util/u_math.h"
#include "cso_cache/cso_context.h"
@@ -1125,12 +1126,12 @@ make_1d_mipmap(struct gen_mipmap_state *ctx,
srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
PIPE_TRANSFER_READ, 0, 0,
pt->width[srcLevel],
pt->height[srcLevel]);
u_minify(pt->width0, srcLevel),
u_minify(pt->height0, srcLevel));
dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
PIPE_TRANSFER_WRITE, 0, 0,
pt->width[dstLevel],
pt->height[dstLevel]);
u_minify(pt->width0, dstLevel),
u_minify(pt->height0, dstLevel));
srcMap = (ubyte *) screen->transfer_map(screen, srcTrans);
dstMap = (ubyte *) screen->transfer_map(screen, dstTrans);
@@ -1168,12 +1169,12 @@ make_2d_mipmap(struct gen_mipmap_state *ctx,
srcTrans = screen->get_tex_transfer(screen, pt, face, srcLevel, zslice,
PIPE_TRANSFER_READ, 0, 0,
pt->width[srcLevel],
pt->height[srcLevel]);
u_minify(pt->width0, srcLevel),
u_minify(pt->height0, srcLevel));
dstTrans = screen->get_tex_transfer(screen, pt, face, dstLevel, zslice,
PIPE_TRANSFER_WRITE, 0, 0,
pt->width[dstLevel],
pt->height[dstLevel]);
u_minify(pt->width0, dstLevel),
u_minify(pt->height0, dstLevel));
srcMap = (ubyte *) screen->transfer_map(screen, srcTrans);
dstMap = (ubyte *) screen->transfer_map(screen, dstTrans);
@@ -1575,8 +1576,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
* Setup framebuffer / dest surface
*/
fb.cbufs[0] = surf;
fb.width = pt->width[dstLevel];
fb.height = pt->height[dstLevel];
fb.width = u_minify(pt->width0, dstLevel);
fb.height = u_minify(pt->height0, dstLevel);
cso_set_framebuffer(ctx->cso, &fb);
/*
@@ -1597,8 +1598,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
offset = set_vertex_data(ctx,
pt->target,
face,
(float) pt->width[dstLevel],
(float) pt->height[dstLevel]);
(float) u_minify(pt->width0, dstLevel),
(float) u_minify(pt->height0, dstLevel));
util_draw_vertex_buffer(ctx->pipe,
ctx->vbuf,

View File

@@ -507,9 +507,9 @@ align(int value, int alignment)
}
static INLINE unsigned
minify(unsigned value)
u_minify(unsigned value, unsigned levels)
{
return MAX2(1, value >> 1);
return MAX2(1, value >> levels);
}
#ifndef COPY_4V

View File

@@ -79,9 +79,9 @@ util_create_rgba_surface(struct pipe_screen *screen,
templ.target = target;
templ.format = format;
templ.last_level = 0;
templ.width[0] = width;
templ.height[0] = height;
templ.depth[0] = 1;
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
pf_get_block(format, &templ.block);
templ.tex_usage = usage;

View File

@@ -455,8 +455,8 @@ void vl_compositor_render(struct vl_compositor *compositor,
assert(dst_area);
assert(picture_type == PIPE_MPEG12_PICTURE_TYPE_FRAME);
compositor->fb_state.width = dst_surface->width[0];
compositor->fb_state.height = dst_surface->height[0];
compositor->fb_state.width = dst_surface->width0;
compositor->fb_state.height = dst_surface->height0;
compositor->fb_state.cbufs[0] = compositor->pipe->screen->get_tex_surface
(
compositor->pipe->screen,
@@ -504,12 +504,12 @@ void vl_compositor_render(struct vl_compositor *compositor,
vs_consts->dst_trans.z = 0;
vs_consts->dst_trans.w = 0;
vs_consts->src_scale.x = src_area->w / (float)src_surface->width[0];
vs_consts->src_scale.y = src_area->h / (float)src_surface->height[0];
vs_consts->src_scale.x = src_area->w / (float)src_surface->width0;
vs_consts->src_scale.y = src_area->h / (float)src_surface->height0;
vs_consts->src_scale.z = 1;
vs_consts->src_scale.w = 1;
vs_consts->src_trans.x = src_area->x / (float)src_surface->width[0];
vs_consts->src_trans.y = src_area->y / (float)src_surface->height[0];
vs_consts->src_trans.x = src_area->x / (float)src_surface->width0;
vs_consts->src_trans.y = src_area->y / (float)src_surface->height0;
vs_consts->src_trans.z = 0;
vs_consts->src_trans.w = 0;

