docs: apply some redirects

Here's a few redirects that we should apply, in case the redirects
gets removed in the future.

These are mostly of the 301 (moved permanently) kind, but also a
few where the site probably *should* have used the permanent
error-code.

Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19574>
This commit is contained in:
Erik Faye-Lund
2022-11-07 13:30:03 +01:00
parent e9826708f9
commit 67b77d8ade
19 changed files with 28 additions and 28 deletions

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@@ -307,8 +307,8 @@ bottom_edge_rule
assumes that top is always at y=0.
See also:
- https://msdn.microsoft.com/en-us/library/windows/desktop/cc627092.aspx
- https://msdn.microsoft.com/en-us/library/windows/desktop/bb147314.aspx
- https://learn.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-rasterizer-stage-rules
- https://learn.microsoft.com/en-us/windows/win32/direct3d9/rasterization-rules
clip_halfz
When true clip space in the z axis goes from [0..1] (D3D). When false

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@@ -60,7 +60,7 @@ References
----------
DirectX Graphics Infrastructure documentation on DXGI_FORMAT enum:
https://msdn.microsoft.com/en-us/library/windows/desktop/bb173059%28v=vs.85%29.aspx
https://learn.microsoft.com/en-us/windows/win32/api/dxgiformat/ne-dxgiformat-dxgi_format
FOURCC codes for YUV formats:
http://web.archive.org/web/20220523043110/https://www.fourcc.org/yuv/

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@@ -23,7 +23,7 @@ Current filters
corresponding color channel. These are basic filters for easy testing
of the PP queue.
- pp_jimenezmlaa, pp_jimenezmlaa_color - `Jimenez's
MLAA <https://www.iryokufx.com/mlaa/>`__ is a morphological
MLAA <http://www.iryoku.com/mlaa/>`__ is a morphological
antialiasing filter. The two versions use depth and color data,
respectively. Which works better depends on the app - depth will not
blur text, but it will miss transparent textures for example. Set to

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@@ -3850,6 +3850,6 @@ well.
| S | (s, s, s, s) | unknown | unknown |
+--------------------+--------------+--------------------+--------------+
.. [#envmap-bumpmap] https://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt
.. [#envmap-bumpmap] https://registry.khronos.org/OpenGL/extensions/ATI/ATI_envmap_bumpmap.txt
.. [#depth-tex-mode] the default is (z, z, z, 1) but may also be (0, 0, 0, z)
or (z, z, z, z) depending on the value of GL_DEPTH_TEXTURE_MODE.