hk: implement sparse
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33682>
This commit is contained in:

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Marge Bot

parent
3e7297a297
commit
678134add5
@@ -77,6 +77,23 @@ hk_get_bda_replay_addr(const VkBufferCreateInfo *pCreateInfo)
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return addr;
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}
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VkResult
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hk_bind_scratch(struct hk_device *dev, struct agx_va *va, unsigned offset_B,
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size_t size_B)
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{
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VkResult result = VK_SUCCESS;
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for (unsigned i = 0; i < size_B; i += AIL_PAGESIZE) {
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result = dev->dev.ops.bo_bind(&dev->dev, dev->sparse.write,
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va->addr + offset_B + i, AIL_PAGESIZE, 0,
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ASAHI_BIND_READ | ASAHI_BIND_WRITE, false);
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if (result != VK_SUCCESS)
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return result;
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}
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return result;
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}
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VKAPI_ATTR VkResult VKAPI_CALL
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hk_CreateBuffer(VkDevice device, const VkBufferCreateInfo *pCreateInfo,
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const VkAllocationCallbacks *pAllocator, VkBuffer *pBuffer)
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@@ -47,3 +47,6 @@ hk_buffer_addr_range(const struct hk_buffer *buffer, uint64_t offset,
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.range = vk_buffer_range(&buffer->vk, offset, range),
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};
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}
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VkResult hk_bind_scratch(struct hk_device *dev, struct agx_va *va,
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unsigned offs_B, size_t size_B);
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@@ -25,6 +25,7 @@
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#include "util/simple_mtx.h"
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#include "vulkan/vulkan_core.h"
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#include "vulkan/wsi/wsi_common.h"
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#include "layout.h"
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#include "vk_cmd_enqueue_entrypoints.h"
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#include "vk_common_entrypoints.h"
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#include "vk_debug_utils.h"
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@@ -57,7 +58,10 @@ hk_upload_rodata(struct hk_device *dev)
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dev->rodata.bo =
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agx_bo_create(&dev->dev, AGX_SAMPLER_LENGTH, 0, 0, "Read only data");
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if (!dev->rodata.bo)
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dev->sparse.write =
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agx_bo_create(&dev->dev, AIL_PAGESIZE, 0, 0, "Sparse write page");
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if (!dev->rodata.bo || !dev->sparse.write)
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return VK_ERROR_OUT_OF_HOST_MEMORY;
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uint8_t *map = agx_bo_map(dev->rodata.bo);
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@@ -481,6 +485,7 @@ fail_queue:
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hk_queue_finish(dev, &dev->queue);
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fail_rodata:
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agx_bo_unreference(&dev->dev, dev->rodata.bo);
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agx_bo_unreference(&dev->dev, dev->sparse.write);
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fail_bg_eot:
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agx_bg_eot_cleanup(&dev->bg_eot);
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fail_internal_shaders_2:
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@@ -533,6 +538,7 @@ hk_DestroyDevice(VkDevice _device, const VkAllocationCallbacks *pAllocator)
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hk_descriptor_table_finish(dev, &dev->images);
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hk_descriptor_table_finish(dev, &dev->occlusion_queries);
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agx_bo_unreference(&dev->dev, dev->rodata.bo);
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agx_bo_unreference(&dev->dev, dev->sparse.write);
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agx_bo_unreference(&dev->dev, dev->heap);
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agx_bg_eot_cleanup(&dev->bg_eot);
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agx_close_device(&dev->dev);
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@@ -88,6 +88,14 @@ struct hk_device {
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uint64_t geometry_state;
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} rodata;
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/* Pages for backing sparse resources */
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struct {
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/* Undefined content, should not be read (except for atomics where the
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* result is already undefined).
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*/
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struct agx_bo *write;
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} sparse;
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struct hk_internal_shaders prolog_epilog;
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struct hk_internal_shaders kernels;
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struct hk_api_shader *write_shader;
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@@ -14,6 +14,8 @@
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#include "util/u_math.h"
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#include "vulkan/vulkan_core.h"
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#include "agx_bo.h"
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#include "hk_buffer.h"
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#include "hk_device.h"
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#include "hk_device_memory.h"
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#include "hk_entrypoints.h"
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@@ -27,6 +29,11 @@
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*/
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#define HK_PLANE_ALIGN_B 128
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/* However, exposing the standard sparse block sizes requires using the standard
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* alignment 65k.