View File

@@ -681,7 +681,7 @@ xfer_buffers_map(struct vl_mpeg12_mc_renderer *r)
(
r->pipe->screen, r->textures.all[i],
0, 0, 0, PIPE_TRANSFER_WRITE, 0, 0,
r->textures.all[i]->width[0], r->textures.all[i]->height[0]
r->textures.all[i]->width0, r->textures.all[i]->height0
);
r->texels[i] = r->pipe->screen->transfer_map(r->pipe->screen, r->tex_transfer[i]);
@@ -835,26 +835,26 @@ init_buffers(struct vl_mpeg12_mc_renderer *r)
/* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */
template.format = PIPE_FORMAT_R16_SNORM;
template.last_level = 0;
template.width[0] = r->pot_buffers ?
template.width0 = r->pot_buffers ?
util_next_power_of_two(r->picture_width) : r->picture_width;
template.height[0] = r->pot_buffers ?
template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height) : r->picture_height;
template.depth[0] = 1;
template.depth0 = 1;
pf_get_block(template.format, &template.block);
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_DYNAMIC;
r->textures.individual.y = r->pipe->screen->texture_create(r->pipe->screen, &template);
if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_420) {
template.width[0] = r->pot_buffers ?
template.width0 = r->pot_buffers ?
util_next_power_of_two(r->picture_width / 2) :
r->picture_width / 2;
template.height[0] = r->pot_buffers ?
template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height / 2) :
r->picture_height / 2;
}
else if (r->chroma_format == PIPE_VIDEO_CHROMA_FORMAT_422)
template.height[0] = r->pot_buffers ?
template.height0 = r->pot_buffers ?
util_next_power_of_two(r->picture_height / 2) :
r->picture_height / 2;
@@ -1283,8 +1283,8 @@ flush(struct vl_mpeg12_mc_renderer *r)
PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
);
vs_consts->denorm.x = r->surface->width[0];
vs_consts->denorm.y = r->surface->height[0];
vs_consts->denorm.x = r->surface->width0;
vs_consts->denorm.y = r->surface->height0;
pipe_buffer_unmap(r->pipe->screen, r->vs_const_buf.buffer);
@@ -1633,8 +1633,8 @@ vl_mpeg12_mc_renderer_render_macroblocks(struct vl_mpeg12_mc_renderer
renderer->past = past;
renderer->future = future;
renderer->fence = fence;
renderer->surface_tex_inv_size.x = 1.0f / surface->width[0];
renderer->surface_tex_inv_size.y = 1.0f / surface->height[0];
renderer->surface_tex_inv_size.x = 1.0f / surface->width0;
renderer->surface_tex_inv_size.y = 1.0f / surface->height0;
}
while (num_macroblocks) {

View File

@@ -231,7 +231,7 @@ i915_update_texture(struct i915_context *i915,
{
const struct pipe_texture *pt = &tex->base;
uint format, pitch;
const uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
const uint width = pt->width0, height = pt->height0, depth = pt->depth0;
const uint num_levels = pt->last_level;
unsigned max_lod = num_levels * 4;
unsigned tiled = MS3_USE_FENCE_REGS;

