radv: remove absolute_depth_bias workaround
This was only used with Path of Exile and the game bug seems fixed. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25198>
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@@ -128,7 +128,6 @@ static const driOptionDescription radv_dri_options[] = {
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DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(false)
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DRI_CONF_RADV_DISABLE_SHRINK_IMAGE_STORE(false)
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DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(false)
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DRI_CONF_RADV_ABSOLUTE_DEPTH_BIAS(false)
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DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(0)
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DRI_CONF_SECTION_END
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@@ -169,8 +168,6 @@ radv_init_dri_options(struct radv_instance *instance)
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instance->disable_shrink_image_store = driQueryOptionb(&instance->dri_options, "radv_disable_shrink_image_store");
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instance->absolute_depth_bias = driQueryOptionb(&instance->dri_options, "radv_absolute_depth_bias");
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instance->disable_tc_compat_htile_in_general =
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driQueryOptionb(&instance->dri_options, "radv_disable_tc_compat_htile_general");
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