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*/
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#define HK_SPARSE_ALIGN_B 65536
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static VkFormatFeatureFlags2
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hk_get_image_plane_format_features(struct hk_physical_device *pdev,
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VkFormat vk_format, VkImageTiling tiling)
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@@ -241,6 +248,16 @@ hk_can_compress(const struct agx_device *dev, VkFormat format, unsigned plane,
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if (dev->debug & AGX_DBG_NOCOMPRESS)
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return false;
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/* TODO: Handle compression with sparse. This should be doable but it's a bit
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* subtle. Correctness first.
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*/
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if (flags & (VK_IMAGE_CREATE_SPARSE_ALIASED_BIT |
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VK_IMAGE_CREATE_SPARSE_BINDING_BIT |
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VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT)) {
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perf_debug_dev(dev, "No compression: sparse");
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return false;
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}
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/* Image compression is not (yet?) supported with host image copies,
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* although the vendor driver does support something similar if I recall.
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* Compression is not supported in hardware for storage images or mutable
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@@ -404,11 +421,19 @@ hk_GetPhysicalDeviceImageFormatProperties2(
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VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT)))
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return VK_ERROR_FORMAT_NOT_SUPPORTED;
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/* We don't yet support sparse, but it shouldn't be too hard */
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if (pImageFormatInfo->flags & (VK_IMAGE_CREATE_SPARSE_ALIASED_BIT |
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VK_IMAGE_CREATE_SPARSE_BINDING_BIT |
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VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT))
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/* Multiplane formats are not supported with sparse residency. This has no
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* known use cases and is forbidden in other APIs.
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*
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* Neither is depth/stencil: this is a hardware limitation on G13. Hardware
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* support is added with G14, but that's not implemented yet. We could
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* emulate on G13 but it'd be fiddly. Fortunately, vkd3d-proton doesn't need
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* sparse depth, as RADV has the same limitation!
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*/
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if ((ycbcr_info ||
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vk_format_is_depth_or_stencil(pImageFormatInfo->format)) &&
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(pImageFormatInfo->flags & VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT)) {
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return VK_ERROR_FORMAT_NOT_SUPPORTED;
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}
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const uint32_t max_dim = 16384;
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VkExtent3D maxExtent;
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@@ -610,18 +635,28 @@ hk_GetPhysicalDeviceImageFormatProperties2(
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}
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static VkSparseImageFormatProperties
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hk_fill_sparse_image_fmt_props(VkImageAspectFlags aspects)
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hk_fill_sparse_image_fmt_props(enum pipe_format format, unsigned samples,
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VkImageAspectFlags aspects)
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{
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/* TODO */
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/* Apple tile sizes are exactly 16KiB. The Vulkan standard block sizes are
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* sized to be exactly 64KiB. Fortunately, they correspond directly to the
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* Apple sizes (except for MSAA 2x), just doubled in each dimensions. Our
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* sparse binding code gangs together 4 hardware tiles into an API tile. We
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* just need to derive the correct size here.
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*/
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unsigned blocksize_B = util_format_get_blocksize(format) * samples;
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struct ail_tile ail_size = ail_get_max_tile_size(blocksize_B);
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VkExtent3D granularity = {
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ail_size.width_el * 2 * util_format_get_blockwidth(format),
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ail_size.height_el * 2 * util_format_get_blockheight(format),
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1,
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};
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return (VkSparseImageFormatProperties){
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.aspectMask = aspects,
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.flags = VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT,
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.imageGranularity =
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{
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.width = 1,
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.height = 1,
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.depth = 1,
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},
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.imageGranularity = granularity,
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};
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}
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@@ -672,7 +707,9 @@ hk_GetPhysicalDeviceSparseImageFormatProperties2(
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vk_outarray_append_typed(VkSparseImageFormatProperties2, &out, props)
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{
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props->properties = hk_fill_sparse_image_fmt_props(aspects);
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props->properties = hk_fill_sparse_image_fmt_props(
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vk_format_to_pipe_format(pFormatInfo->format), pFormatInfo->samples,
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aspects);
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}
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}
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@@ -881,16 +918,35 @@ hk_image_plane_alloc_vma(struct hk_device *dev, struct hk_image_plane *plane,
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assert(sparse_bound || !sparse_resident);
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if (sparse_bound) {
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plane->vma_size_B = plane->layout.size_B;
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#if 0
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plane->addr = nouveau_ws_alloc_vma(dev->ws_dev, 0, plane->vma_size_B,
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plane->layout.align_B,
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false, sparse_resident);
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#endif
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plane->va =
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agx_va_alloc(&dev->dev, align(plane->layout.size_B, HK_SPARSE_ALIGN_B),
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AIL_PAGESIZE, 0, 0);
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plane->addr = plane->va->addr;
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if (plane->addr == 0) {
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return vk_errorf(dev, VK_ERROR_OUT_OF_DEVICE_MEMORY,
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"Sparse VMA allocation failed");
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}
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/* Bind scratch pages to discard writes, including from lowered software
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* texture atomics. Reads will use the hardware texture unit sparse
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* handling to properly handle residency queries.