View File

@@ -105,10 +105,6 @@ i915_miptree_set_level_info(struct i915_texture *tex,
assert(level < PIPE_MAX_TEXTURE_LEVELS);
pt->width[level] = w;
pt->height[level] = h;
pt->depth[level] = d;
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h);
@@ -168,16 +164,16 @@ i915_scanout_layout(struct i915_texture *tex)
return FALSE;
i915_miptree_set_level_info(tex, 0, 1,
tex->base.width[0],
tex->base.height[0],
tex->base.width0,
tex->base.height0,
1);
i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
if (tex->base.width[0] >= 240) {
if (tex->base.width0 >= 240) {
tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
tex->hw_tiled = INTEL_TILE_X;
} else if (tex->base.width[0] == 64 && tex->base.height[0] == 64) {
} else if (tex->base.width0 == 64 && tex->base.height0 == 64) {
tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
} else {
@@ -185,7 +181,7 @@ i915_scanout_layout(struct i915_texture *tex)
}
debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
tex->base.width[0], tex->base.height[0], pt->block.size,
tex->base.width0, tex->base.height0, pt->block.size,
tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy);
return TRUE;
@@ -203,12 +199,12 @@ i915_display_target_layout(struct i915_texture *tex)
return FALSE;
/* fallback to normal textures for small textures */
if (tex->base.width[0] < 240)
if (tex->base.width0 < 240)
return FALSE;
i915_miptree_set_level_info(tex, 0, 1,
tex->base.width[0],
tex->base.height[0],
tex->base.width0,
tex->base.height0,
1);
i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
@@ -217,7 +213,7 @@ i915_display_target_layout(struct i915_texture *tex)
tex->hw_tiled = INTEL_TILE_X;
debug_printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
tex->base.width[0], tex->base.height[0], pt->block.size,
tex->base.width0, tex->base.height0, pt->block.size,
tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy);
return TRUE;
@@ -228,8 +224,8 @@ i915_miptree_layout_2d(struct i915_texture *tex)
{
struct pipe_texture *pt = &tex->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned nblocksx = pt->nblocksx[0];
unsigned nblocksy = pt->nblocksy[0];
@@ -254,8 +250,8 @@ i915_miptree_layout_2d(struct i915_texture *tex)
tex->total_nblocksy += nblocksy;
width = minify(width);
height = minify(height);
width = u_minify(width, 1);
height = u_minify(height, 1);
nblocksx = pf_get_nblocksx(&pt->block, width);
nblocksy = pf_get_nblocksy(&pt->block, height);
}
@@ -267,9 +263,9 @@ i915_miptree_layout_3d(struct i915_texture *tex)
struct pipe_texture *pt = &tex->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
unsigned nblocksx = pt->nblocksx[0];
unsigned nblocksy = pt->nblocksy[0];
unsigned stack_nblocksy = 0;
@@ -285,36 +281,34 @@ i915_miptree_layout_3d(struct i915_texture *tex)
stack_nblocksy += MAX2(2, nblocksy);
width = minify(width);
height = minify(height);
depth = minify(depth);
width = u_minify(width, 1);
height = u_minify(height, 1);
nblocksx = pf_get_nblocksx(&pt->block, width);
nblocksy = pf_get_nblocksy(&pt->block, height);
}
/* Fixup depth image_offsets:
*/
depth = pt->depth[0];
for (level = 0; level <= pt->last_level; level++) {
unsigned i;
for (i = 0; i < depth; i++)
i915_miptree_set_image_offset(tex, level, i, 0, i * stack_nblocksy);
depth = minify(depth);
depth = u_minify(depth, 1);
}
/* Multiply slice size by texture depth for total size. It's
* remarkable how wasteful of memory the i915 texture layouts
* are. They are largely fixed in the i945.
*/
tex->total_nblocksy = stack_nblocksy * pt->depth[0];
tex->total_nblocksy = stack_nblocksy * pt->depth0;
}
static void
i915_miptree_layout_cube(struct i915_texture *tex)
{
struct pipe_texture *pt = &tex->base;
unsigned width = pt->width[0], height = pt->height[0];
unsigned width = pt->width0, height = pt->height0;
const unsigned nblocks = pt->nblocksx[0];
unsigned level;
unsigned face;
@@ -383,8 +377,8 @@ i945_miptree_layout_2d(struct i915_texture *tex)
unsigned level;
unsigned x = 0;
unsigned y = 0;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned nblocksx = pt->nblocksx[0];
