radv: Move radv_nir_lower_view_index to new file.
Also ran clang-format on the affected code. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21971>
This commit is contained in:
@@ -77,6 +77,7 @@ libradv_files = files(
|
||||
'nir/radv_nir_lower_intrinsics_early.c',
|
||||
'nir/radv_nir_lower_primitive_shading_rate.c',
|
||||
'nir/radv_nir_lower_ray_queries.c',
|
||||
'nir/radv_nir_lower_view_index.c',
|
||||
'nir/radv_nir_lower_vs_inputs.c',
|
||||
'winsys/null/radv_null_bo.c',
|
||||
'winsys/null/radv_null_bo.h',
|
||||
|
@@ -64,6 +64,8 @@ bool radv_nir_lower_fs_intrinsics(nir_shader *nir, const struct radv_pipeline_st
|
||||
|
||||
bool radv_nir_lower_intrinsics_early(nir_shader *nir, const struct radv_pipeline_key *key);
|
||||
|
||||
bool radv_nir_lower_view_index(nir_shader *nir, bool per_primitive);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
94
src/amd/vulkan/nir/radv_nir_lower_view_index.c
Normal file
94
src/amd/vulkan/nir/radv_nir_lower_view_index.c
Normal file
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
* Copyright © 2016 Red Hat.
|
||||
* Copyright © 2016 Bas Nieuwenhuizen
|
||||
* Copyright © 2023 Valve Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "nir.h"
|
||||
#include "nir_builder.h"
|
||||
#include "radv_nir.h"
|
||||
|
||||
static nir_variable *
|
||||
find_layer_in_var(nir_shader *nir)
|
||||
{
|
||||
nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_in, VARYING_SLOT_LAYER);
|
||||
if (var != NULL)
|
||||
return var;
|
||||
|
||||
var = nir_variable_create(nir, nir_var_shader_in, glsl_int_type(), "layer id");
|
||||
var->data.location = VARYING_SLOT_LAYER;
|
||||
var->data.interpolation = INTERP_MODE_FLAT;
|
||||
return var;
|
||||
}
|
||||
|
||||
/**
|
||||
* We use layered rendering to implement multiview, which means we need to map
|
||||
* view_index to gl_Layer. The code generates a load from the layer_id sysval,
|
||||
* but since we don't have a way to get at this information from the fragment
|
||||
* shader, we also need to lower this to the gl_Layer varying. This pass
|
||||
* lowers both to a varying load from the LAYER slot, before lowering io, so
|
||||
* that nir_assign_var_locations() will give the LAYER varying the correct
|
||||
* driver_location.
|
||||
*/
|
||||
bool
|
||||
radv_nir_lower_view_index(nir_shader *nir, bool per_primitive)
|
||||
{
|
||||
bool progress = false;
|
||||
nir_function_impl *entry = nir_shader_get_entrypoint(nir);
|
||||
nir_builder b;
|
||||
nir_builder_init(&b, entry);
|
||||
|
||||
nir_variable *layer = NULL;
|
||||
nir_foreach_block (block, entry) {
|
||||
nir_foreach_instr_safe (instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
|
||||
if (load->intrinsic != nir_intrinsic_load_view_index)
|
||||
continue;
|
||||
|
||||
if (!layer)
|
||||
layer = find_layer_in_var(nir);
|
||||
|
||||
layer->data.per_primitive = per_primitive;
|
||||
b.cursor = nir_before_instr(instr);
|
||||
nir_ssa_def *def = nir_load_var(&b, layer);
|
||||
nir_ssa_def_rewrite_uses(&load->dest.ssa, def);
|
||||
|
||||
/* Update inputs_read to reflect that the pass added a new input. */
|
||||
nir->info.inputs_read |= VARYING_BIT_LAYER;
|
||||
if (per_primitive)
|
||||
nir->info.per_primitive_inputs |= VARYING_BIT_LAYER;
|
||||
|
||||
nir_instr_remove(instr);
|
||||
progress = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (progress)
|
||||
nir_metadata_preserve(entry, nir_metadata_block_index | nir_metadata_dominance);
|
||||
else
|
||||
nir_metadata_preserve(entry, nir_metadata_all);