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*
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* In the future we could optimize this out using the PBE sparse support
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* but that needs more reverse-engineering.
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*/
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hk_bind_scratch(dev, plane->va, 0, plane->layout.size_B);
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}
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if (sparse_resident) {
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plane->sparse_map =
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agx_bo_create(&dev->dev, plane->layout.sparse_table_size_B,
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AIL_PAGESIZE, 0, "Sparse map");
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/* Zero-initialize the sparse map. This ensures all tiles are disabled,
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* which provides correct behaviour for unmapped tiles.
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*/
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memset(agx_bo_map(plane->sparse_map), 0,
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plane->layout.sparse_table_size_B);
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}
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return VK_SUCCESS;
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@@ -901,16 +957,11 @@ hk_image_plane_finish(struct hk_device *dev, struct hk_image_plane *plane,
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VkImageCreateFlags create_flags,
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const VkAllocationCallbacks *pAllocator)
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{
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if (plane->vma_size_B) {
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#if 0
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const bool sparse_resident =
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create_flags & VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT;
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agx_bo_unbind_vma(dev->ws_dev, plane->addr, plane->vma_size_B);
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nouveau_ws_free_vma(dev->ws_dev, plane->addr, plane->vma_size_B,
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false, sparse_resident);
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#endif
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if (plane->va) {
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agx_va_free(&dev->dev, plane->va, true);
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}
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agx_bo_unreference(&dev->dev, plane->sparse_map);
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}
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static void
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@@ -988,14 +1039,15 @@ hk_DestroyImage(VkDevice device, VkImage _image,
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}
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static void
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hk_image_plane_add_req(struct hk_image_plane *plane, uint64_t *size_B,
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uint32_t *align_B)
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hk_image_plane_add_req(struct hk_image_plane *plane, bool sparse,
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uint64_t *size_B, uint32_t *align_B)
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{
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unsigned plane_align_B = sparse ? HK_SPARSE_ALIGN_B : HK_PLANE_ALIGN_B;
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assert(util_is_power_of_two_or_zero64(*align_B));
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assert(util_is_power_of_two_or_zero64(HK_PLANE_ALIGN_B));
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assert(util_is_power_of_two_or_zero64(plane_align_B));
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*align_B = MAX2(*align_B, HK_PLANE_ALIGN_B);
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*size_B = align64(*size_B, HK_PLANE_ALIGN_B);
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*align_B = MAX2(*align_B, plane_align_B);
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*size_B = align64(*size_B, plane_align_B);
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*size_B += plane->layout.size_B;
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}
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@@ -1006,17 +1058,26 @@ hk_get_image_memory_requirements(struct hk_device *dev, struct hk_image *image,
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{
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struct hk_physical_device *pdev = hk_device_physical(dev);
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uint32_t memory_types = (1 << pdev->mem_type_count) - 1;
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// TODO hope for the best?
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bool sparse =
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image->vk.create_flags & (VK_IMAGE_CREATE_SPARSE_BINDING_BIT |
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VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT);
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uint64_t size_B = 0;
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uint32_t align_B = 0;
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if (image->disjoint) {
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uint8_t plane = hk_image_aspects_to_plane(image, aspects);
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hk_image_plane_add_req(&image->planes[plane], &size_B, &align_B);
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hk_image_plane_add_req(&image->planes[plane], sparse, &size_B, &align_B);
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} else {
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for (unsigned plane = 0; plane < image->plane_count; plane++)
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hk_image_plane_add_req(&image->planes[plane], &size_B, &align_B);
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hk_image_plane_add_req(&image->planes[plane], sparse, &size_B,
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&align_B);
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}
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/* For sparse binding, we need to pad to the standard alignment so we don't
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* clobber over things when we bind memory.
