glsl/mesa: add reference to gl_shader_program_data from gl_program
We also add the stubs for the standalone compiler in this change. By adding a reference here we can now refactor some code to use gl_program where we were previously awkwardly using gl_shader_program. Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -2208,6 +2208,8 @@ link_intrastage_shaders(void *mem_ctx,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
_mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
|
||||
|
||||
/* Don't use _mesa_reference_program() just take ownership */
|
||||
linked->Program = gl_prog;
|
||||
|
||||
|
@@ -53,6 +53,15 @@ _mesa_warning(struct gl_context *ctx, const char *fmt, ...)
|
||||
va_end(vargs);
|
||||
}
|
||||
|
||||
void
|
||||
_mesa_reference_shader_program_data(struct gl_context *ctx,
|
||||
struct gl_shader_program_data **ptr,
|
||||
struct gl_shader_program_data *data)
|
||||
{
|
||||
(void) ctx;
|
||||
*ptr = data;
|
||||
}
|
||||
|
||||
void
|
||||
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
|
||||
struct gl_shader *sh)
|
||||
|
@@ -38,6 +38,11 @@
|
||||
extern "C" void
|
||||
_mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
|
||||
|
||||
extern "C" void
|
||||
_mesa_reference_shader_program_data(struct gl_context *ctx,
|
||||
struct gl_shader_program_data **ptr,
|
||||
struct gl_shader_program_data *data);
|
||||
|
||||
extern "C" void
|
||||
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
|
||||
struct gl_shader *sh);
|
||||
|
Reference in New Issue
Block a user