unsigned nblocksy = pt->nblocksy[0];
@@ -407,8 +401,8 @@ i945_miptree_layout_2d(struct i915_texture *tex)
*/
if (pt->last_level > 0) {
unsigned mip1_nblocksx
= align(pf_get_nblocksx(&pt->block, minify(width)), align_x)
+ pf_get_nblocksx(&pt->block, minify(minify(width)));
= align(pf_get_nblocksx(&pt->block, u_minify(width, 1)), align_x)
+ pf_get_nblocksx(&pt->block, u_minify(width, 2));
if (mip1_nblocksx > nblocksx)
tex->stride = mip1_nblocksx * pt->block.size;
@@ -439,8 +433,8 @@ i945_miptree_layout_2d(struct i915_texture *tex)
y += nblocksy;
}
width = minify(width);
height = minify(height);
width = u_minify(width, 1);
height = u_minify(height, 1);
nblocksx = pf_get_nblocksx(&pt->block, width);
nblocksy = pf_get_nblocksy(&pt->block, height);
}
@@ -450,9 +444,9 @@ static void
i945_miptree_layout_3d(struct i915_texture *tex)
{
struct pipe_texture *pt = &tex->base;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
unsigned nblocksx = pt->nblocksx[0];
unsigned nblocksy = pt->nblocksy[0];
unsigned pack_x_pitch, pack_x_nr;
@@ -495,9 +489,9 @@ i945_miptree_layout_3d(struct i915_texture *tex)
pack_y_pitch >>= 1;
}
width = minify(width);
height = minify(height);
depth = minify(depth);
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
nblocksx = pf_get_nblocksx(&pt->block, width);
nblocksy = pf_get_nblocksy(&pt->block, height);
}
@@ -511,11 +505,11 @@ i945_miptree_layout_cube(struct i915_texture *tex)
const unsigned nblocks = pt->nblocksx[0];
unsigned face;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned width = pt->width0;
unsigned height = pt->height0;
/*
printf("%s %i, %i\n", __FUNCTION__, pt->width[0], pt->height[0]);
printf("%s %i, %i\n", __FUNCTION__, pt->width0, pt->height0);
*/
assert(width == height); /* cubemap images are square */
@@ -651,8 +645,8 @@ i915_texture_create(struct pipe_screen *screen,
pipe_reference_init(&tex->base.reference, 1);
tex->base.screen = screen;
tex->base.nblocksx[0] = pf_get_nblocksx(&tex->base.block, tex->base.width[0]);
tex->base.nblocksy[0] = pf_get_nblocksy(&tex->base.block, tex->base.height[0]);
tex->base.nblocksx[0] = pf_get_nblocksx(&tex->base.block, tex->base.width0);
tex->base.nblocksy[0] = pf_get_nblocksy(&tex->base.block, tex->base.height0);
if (is->is_i945) {
if (!i945_miptree_layout(tex))
@@ -667,7 +661,7 @@ i915_texture_create(struct pipe_screen *screen,
/* for scanouts and cursors, cursors arn't scanouts */
if (templat->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY && templat->width[0] != 64)
if (templat->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY && templat->width0 != 64)
buf_usage = INTEL_NEW_SCANOUT;
else
buf_usage = INTEL_NEW_TEXTURE;
@@ -710,7 +704,7 @@ i915_texture_blanket(struct pipe_screen * screen,
/* Only supports one type */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
base->depth0 != 1) {
return NULL;
}
@@ -724,7 +718,7 @@ i915_texture_blanket(struct pipe_screen * screen,
tex->stride = stride[0];
i915_miptree_set_level_info(tex, 0, 1, base->width[0], base->height[0], 1);
i915_miptree_set_level_info(tex, 0, 1, base->width0, base->height0, 1);
i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
pipe_buffer_reference(&tex->buffer, buffer);
@@ -788,8 +782,8 @@ i915_get_tex_surface(struct pipe_screen *screen,
pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->width = u_minify(pt->width0, level);
ps->height = u_minify(pt->height0, level);
ps->offset = offset;
ps->usage = flags;
}
@@ -919,7 +913,7 @@ i915_texture_blanket_intel(struct pipe_screen *screen,
/* Only supports one type */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
base->depth0 != 1) {
return NULL;
}
@@ -933,7 +927,7 @@ i915_texture_blanket_intel(struct pipe_screen *screen,
tex->stride = stride;
i915_miptree_set_level_info(tex, 0, 1, base->width[0], base->height[0], 1);
i915_miptree_set_level_info(tex, 0, 1, base->width0, base->height0, 1);
i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
tex->buffer = buffer;