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*/
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if (sparse) {
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size_B = align64(size_B, align_B);
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}
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pMemoryRequirements->memoryRequirements.memoryTypeBits = memory_types;
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@@ -1079,17 +1140,38 @@ hk_fill_sparse_image_memory_reqs(const struct ail_layout *layout,
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VkImageAspectFlags aspects)
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{
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VkSparseImageFormatProperties sparse_format_props =
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hk_fill_sparse_image_fmt_props(aspects);
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hk_fill_sparse_image_fmt_props(layout->format, layout->sample_count_sa,
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aspects);
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// assert(layout->mip_tail_first_lod <= layout->num_levels);
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unsigned tail_level = layout->mip_tail_first_lod;
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assert(tail_level <= layout->levels);
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VkSparseImageMemoryRequirements sparse_memory_reqs = {
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.formatProperties = sparse_format_props,
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.imageMipTailFirstLod = 0, // layout->mip_tail_first_lod,
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.imageMipTailFirstLod = layout->mip_tail_first_lod,
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.imageMipTailStride = 0,
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};
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sparse_memory_reqs.imageMipTailSize = layout->size_B;
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sparse_memory_reqs.imageMipTailOffset = 0;
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/* imageMipTailSize must be aligned to the sparse block size (65k). This
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* requires us to manage the miptail manually, because 16k is the actual
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* hardware alignment here so we need to give the illusion of extra
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* padding. Annoying!
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*/
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if (tail_level == 0) {
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sparse_memory_reqs.imageMipTailSize =
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align(layout->size_B, HK_SPARSE_ALIGN_B);
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sparse_memory_reqs.imageMipTailOffset = 0;
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} else if (tail_level < layout->levels) {
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sparse_memory_reqs.imageMipTailSize =
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align(layout->mip_tail_stride * layout->depth_px, HK_SPARSE_ALIGN_B);
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/* TODO: sparse metadata */
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sparse_memory_reqs.imageMipTailOffset = HK_MIP_TAIL_START_OFFSET;
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} else {
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sparse_memory_reqs.imageMipTailSize = 0;
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sparse_memory_reqs.imageMipTailOffset = HK_MIP_TAIL_START_OFFSET;
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}
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return sparse_memory_reqs;
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}
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@@ -1176,8 +1258,10 @@ hk_get_image_subresource_layout(UNUSED struct hk_device *dev,
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uint64_t offset_B = 0;
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if (!image->disjoint) {
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uint32_t align_B = 0;
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/* TODO: sparse? */
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for (unsigned plane = 0; plane < p; plane++)
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hk_image_plane_add_req(&image->planes[plane], &offset_B, &align_B);
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hk_image_plane_add_req(&image->planes[plane], false, &offset_B,
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&align_B);
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}
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offset_B +=
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ail_get_layer_level_B(&plane->layout, isr->arrayLayer, isr->mipLevel);
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@@ -1245,12 +1329,12 @@ hk_image_plane_bind(struct hk_device *dev, struct hk_image_plane *plane,
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{
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*offset_B = align64(*offset_B, HK_PLANE_ALIGN_B);
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if (plane->vma_size_B) {
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if (plane->va) {
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#if 0
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agx_bo_bind_vma(dev->ws_dev,
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mem->bo,
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plane->addr,
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plane->vma_size_B,
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plane->va,
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*offset_B,
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plane->nil.pte_kind);
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#endif
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@@ -52,13 +52,16 @@ hk_get_image_format_features(struct hk_physical_device *pdevice,
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struct hk_image_plane {
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struct ail_layout layout;
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uint64_t addr;
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/** Size of the reserved VMA range for sparse images, zero otherwise. */
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uint64_t vma_size_B;
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struct agx_va *va;
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/* For host image copy */
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void *map;
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uint32_t rem;
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/* If the image has sparse residency, its residency is tracked in this
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* secondary page table. Otherwise, this map is NULL.
