glsl: add a is_implicit_initializer flag

Shared globals and glsl_zero_init can cause linker errors if the
variable is only initialized in 1 place.

This commit adds a flag to variables that have been implicitely
initialized to be able in this situation to keep the explicit
initialization value.

Without this change the global-single-initializer-2-shaders piglit
test fails when using glsl_zero_init.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4607>
This commit is contained in:
Pierre-Eric Pelloux-Prayer
2020-04-30 15:06:08 +02:00
parent fa6b22d36a
commit 679421628b
4 changed files with 18 additions and 2 deletions

View File

@@ -4630,6 +4630,7 @@ process_initializer(ir_variable *var, ast_declaration *decl,
if (!error_emitted) {
var->constant_initializer = rhs->constant_expression_value(mem_ctx);
var->data.has_initializer = true;
var->data.is_implicit_initializer = false;
/* If the declared variable is an unsized array, it must inherrit
* its full type from the initializer. A declaration such as
@@ -5269,6 +5270,7 @@ ast_declarator_list::hir(exec_list *instructions,
(var->type->is_numeric() || var->type->is_boolean())) {
const ir_constant_data data = { { 0 } };
var->data.has_initializer = true;
var->data.is_implicit_initializer = true;
var->constant_initializer = new(var) ir_constant(var->type, &data);
}
@@ -5863,6 +5865,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
(var->type->is_numeric() || var->type->is_boolean())) {
const ir_constant_data data = { { 0 } };
var->data.has_initializer = true;
var->data.is_implicit_initializer = true;
var->constant_initializer = new(var) ir_constant(var->type, &data);
}
@@ -8776,6 +8779,7 @@ ast_cs_input_layout::hir(exec_list *instructions,
var->constant_initializer =
new(var) ir_constant(glsl_type::uvec3_type, &data);
var->data.has_initializer = true;
var->data.is_implicit_initializer = false;
return NULL;
}
@@ -8807,6 +8811,7 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state,
if (!var->constant_initializer && state->zero_init) {
const ir_constant_data data = { { 0 } };
var->data.has_initializer = true;
var->data.is_implicit_initializer = true;
var->constant_initializer = new(var) ir_constant(var->type, &data);
}
}

View File

@@ -1834,6 +1834,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
this->data.explicit_binding = false;
this->data.explicit_component = false;
this->data.has_initializer = false;
this->data.is_implicit_initializer = false;
this->data.is_unmatched_generic_inout = false;
this->data.is_xfb_only = false;
this->data.explicit_xfb_buffer = false;

View File

@@ -758,6 +758,11 @@ public:
*/
unsigned has_initializer:1;
/**
* Is the initializer created by the compiler (glsl_zero_init)
*/
unsigned is_implicit_initializer:1;
/**
* Is this variable a generic output or input that has not yet been matched
* up to a variable in another stage of the pipeline?

View File

@@ -1064,9 +1064,13 @@ cross_validate_globals(struct gl_context *ctx, struct gl_shader_program *prog,
* no vendor actually implemented that behavior. The 4.20
* behavior matches the implemented behavior of at least one other
* vendor, so we'll implement that for all GLSL versions.
* If (at least) one of these constant expressions is implicit,
* because it was added by glsl_zero_init, we skip the verification.
*/
if (var->constant_initializer != NULL) {
if (existing->constant_initializer != NULL) {
if (existing->constant_initializer != NULL &&
!existing->data.is_implicit_initializer &&
!var->data.is_implicit_initializer) {
if (!var->constant_initializer->has_value(existing->constant_initializer)) {
linker_error(prog, "initializers for %s "
"`%s' have differing values\n",
@@ -1078,6 +1082,7 @@ cross_validate_globals(struct gl_context *ctx, struct gl_shader_program *prog,
* not have an initializer but a later instance does,
* replace the former with the later.
*/
if (!var->data.is_implicit_initializer)
variables->replace_variable(existing->name, var);
}
}