add entries for extensions ARB_shader_objects, ARB_fragment_shader and
ARB_vertex_shader
This commit is contained in:
@@ -47,6 +47,7 @@ static const struct {
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{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
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{ OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) },
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{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ OFF, "GL_ARB_draw_buffers", F(ARB_draw_buffers) },
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{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
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{ OFF, "GL_ARB_fragment_program", F(ARB_fragment_program) },
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{ OFF, "GL_ARB_fragment_shader", F(ARB_fragment_shader) },
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{ OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
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{ OFF, "GL_MESAX_half_float_pixel", F(ARB_half_float_pixel) },
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{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
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{ OFF, "GL_ARB_imaging", F(ARB_imaging) },
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{ OFF, "GL_ARB_multisample", F(ARB_multisample) },
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{ OFF, "GL_ARB_multisample", F(ARB_multisample) },
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@@ -54,6 +55,7 @@ static const struct {
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{ OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
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{ OFF, "GL_ARB_occlusion_query", F(ARB_occlusion_query) },
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{ OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
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{ OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) },
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{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
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{ OFF, "GL_ARB_point_sprite", F(ARB_point_sprite) },
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{ OFF, "GL_ARB_shader_objects", F(ARB_shader_objects) },
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{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
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{ OFF, "GL_ARB_shadow", F(ARB_shadow) },
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{ OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
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{ OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) },
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{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
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{ OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) },
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@@ -70,6 +72,7 @@ static const struct {
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{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
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{ ON, "GL_ARB_transpose_matrix", F(ARB_transpose_matrix) },
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{ OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
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{ OFF, "GL_ARB_vertex_buffer_object", F(ARB_vertex_buffer_object) },
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{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
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{ OFF, "GL_ARB_vertex_program", F(ARB_vertex_program) },
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{ OFF, "GL_ARB_vertex_shader", F(ARB_vertex_shader) },
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{ ON, "GL_ARB_window_pos", F(ARB_window_pos) },
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{ ON, "GL_ARB_window_pos", F(ARB_window_pos) },
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{ ON, "GL_EXT_abgr", F(EXT_abgr) },
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{ ON, "GL_EXT_abgr", F(EXT_abgr) },
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{ ON, "GL_EXT_bgra", F(EXT_bgra) },
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{ ON, "GL_EXT_bgra", F(EXT_bgra) },
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@@ -193,6 +196,15 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#endif
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#endif
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#if FEATURE_ARB_vertex_buffer_object
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#if FEATURE_ARB_vertex_buffer_object
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ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
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ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
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#endif
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#if FEATURE_ARB_shader_objects
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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#if FEATURE_ARB_vertex_shader
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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#endif
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#endif
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#endif
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ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
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ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
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ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
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ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
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@@ -344,7 +356,15 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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ctx->Extensions.ARB_point_sprite = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
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ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
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/* Also, shading language */
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#if FEATURE_ARB_shader_objects
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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#if FEATURE_ARB_vertex_shader
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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#endif
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#endif
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}
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}
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@@ -1934,12 +1934,14 @@ struct gl_extensions
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GLboolean ARB_depth_texture;
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GLboolean ARB_depth_texture;
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GLboolean ARB_draw_buffers;
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GLboolean ARB_draw_buffers;
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GLboolean ARB_fragment_program;
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GLboolean ARB_fragment_program;
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GLboolean ARB_fragment_shader;
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GLboolean ARB_half_float_pixel;
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GLboolean ARB_half_float_pixel;
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GLboolean ARB_imaging;
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GLboolean ARB_imaging;
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GLboolean ARB_multisample;
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GLboolean ARB_multisample;
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GLboolean ARB_multitexture;
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GLboolean ARB_multitexture;
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GLboolean ARB_occlusion_query;
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GLboolean ARB_occlusion_query;
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GLboolean ARB_point_sprite;
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GLboolean ARB_point_sprite;
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GLboolean ARB_shader_objects;
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GLboolean ARB_shadow;
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GLboolean ARB_shadow;
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GLboolean ARB_texture_border_clamp;
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GLboolean ARB_texture_border_clamp;
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GLboolean ARB_texture_compression;
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GLboolean ARB_texture_compression;
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@@ -1953,6 +1955,7 @@ struct gl_extensions
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GLboolean ARB_transpose_matrix;
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GLboolean ARB_transpose_matrix;
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GLboolean ARB_vertex_buffer_object;
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GLboolean ARB_vertex_buffer_object;
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GLboolean ARB_vertex_program;
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GLboolean ARB_vertex_program;
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GLboolean ARB_vertex_shader;
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GLboolean ARB_window_pos;
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GLboolean ARB_window_pos;
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GLboolean EXT_abgr;
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GLboolean EXT_abgr;
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GLboolean EXT_bgra;
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GLboolean EXT_bgra;
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