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*/
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struct agx_bo *sparse_map;
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};
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struct hk_image {
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@@ -198,7 +198,8 @@ pack_texture(struct hk_image_view *view, unsigned view_plane,
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{
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struct hk_image *image = container_of(view->vk.image, struct hk_image, vk);
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const uint8_t image_plane = view->planes[view_plane].image_plane;
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struct ail_layout *layout = &image->planes[image_plane].layout;
|
||||
struct hk_image_plane *plane = &image->planes[image_plane];
|
||||
struct ail_layout *layout = &plane->layout;
|
||||
uint64_t base_addr = hk_image_base_address(image, image_plane);
|
||||
|
||||
bool cubes_to_2d = usage != HK_DESC_USAGE_SAMPLED;
|
||||
@@ -282,6 +283,42 @@ pack_texture(struct hk_image_view *view, unsigned view_plane,
|
||||
cfg.last_level = level + view->vk.level_count - 1;
|
||||
}
|
||||
|
||||
/* To implement sparse resident textures, the hardware texture descriptor
|
||||
* can instead point to a secondary page table controlled in userspace.
|
||||
* This allows remapping pages and - crucially - disabling unmapped pages
|
||||
* to read zero and report non-resident with shader residency queries.
|
||||
* When we have a sparse map, we need to point to it here.
|
||||
*
|
||||
* However, there's a wrinkle: when handling uncompressed views of
|
||||
* compressed images in the above code, we need to offset the image
|
||||
* address to point to the specific mip level rather than use the hardware
|
||||
* "first level" field. This ensures the layouts are consistent despite us
|
||||
* munging the image dimensions. In that case, we need to also offset the
|
||||
* sparse page table accordingly. Of course, the sparse page table is in
|
||||
* terms of pages, so this trick only works when the mip level is
|
||||
* page-aligned.
|
||||
*
|
||||
* However, if the mip level is NOT page-aligned, it is in the mip tail by
|
||||
* definition. As the mip tail is always resident, there is no need for a
|
||||
* sparse page table. So either:
|
||||
*
|
||||
* 1. We are in the mip tail and don't need a sparse map, or
|
||||
* 2. We are not but the level is page-aligned in the sparse map.
|
||||
*
|
||||
* Either way we're okay.
|
||||
*/
|
||||
if (plane->sparse_map && level < layout->mip_tail_first_lod) {
|
||||
unsigned page = 0;
|
||||
if (denom.x > 1) {
|
||||
page = ail_bytes_to_pages(layout->level_offsets_B[level]);
|
||||
}
|
||||
|
||||
cfg.mode = AGX_IMAGE_MODE_SPARSE;
|
||||
cfg.address = plane->sparse_map->va->addr +
|
||||
ail_page_to_sparse_index_el(layout, layer, page) *
|
||||
AIL_SPARSE_ELSIZE_B;
|
||||
}
|
||||
|
||||
cfg.srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
|
||||
cfg.unk_mipmapped = layout->levels > 1;
|
||||
cfg.srgb_2_channel = cfg.srgb && util_format_colormask(desc) == 0x3;
|
||||
|
@@ -337,6 +337,7 @@ lower_image_intrin(nir_builder *b, nir_intrinsic_instr *intr,
|
||||
/* Reads and queries use the texture descriptor; writes and atomics PBE. */
|
||||
unsigned offs;
|
||||
if (intr->intrinsic != nir_intrinsic_image_deref_load &&
|
||||
intr->intrinsic != nir_intrinsic_image_deref_sparse_load &&
|
||||
intr->intrinsic != nir_intrinsic_image_deref_size &&
|
||||
intr->intrinsic != nir_intrinsic_image_deref_samples) {
|
||||
|
||||
|
@@ -212,6 +212,7 @@ hk_get_device_extensions(const struct hk_instance *instance,
|
||||
|
||||
static void
|
||||
hk_get_device_features(
|
||||
const struct agx_device *dev,
|
||||
const struct vk_device_extension_table *supported_extensions,
|
||||
struct vk_features *features)
|
||||
{
|
||||
@@ -260,15 +261,28 @@ hk_get_device_features(
|
||||
.shaderFloat64 = false,
|
||||
.shaderInt64 = true,
|
||||
.shaderInt16 = true,
|
||||
.shaderResourceResidency = false,
|
||||
.shaderResourceResidency = true,
|
||||
.shaderResourceMinLod = true,
|
||||
.sparseBinding = false,
|
||||
.sparseBinding = true,
|
||||
|
||||
/* We probably could advertise multisampled sparse but we don't have a use
|
||||
* case yet and it isn't trivial.