View File

@@ -521,7 +521,7 @@ compute_lambda_1d(const struct sp_sampler_varient *samp,
const struct pipe_sampler_state *sampler = samp->sampler;
float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]);
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float rho = MAX2(dsdx, dsdy) * texture->width[0];
float rho = MAX2(dsdx, dsdy) * texture->width0;
float lambda;
lambda = util_fast_log2(rho);
@@ -545,8 +545,8 @@ compute_lambda_2d(const struct sp_sampler_varient *samp,
float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]);
float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]);
float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
float maxx = MAX2(dsdx, dsdy) * texture->width[0];
float maxy = MAX2(dtdx, dtdy) * texture->height[0];
float maxx = MAX2(dsdx, dsdy) * texture->width0;
float maxy = MAX2(dtdx, dtdy) * texture->height0;
float rho = MAX2(maxx, maxy);
float lambda;
@@ -573,9 +573,9 @@ compute_lambda_3d(const struct sp_sampler_varient *samp,
float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]);
float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]);
float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]);
float maxx = MAX2(dsdx, dsdy) * texture->width[0];
float maxy = MAX2(dtdx, dtdy) * texture->height[0];
float maxz = MAX2(dpdx, dpdy) * texture->depth[0];
float maxx = MAX2(dsdx, dsdy) * texture->width0;
float maxy = MAX2(dtdx, dtdy) * texture->height0;
float maxz = MAX2(dpdx, dpdy) * texture->depth0;
float rho, lambda;
rho = MAX2(maxx, maxy);
@@ -644,8 +644,8 @@ get_texel_2d(const struct sp_sampler_varient *samp,
const struct pipe_texture *texture = samp->texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) texture->width[level] ||
y < 0 || y >= (int) texture->height[level]) {
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level)) {
return samp->sampler->border_color;
}
else {
@@ -737,9 +737,9 @@ get_texel_3d(const struct sp_sampler_varient *samp,
const struct pipe_texture *texture = samp->texture;
unsigned level = addr.bits.level;
if (x < 0 || x >= (int) texture->width[level] ||
y < 0 || y >= (int) texture->height[level] ||
z < 0 || z >= (int) texture->depth[level]) {
if (x < 0 || x >= (int) u_minify(texture->width0, level) ||
y < 0 || y >= (int) u_minify(texture->height0, level) ||
z < 0 || z >= (int) u_minify(texture->depth0, level)) {
return samp->sampler->border_color;
}
else {
@@ -925,7 +925,7 @@ img_filter_1d_nearest(struct tgsi_sampler *tgsi_sampler,
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
width = u_minify(texture->width0, level0);
assert(width > 0);
@@ -961,8 +961,8 @@ img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler,
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
width = u_minify(texture->width0, level0);
height = u_minify(texture->height0, level0);
assert(width > 0);
assert(height > 0);
@@ -1008,8 +1008,8 @@ img_filter_cube_nearest(struct tgsi_sampler *tgsi_sampler,
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
width = u_minify(texture->width0, level0);
height = u_minify(texture->height0, level0);
assert(width > 0);
assert(height > 0);
@@ -1046,9 +1046,9 @@ img_filter_3d_nearest(struct tgsi_sampler *tgsi_sampler,
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
depth = texture->depth[level0];
width = u_minify(texture->width0, level0);
height = u_minify(texture->height0, level0);
depth = u_minify(texture->depth0, level0);
assert(width > 0);
assert(height > 0);
@@ -1088,7 +1088,7 @@ img_filter_1d_linear(struct tgsi_sampler *tgsi_sampler,
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
width = u_minify(texture->width0, level0);
assert(width > 0);
@@ -1127,8 +1127,8 @@ img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler,
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
width = u_minify(texture->width0, level0);
height = u_minify(texture->height0, level0);
assert(width > 0);
assert(height > 0);
@@ -1174,8 +1174,8 @@ img_filter_cube_linear(struct tgsi_sampler *tgsi_sampler,
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
width = u_minify(texture->width0, level0);
height = u_minify(texture->height0, level0);
assert(width > 0);
assert(height > 0);
@@ -1221,9 +1221,9 @@ img_filter_3d_linear(struct tgsi_sampler *tgsi_sampler,
union tex_tile_address addr;
level0 = samp->level;
width = texture->width[level0];
height = texture->height[level0];
depth = texture->depth[level0];
width = u_minify(texture->width0, level0);
height = u_minify(texture->height0, level0);
depth = u_minify(texture->depth0, level0);
addr.value = 0;
addr.bits.level = level0;
@@ -1778,8 +1778,8 @@ sp_sampler_varient_bind_texture( struct sp_sampler_varient *samp,
samp->texture = texture;
samp->cache = tex_cache;
samp->xpot = util_unsigned_logbase2( texture->width[0] );
samp->ypot = util_unsigned_logbase2( texture->height[0] );
samp->xpot = util_unsigned_logbase2( texture->width0 );
samp->ypot = util_unsigned_logbase2( texture->height0 );
samp->level = CLAMP((int) sampler->min_lod, 0, (int) texture->last_level);
}

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@@ -35,6 +35,7 @@
#include "pipe/p_inlines.h"
#include "util/u_memory.h"
#include "util/u_tile.h"
#include "util/u_math.h"
#include "sp_context.h"
#include "sp_surface.h"
#include "sp_texture.h"
@@ -246,9 +247,9 @@ sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc,
addr.bits.level,
addr.bits.z,
PIPE_TRANSFER_READ, 0, 0,
tc->texture->width[addr.bits.level],
tc->texture->height[addr.bits.level]);
u_minify(tc->texture->width0, addr.bits.level),
u_minify(tc->texture->height0, addr.bits.level));
tc->tex_trans_map = screen->transfer_map(screen, tc->tex_trans);
tc->tex_face = addr.bits.face;