|
||||
|
||||
return progress;
|
||||
}
|
@@ -1763,7 +1763,7 @@ radv_pipeline_link_shaders(const struct radv_device *device,
|
||||
}
|
||||
|
||||
/* Lower the view index to map on the layer. */
|
||||
NIR_PASS(_, consumer, radv_lower_view_index, producer->info.stage == MESA_SHADER_MESH);
|
||||
NIR_PASS(_, consumer, radv_nir_lower_view_index, producer->info.stage == MESA_SHADER_MESH);
|
||||
}
|
||||
|
||||
if (pipeline_key->optimisations_disabled)
|
||||
|
@@ -765,72 +765,6 @@ type_size_vec4(const struct glsl_type *type, bool bindless)
|
||||
return glsl_count_attribute_slots(type, false);
|
||||
}
|
||||
|
||||
static nir_variable *
|
||||
find_layer_in_var(nir_shader *nir)
|
||||
{
|
||||
nir_variable *var = nir_find_variable_with_location(nir, nir_var_shader_in, VARYING_SLOT_LAYER);
|
||||
if (var != NULL)
|
||||
return var;
|
||||
|
||||
var = nir_variable_create(nir, nir_var_shader_in, glsl_int_type(), "layer id");
|
||||
var->data.location = VARYING_SLOT_LAYER;
|
||||
var->data.interpolation = INTERP_MODE_FLAT;
|
||||
return var;
|
||||
}
|
||||
|
||||
/* We use layered rendering to implement multiview, which means we need to map
|
||||
* view_index to gl_Layer. The code generates a load from the layer_id sysval,
|
||||
* but since we don't have a way to get at this information from the fragment
|
||||
* shader, we also need to lower this to the gl_Layer varying. This pass
|
||||
* lowers both to a varying load from the LAYER slot, before lowering io, so
|
||||
* that nir_assign_var_locations() will give the LAYER varying the correct
|
||||
* driver_location.
|
||||
*/
|
||||
|
||||
bool
|
||||
radv_lower_view_index(nir_shader *nir, bool per_primitive)
|
||||
{
|
||||
bool progress = false;
|
||||
nir_function_impl *entry = nir_shader_get_entrypoint(nir);
|
||||
nir_builder b;
|
||||
nir_builder_init(&b, entry);
|
||||
|
||||
nir_variable *layer = NULL;
|
||||
nir_foreach_block (block, entry) {
|
||||
nir_foreach_instr_safe (instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *load = nir_instr_as_intrinsic(instr);
|
||||
if (load->intrinsic != nir_intrinsic_load_view_index)
|
||||
continue;
|
||||
|
||||
if (!layer)
|
||||
layer = find_layer_in_var(nir);
|
||||
|
||||
layer->data.per_primitive = per_primitive;
|
||||
b.cursor = nir_before_instr(instr);
|
||||
nir_ssa_def *def = nir_load_var(&b, layer);
|
||||
nir_ssa_def_rewrite_uses(&load->dest.ssa, def);
|
||||
|
||||
/* Update inputs_read to reflect that the pass added a new input. */
|
||||
nir->info.inputs_read |= VARYING_BIT_LAYER;
|
||||
if (per_primitive)
|
||||
nir->info.per_primitive_inputs |= VARYING_BIT_LAYER;
|
||||
|
||||
nir_instr_remove(instr);
|
||||
progress = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (progress)
|
||||
nir_metadata_preserve(entry, nir_metadata_block_index | nir_metadata_dominance);
|
||||
else
|
||||
nir_metadata_preserve(entry, nir_metadata_all);
|
||||
|
||||
return progress;
|
||||
}
|
||||
|
||||
void
|
||||
radv_lower_io(struct radv_device *device, nir_shader *nir)
|
||||
{
|
||||
|
@@ -748,8 +748,6 @@ void radv_lower_io(struct radv_device *device, nir_shader *nir);
|
||||
|
||||
bool radv_lower_io_to_mem(struct radv_device *device, struct radv_pipeline_stage *stage);
|
||||
|
||||
bool radv_lower_view_index(nir_shader *nir, bool per_primitive);
|
||||
|
||||
void radv_lower_ngg(struct radv_device *device, struct radv_pipeline_stage *ngg_stage,
|
||||
const struct radv_pipeline_key *pl_key);
|
||||
|
||||
|
Reference in New Issue
Block a user