|
||||
*/
|
||||
.sparseResidency2Samples = false,
|
||||
.sparseResidency4Samples = false,
|
||||
.sparseResidency8Samples = false,
|
||||
.sparseResidencyAliased = false,
|
||||
.sparseResidencyBuffer = false,
|
||||
.sparseResidencyImage2D = false,
|
||||
.sparseResidencyAliased = true,
|
||||
.sparseResidencyImage2D = true,
|
||||
|
||||
/* We depend on soft fault to implement sparse residency on buffers with
|
||||
* the appropriate semantics. Lifting this requirement would be possible
|
||||
* but challenging, given the requirements imposed by
|
||||
* sparseResidencyNonResidentStrict.
|
||||
*/
|
||||
.sparseResidencyBuffer =
|
||||
(dev->params.feat_compat & DRM_ASAHI_FEAT_SOFT_FAULTS),
|
||||
|
||||
/* This needs investigation. */
|
||||
.sparseResidencyImage3D = false,
|
||||
.variableMultisampleRate = false,
|
||||
.inheritedQueries = true,
|
||||
@@ -736,10 +750,18 @@ hk_get_device_properties(const struct agx_device *dev,
|
||||
.nonCoherentAtomSize = 64,
|
||||
|
||||
/* Vulkan 1.0 sparse properties */
|
||||
.sparseResidencyNonResidentStrict = false,
|
||||
.sparseResidencyNonResidentStrict = true,
|
||||
.sparseResidencyAlignedMipSize = false,
|
||||
.sparseResidencyStandard2DBlockShape = false,
|
||||
.sparseResidencyStandard2DBlockShape = true,
|
||||
|
||||
/* We can implement the standard block size for MSAA 4x but maybe not MSAA
|
||||
* 2x?
|
||||
*/
|
||||
.sparseResidencyStandard2DMultisampleBlockShape = false,
|
||||
|
||||
/* As far as I can tell, there is no way to implement this on G13. This
|
||||
* is a shame because D3D12 requires it for FL12.2.
|
||||
*/
|
||||
.sparseResidencyStandard3DBlockShape = false,
|
||||
|
||||
/* Vulkan 1.1 properties */
|
||||
@@ -1166,7 +1188,8 @@ hk_create_drm_physical_device(struct vk_instance *_instance,
|
||||
hk_get_device_extensions(instance, &supported_extensions);
|
||||
|
||||
struct vk_features supported_features;
|
||||
hk_get_device_features(&supported_extensions, &supported_features);
|
||||
hk_get_device_features(&pdev->dev, &supported_extensions,
|
||||
&supported_features);
|
||||
|
||||
struct vk_properties properties;
|
||||
hk_get_device_properties(&pdev->dev, instance, &properties);
|
||||
@@ -1216,10 +1239,9 @@ hk_create_drm_physical_device(struct vk_instance *_instance,
|
||||
assert(pdev->mem_heap_count <= ARRAY_SIZE(pdev->mem_heaps));
|
||||
assert(pdev->mem_type_count <= ARRAY_SIZE(pdev->mem_types));
|
||||
|
||||
/* TODO: VK_QUEUE_SPARSE_BINDING_BIT*/
|
||||
pdev->queue_families[pdev->queue_family_count++] = (struct hk_queue_family){
|
||||
.queue_flags =
|
||||
VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT,
|
||||
.queue_flags = VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT |
|
||||
VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT,
|
||||
|
||||
.queue_count = 1,
|
||||
};
|
||||
|
@@ -5,9 +5,15 @@
|
||||
* Copyright 2024 Valve Corporation
|
||||
* Copyright 2024 Alyssa Rosenzweig
|
||||
* Copyright 2022-2023 Collabora Ltd. and Red Hat Inc.
|
||||
* Copyright © 2016 Red Hat.
