glsl/mesa: add reference to gl_shader_program_data from gl_program
We also add the stubs for the standalone compiler in this change. By adding a reference here we can now refactor some code to use gl_program where we were previously awkwardly using gl_shader_program. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -38,6 +38,11 @@
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extern "C" void
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_mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
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extern "C" void
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_mesa_reference_shader_program_data(struct gl_context *ctx,
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struct gl_shader_program_data **ptr,
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struct gl_shader_program_data *data);
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extern "C" void
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_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
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struct gl_shader *sh);
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