glsl: Take 'double' as reserved after GLSL ES 1.0
GLSL ES 1.0.17 specifies that "double" is a keyword reserved Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106823 Signed-off-by: zhaowei yuan <zhaowei.yuan@samsung.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:

committed by
Kenneth Graunke

parent
17a42062cc
commit
67f7a16b59
@@ -600,7 +600,7 @@ external KEYWORD(110, 100, 0, 0, EXTERNAL);
|
||||
interface KEYWORD(110, 100, 0, 0, INTERFACE);
|
||||
long KEYWORD(110, 100, 0, 0, LONG_TOK);
|
||||
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
|
||||
double TYPE_WITH_ALT(130, 300, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
|
||||
double TYPE_WITH_ALT(130, 100, 130, 300, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::double_type);
|
||||
half KEYWORD(110, 100, 0, 0, HALF);
|
||||
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
|
||||
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
|
||||
|
Reference in New Issue
Block a user