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@@ -52,16 +52,17 @@ softpipe_texture_layout(struct pipe_screen *screen,
{
struct pipe_texture *pt = &spt->base;
unsigned level;
unsigned width = pt->width[0];
unsigned height = pt->height[0];
unsigned depth = pt->depth[0];
unsigned width = pt->width0;
unsigned height = pt->height0;
unsigned depth = pt->depth0;
unsigned buffer_size = 0;
pt->width0 = width;
pt->height0 = height;
pt->depth0 = depth;
for (level = 0; level <= pt->last_level; level++) {
pt->width[level] = width;
pt->height[level] = height;
pt->depth[level] = depth;
pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
spt->stride[level] = pt->nblocksx[level]*pt->block.size;
@@ -72,9 +73,9 @@ softpipe_texture_layout(struct pipe_screen *screen,
((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
spt->stride[level]);
width = minify(width);
height = minify(height);
depth = minify(depth);
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
}
spt->buffer = screen->buffer_create(screen, 32,
@@ -96,12 +97,12 @@ softpipe_displaytarget_layout(struct pipe_screen *screen,
PIPE_BUFFER_USAGE_GPU_READ_WRITE);
unsigned tex_usage = spt->base.tex_usage;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width0);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height0);
spt->buffer = screen->surface_buffer_create( screen,
spt->base.width[0],
spt->base.height[0],
spt->base.width0,
spt->base.height0,
spt->base.format,
usage,
tex_usage,
@@ -126,9 +127,9 @@ softpipe_texture_create(struct pipe_screen *screen,
pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
spt->pot = (util_is_power_of_two(template->width[0]) &&
util_is_power_of_two(template->height[0]) &&
util_is_power_of_two(template->depth[0]));
spt->pot = (util_is_power_of_two(template->width0) &&
util_is_power_of_two(template->height0) &&
util_is_power_of_two(template->depth0));
if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
PIPE_TEXTURE_USAGE_PRIMARY)) {
@@ -163,7 +164,7 @@ softpipe_texture_blanket(struct pipe_screen * screen,
/* Only supports one type */
if (base->target != PIPE_TEXTURE_2D ||
base->last_level != 0 ||
base->depth[0] != 1) {
base->depth0 != 1) {
return NULL;
}
@@ -174,8 +175,8 @@ softpipe_texture_blanket(struct pipe_screen * screen,
spt->base = *base;
pipe_reference_init(&spt->base.reference, 1);
spt->base.screen = screen;
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width0);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height0);
spt->stride[0] = stride[0];
pipe_buffer_reference(&spt->buffer, buffer);
@@ -213,8 +214,8 @@ softpipe_get_tex_surface(struct pipe_screen *screen,
pipe_reference_init(&ps->reference, 1);
pipe_texture_reference(&ps->texture, pt);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->width = u_minify(pt->width0, level);
ps->height = u_minify(pt->height0, level);
ps->offset = spt->level_offset[level];
ps->usage = usage;
@@ -434,9 +435,9 @@ softpipe_video_surface_create(struct pipe_screen *screen,
template.format = PIPE_FORMAT_X8R8G8B8_UNORM;
template.last_level = 0;
/* vl_mpeg12_mc_renderer expects this when it's initialized with pot_buffers=true */
template.width[0] = util_next_power_of_two(width);
template.height[0] = util_next_power_of_two(height);
template.depth[0] = 1;
template.width0 = util_next_power_of_two(width);
template.height0 = util_next_power_of_two(height);
template.depth0 = 1;
pf_get_block(template.format, &template.block);
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;

View File

@@ -83,15 +83,15 @@ void trace_dump_template(const struct pipe_texture *templat)
trace_dump_member(format, templat, format);
trace_dump_member_begin("width");
trace_dump_array(uint, templat->width, 1);
trace_dump_uint(templat->width0);
trace_dump_member_end();
trace_dump_member_begin("height");
trace_dump_array(uint, templat->height, 1);
trace_dump_uint(templat->height0);
trace_dump_member_end();
trace_dump_member_begin("depth");
trace_dump_array(uint, templat->depth, 1);
trace_dump_uint(templat->depth0);
trace_dump_member_end();
trace_dump_member_begin("block");

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@@ -200,9 +200,9 @@ trace_rbug_texture_info(struct trace_rbug *tr_rbug, struct rbug_header *header,
t = tr_tex->texture;
rbug_send_texture_info_reply(tr_rbug->con, serial,
t->target, t->format,
t->width, t->last_level + 1,
t->height, t->last_level + 1,
t->depth, t->last_level + 1,
&t->width0, 1,
&t->height0, 1,
&t->depth0, 1,
t->block.width, t->block.height, t->block.size,
t->last_level,
t->nr_samples,

View File

@@ -343,9 +343,9 @@ struct pipe_texture
enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
enum pipe_format format; /**< PIPE_FORMAT_x */
unsigned width[PIPE_MAX_TEXTURE_LEVELS];
unsigned height[PIPE_MAX_TEXTURE_LEVELS];
unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
unsigned width0;
unsigned height0;
unsigned depth0;
struct pipe_format_block block;
unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */

