radv: Move radv_nir_lower_view_index to new file.

Also ran clang-format on the affected code.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21971>
This commit is contained in:
Timur Kristóf
2023-03-16 13:25:16 -07:00
committed by Marge Bot
parent 1e2a5858f4
commit 67de4b54fe
6 changed files with 98 additions and 69 deletions

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@@ -77,6 +77,7 @@ libradv_files = files(
'nir/radv_nir_lower_intrinsics_early.c',
'nir/radv_nir_lower_primitive_shading_rate.c',
'nir/radv_nir_lower_ray_queries.c',
'nir/radv_nir_lower_view_index.c',
'nir/radv_nir_lower_vs_inputs.c',
'winsys/null/radv_null_bo.c',
'winsys/null/radv_null_bo.h',

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@@ -64,6 +64,8 @@ bool radv_nir_lower_fs_intrinsics(nir_shader *nir, const struct radv_pipeline_st
bool radv_nir_lower_intrinsics_early(nir_shader *nir, const struct radv_pipeline_key *key);
bool radv_nir_lower_view_index(nir_shader *nir, bool per_primitive);
#ifdef __cplusplus
}
#endif

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@@ -0,0 +1,94 @@
/*
* Copyright © 2016 Red Hat.
* Copyright © 2016 Bas Nieuwenhuizen
* Copyright © 2023 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
#include "radv_nir.h"
static nir_variable *
find_layer_in_var(nir_shader *nir)
{
nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_in, VARYING_SLOT_LAYER);
if (var != NULL)
return var;
var = nir_variable_create(nir, nir_var_shader_in, glsl_int_type(), "layer id");
var->data.location = VARYING_SLOT_LAYER;
var->data.interpolation = INTERP_MODE_FLAT;
return var;
}
/**
* We use layered rendering to implement multiview, which means we need to map
* view_index to gl_Layer. The code generates a load from the layer_id sysval,
* but since we don't have a way to get at this information from the fragment
* shader, we also need to lower this to the gl_Layer varying. This pass
* lowers both to a varying load from the LAYER slot, before lowering io, so
* that nir_assign_var_locations() will give the LAYER varying the correct
* driver_location.
*/
bool
radv_nir_lower_view_index(nir_shader *nir, bool per_primitive)
{
bool progress = false;
nir_function_impl *entry = nir_shader_get_entrypoint(nir);
nir_builder b;
nir_builder_init(&b, entry);
nir_variable *layer = NULL;
nir_foreach_block (block, entry) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
if (load->intrinsic != nir_intrinsic_load_view_index)
continue;
if (!layer)
layer = find_layer_in_var(nir);
layer->data.per_primitive = per_primitive;
b.cursor = nir_before_instr(instr);
nir_ssa_def *def = nir_load_var(&b, layer);
nir_ssa_def_rewrite_uses(&load->dest.ssa, def);
/* Update inputs_read to reflect that the pass added a new input. */
nir->info.inputs_read |= VARYING_BIT_LAYER;
if (per_primitive)
nir->info.per_primitive_inputs |= VARYING_BIT_LAYER;
nir_instr_remove(instr);
progress = true;
}
}
if (progress)
nir_metadata_preserve(entry, nir_metadata_block_index | nir_metadata_dominance);
else
nir_metadata_preserve(entry, nir_metadata_all);
return progress;
}

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@@ -1763,7 +1763,7 @@ radv_pipeline_link_shaders(const struct radv_device *device,
}
/* Lower the view index to map on the layer. */
NIR_PASS(_, consumer, radv_lower_view_index, producer->info.stage == MESA_SHADER_MESH);
NIR_PASS(_, consumer, radv_nir_lower_view_index, producer->info.stage == MESA_SHADER_MESH);
}
if (pipeline_key->optimisations_disabled)

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@@ -765,72 +765,6 @@ type_size_vec4(const struct glsl_type *type, bool bindless)
return glsl_count_attribute_slots(type, false);
}
static nir_variable *
find_layer_in_var(nir_shader *nir)
{
nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_in, VARYING_SLOT_LAYER);
if (var != NULL)
return var;
var = nir_variable_create(nir, nir_var_shader_in, glsl_int_type(), "layer id");
var->data.location = VARYING_SLOT_LAYER;
var->data.interpolation = INTERP_MODE_FLAT;
return var;
}
/* We use layered rendering to implement multiview, which means we need to map
* view_index to gl_Layer. The code generates a load from the layer_id sysval,
* but since we don't have a way to get at this information from the fragment
* shader, we also need to lower this to the gl_Layer varying. This pass
* lowers both to a varying load from the LAYER slot, before lowering io, so
* that nir_assign_var_locations() will give the LAYER varying the correct
* driver_location.
*/
bool
radv_lower_view_index(nir_shader *nir, bool per_primitive)
{
bool progress = false;
nir_function_impl *entry = nir_shader_get_entrypoint(nir);
nir_builder b;
nir_builder_init(&b, entry);
nir_variable *layer = NULL;
nir_foreach_block (block, entry) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
if (load->intrinsic != nir_intrinsic_load_view_index)
continue;
if (!layer)
layer = find_layer_in_var(nir);
layer->data.per_primitive = per_primitive;
b.cursor = nir_before_instr(instr);
nir_ssa_def *def = nir_load_var(&b, layer);
nir_ssa_def_rewrite_uses(&load->dest.ssa, def);
/* Update inputs_read to reflect that the pass added a new input. */
nir->info.inputs_read |= VARYING_BIT_LAYER;
if (per_primitive)
nir->info.per_primitive_inputs |= VARYING_BIT_LAYER;
nir_instr_remove(instr);
progress = true;
}
}
if (progress)
nir_metadata_preserve(entry, nir_metadata_block_index | nir_metadata_dominance);
else
nir_metadata_preserve(entry, nir_metadata_all);
return progress;
}
void
radv_lower_io(struct radv_device *device, nir_shader *nir)
{

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@@ -748,8 +748,6 @@ void radv_lower_io(struct radv_device *device, nir_shader *nir);
bool radv_lower_io_to_mem(struct radv_device *device, struct radv_pipeline_stage *stage);
bool radv_lower_view_index(nir_shader *nir, bool per_primitive);
void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_stage,
const struct radv_pipeline_key *pl_key);