radv: remove absolute_depth_bias workaround

This was only used with Path of Exile and the game bug seems fixed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25198>
This commit is contained in:
Samuel Pitoiset
2023-09-13 08:37:22 +02:00
committed by Marge Bot
parent 4475c400a1
commit 67ed899cd6
4 changed files with 1 additions and 11 deletions

View File

@@ -128,7 +128,6 @@ static const driOptionDescription radv_dri_options[] = {
DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(false)
DRI_CONF_RADV_DISABLE_SHRINK_IMAGE_STORE(false)
DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(false)
DRI_CONF_RADV_ABSOLUTE_DEPTH_BIAS(false)
DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(0)
DRI_CONF_SECTION_END
@@ -169,8 +168,6 @@ radv_init_dri_options(struct radv_instance *instance)
instance->disable_shrink_image_store = driQueryOptionb(&instance->dri_options, "radv_disable_shrink_image_store");
instance->absolute_depth_bias = driQueryOptionb(&instance->dri_options, "radv_absolute_depth_bias");
instance->disable_tc_compat_htile_in_general =
driQueryOptionb(&instance->dri_options, "radv_disable_tc_compat_htile_general");