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@@ -40,6 +40,7 @@
#include "pipe/p_inlines.h"
#include "cso_cache/cso_context.h"
#include "util/u_rect.h"
#include "util/u_math.h"
@@ -64,8 +65,8 @@ update_renderbuffer_surface(struct st_context *st,
GLuint level;
/* find matching mipmap level size */
for (level = 0; level <= texture->last_level; level++) {
if (texture->width[level] == rtt_width &&
texture->height[level] == rtt_height) {
if (u_minify(texture->width0, level) == rtt_width &&
u_minify(texture->height0, level) == rtt_height) {
pipe_surface_reference(&strb->surface, NULL);

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@@ -145,7 +145,7 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
const GLuint gSize = ctx->PixelMaps.GtoG.Size;
const GLuint bSize = ctx->PixelMaps.BtoB.Size;
const GLuint aSize = ctx->PixelMaps.AtoA.Size;
const uint texSize = pt->width[0];
const uint texSize = pt->width0;
uint *dest;
uint i, j;

View File

@@ -637,8 +637,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
y1 = y + height * ctx->Pixel.ZoomY;
draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex,
(GLfloat) width / pt->width[0],
(GLfloat) height / pt->height[0]);
(GLfloat) width / pt->width0,
(GLfloat) height / pt->height0);
/* restore state */
cso_restore_rasterizer(cso);

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@@ -128,9 +128,9 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
template.target = PIPE_TEXTURE_2D;
template.format = format;
pf_get_block(format, &template.block);
template.width[0] = width;
template.height[0] = height;
template.depth[0] = 1;
template.width0 = width;
template.height0 = height;
template.depth0 = 1;
template.last_level = 0;
template.nr_samples = rb->NumSamples;
if (pf_is_depth_stencil(format)) {

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@@ -243,7 +243,7 @@ st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb,
GLint row, col, dy, dstStride;
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
y = strb->texture->height[0] - y - height;
y = strb->texture->height0 - y - height;
}
trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,

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@@ -451,9 +451,9 @@ compress_with_blit(GLcontext * ctx,
templ.target = PIPE_TEXTURE_2D;
templ.format = st_mesa_format_to_pipe_format(mesa_format);
pf_get_block(templ.format, &templ.block);
templ.width[0] = width;
templ.height[0] = height;
templ.depth[0] = 1;
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
templ.last_level = 0;
templ.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
src_tex = screen->texture_create(screen, &templ);
@@ -1813,9 +1813,9 @@ st_finalize_texture(GLcontext *ctx,
if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
stObj->pt->format != fmt ||
stObj->pt->last_level < stObj->lastLevel ||
stObj->pt->width[0] != firstImage->base.Width2 ||
stObj->pt->height[0] != firstImage->base.Height2 ||
stObj->pt->depth[0] != firstImage->base.Depth2 ||
stObj->pt->width0 != firstImage->base.Width2 ||
stObj->pt->height0 != firstImage->base.Height2 ||
stObj->pt->depth0 != firstImage->base.Depth2 ||
/* Nominal bytes per pixel: */
stObj->pt->block.size / stObj->pt->block.width != cpp)
{

View File

@@ -38,6 +38,7 @@
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_gen_mipmap.h"
#include "util/u_math.h"
#include "cso_cache/cso_cache.h"
#include "cso_cache/cso_context.h"
@@ -133,14 +134,14 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
srcLevel, zslice,
PIPE_TRANSFER_READ, 0, 0,
pt->width[srcLevel],
pt->height[srcLevel]);
u_minify(pt->width0, srcLevel),
u_minify(pt->height0, srcLevel));
dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face,
dstLevel, zslice,
PIPE_TRANSFER_WRITE, 0, 0,
pt->width[dstLevel],
pt->height[dstLevel]);
u_minify(pt->width0, dstLevel),
u_minify(pt->height0, dstLevel));
srcData = (ubyte *) screen->transfer_map(screen, srcTrans);
dstData = (ubyte *) screen->transfer_map(screen, dstTrans);
@@ -149,13 +150,17 @@ fallback_generate_mipmap(GLcontext *ctx, GLenum target,
dstStride = dstTrans->stride / dstTrans->block.size;
_mesa_generate_mipmap_level(target, datatype, comps,
0 /*border*/,
pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel],
srcData,
srcStride, /* stride in texels */
pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel],
dstData,
dstStride); /* stride in texels */
0 /*border*/,
u_minify(pt->width0, srcLevel),
u_minify(pt->height0, srcLevel),
u_minify(pt->depth0, srcLevel),
srcData,
srcStride, /* stride in texels */
u_minify(pt->width0, dstLevel),
u_minify(pt->height0, dstLevel),
u_minify(pt->depth0, dstLevel),
dstData,
dstStride); /* stride in texels */
screen->transfer_unmap(screen, srcTrans);
screen->transfer_unmap(screen, dstTrans);
@@ -232,9 +237,9 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
oldTex->target,
oldTex->format,
lastLevel,
oldTex->width[0],
oldTex->height[0],
oldTex->depth[0],
oldTex->width0,
oldTex->height0,
oldTex->depth0,
oldTex->tex_usage);
/* The texture isn't in a "complete" state yet so set the expected
@@ -269,9 +274,9 @@ st_generate_mipmap(GLcontext *ctx, GLenum target,
= _mesa_get_tex_image(ctx, texObj, target, srcLevel);
struct gl_texture_image *dstImage;
struct st_texture_image *stImage;
uint dstWidth = pt->width[dstLevel];
uint dstHeight = pt->height[dstLevel];
uint dstDepth = pt->depth[dstLevel];
uint dstWidth = u_minify(pt->width0, dstLevel);
uint dstHeight = u_minify(pt->height0, dstLevel);
uint dstDepth = u_minify(pt->depth0, dstLevel);
uint border = srcImage->Border;
dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);

View File

@@ -44,6 +44,7 @@
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_rect.h"
#include "util/u_math.h"
#define DBG if(0) printf
@@ -100,9 +101,9 @@ st_texture_create(struct st_context *st,
pt.target = target;
pt.format = format;
pt.last_level = last_level;
pt.width[0] = width0;
pt.height[0] = height0;
pt.depth[0] = depth0;
pt.width0 = width0;
pt.height0 = height0;
pt.depth0 = depth0;
pf_get_block(format, &pt.block);
pt.tex_usage = usage;
@@ -135,9 +136,9 @@ st_texture_match_image(const struct pipe_texture *pt,
/* Test if this image's size matches what's expected in the
* established texture.
*/
if (image->Width != pt->width[level] ||
image->Height != pt->height[level] ||
image->Depth != pt->depth[level])
if (image->Width != u_minify(pt->width0, level) ||
image->Height != u_minify(pt->height0, level) ||
image->Depth != u_minify(pt->depth0, level))
return GL_FALSE;
return GL_TRUE;
@@ -265,7 +266,7 @@ st_texture_image_data(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
GLuint depth = dst->depth[level];
GLuint depth = u_minify(dst->depth0, level);
GLuint i;
const GLubyte *srcUB = src;
struct pipe_transfer *dst_transfer;
@@ -275,15 +276,16 @@ st_texture_image_data(struct st_context *st,
for (i = 0; i < depth; i++) {
dst_transfer = st_no_flush_get_tex_transfer(st, dst, face, level, i,
PIPE_TRANSFER_WRITE, 0, 0,
dst->width[level],
dst->height[level]);
u_minify(dst->width0, level),
u_minify(dst->height0, level));
st_surface_data(pipe, dst_transfer,
0, 0, /* dstx, dsty */
srcUB,
src_row_stride,
0, 0, /* source x, y */
dst->width[level], dst->height[level]); /* width, height */
u_minify(dst->width0, level),
u_minify(dst->height0, level)); /* width, height */
screen->tex_transfer_destroy(dst_transfer);
@@ -301,9 +303,9 @@ st_texture_image_copy(struct pipe_context *pipe,
GLuint face)
{
struct pipe_screen *screen = pipe->screen;
GLuint width = dst->width[dstLevel];
GLuint height = dst->height[dstLevel];
GLuint depth = dst->depth[dstLevel];
GLuint width = u_minify(dst->width0, dstLevel);
GLuint height = u_minify(dst->height0, dstLevel);
GLuint depth = u_minify(dst->depth0, dstLevel);
struct pipe_surface *src_surface;
struct pipe_surface *dst_surface;
GLuint i;
@@ -313,13 +315,13 @@ st_texture_image_copy(struct pipe_context *pipe,
/* find src texture level of needed size */
for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
if (src->width[srcLevel] == width &&
src->height[srcLevel] == height) {
if (u_minify(src->width0, srcLevel) == width &&
u_minify(src->height0, srcLevel) == height) {
break;
}
}
assert(src->width[srcLevel] == width);
assert(src->height[srcLevel] == height);
assert(u_minify(src->width0, srcLevel) == width);
assert(u_minify(src->height0, srcLevel) == height);
#if 0
{