|
||||
* Copyright © 2016 Bas Nieuwenhuizen
|
||||
*
|
||||
* based in part on anv driver which is:
|
||||
* Copyright © 2015 Intel Corporation
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
#include "hk_queue.h"
|
||||
#include "hk_buffer.h"
|
||||
|
||||
#include "agx_bg_eot.h"
|
||||
#include "agx_bo.h"
|
||||
@@ -16,13 +22,17 @@
|
||||
#include "decode.h"
|
||||
#include "hk_cmd_buffer.h"
|
||||
#include "hk_device.h"
|
||||
#include "hk_image.h"
|
||||
#include "hk_physical_device.h"
|
||||
|
||||
#include <xf86drm.h>
|
||||
#include "asahi/lib/unstable_asahi_drm.h"
|
||||
#include "util/list.h"
|
||||
#include "util/macros.h"
|
||||
#include "vulkan/vulkan_core.h"
|
||||
|
||||
#include "hk_private.h"
|
||||
#include "layout.h"
|
||||
#include "vk_drm_syncobj.h"
|
||||
#include "vk_sync.h"
|
||||
|
||||
@@ -426,10 +436,328 @@ queue_submit_looped(struct hk_device *dev, struct drm_asahi_submit *submit)
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
struct hk_bind_builder {
|
||||
/* Initialized */
|
||||
struct hk_device *dev;
|
||||
struct vk_object_base *obj_base;
|
||||
struct agx_va *va;
|
||||
struct hk_image *image;
|
||||
|
||||
/* State */
|
||||
struct hk_device_memory *mem;
|
||||
VkDeviceSize resourceOffset;
|
||||
VkDeviceSize size;
|
||||
VkDeviceSize memoryOffset;
|
||||
VkResult result;
|
||||
};
|
||||
|
||||
static inline struct hk_bind_builder
|
||||
hk_bind_builder(struct hk_device *dev, struct vk_object_base *obj_base,
|
||||
struct agx_va *va, struct hk_image *image)
|
||||
{
|
||||
return (struct hk_bind_builder){
|
||||
.dev = dev,
|
||||
.obj_base = obj_base,
|
||||
.va = va,
|
||||
.image = image,
|
||||
};
|
||||
}
|
||||
|
||||
static VkResult
|
||||
hk_flush_bind(struct hk_bind_builder *b)
|
||||
{
|
||||
if (b->result != VK_SUCCESS || b->size == 0) {
|
||||
return b->result;
|
||||
}
|
||||
|
||||
uint64_t va_addr = b->va->addr + b->resourceOffset;
|
||||
|
||||
/* If we have an image with sparse residency, we have a userspace-managed
|
||||
* sparse page table map, which we need to keep in sync with the real
|
||||
* kernel-managed page table. This ensures textures get strict residency
|
||||
* semantics, using the hardware sparse support.
|
||||
*/
|
||||
if (b->image && b->image->planes[0].sparse_map != NULL) {
|
||||
assert(b->image->plane_count == 1 && "multiplane sparse not supported");
|
||||
|
||||
uint32_t *map = agx_bo_map(b->image->planes[0].sparse_map);
|
||||
uint64_t size_page = ail_bytes_to_pages(b->size);
|
||||
|
||||
struct ail_layout *layout = &b->image->planes[0].layout;
|
||||
uint64_t layer_stride_page = ail_bytes_to_pages(layout->layer_stride_B);
|
||||
|
||||
for (unsigned offs_page = 0; offs_page < size_page; offs_page++) {
|
||||
/* Determine the target page to bind */
|
||||
uint64_t target_page =
|
||||
ail_bytes_to_pages(b->resourceOffset) + offs_page;
|
||||
|
||||
/* The page table is per-layer. Fortunately, layers are page-aligned,
|
||||
* so we can divide to find the layer & the page relative to the start
|
||||
* of the layer, which give us the index into the sparse map.
|
||||
*
|
||||
* Note that we can end up out-of-bounds since the hardware page size
|
||||
* (16k) is smaller than the Vulkan standard sparse block size (65k).
|
||||
* Just clamp out-of-bounds maps - there is sufficient VA space for
|
||||
* them but not sufficient sparse map space for them.
|
||||
*/
|
||||
uint64_t z = target_page / layer_stride_page;
|
||||
if (z >= layout->depth_px)
|
||||
break;
|
||||
|
||||
uint64_t page_in_layer = target_page % layer_stride_page;
|
||||
unsigned idx = ail_page_to_sparse_index_el(layout, z, page_in_layer);
|
||||
|
||||
agx_pack(map + idx, SPARSE_BLOCK, cfg) {
|
||||
cfg.enabled = b->mem != NULL;
|
||||
cfg.unknown = cfg.enabled;
|
||||
|
||||
if (cfg.enabled) {
|
||||
cfg.address = va_addr + (offs_page * AIL_PAGESIZE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* When the app wants to unbind, replace the bound pages with scratch pages
|
||||
* so we don't leave a gap.
|
||||
*/
|
||||
if (!b->mem) {
|
||||
return hk_bind_scratch(b->dev, b->va, b->resourceOffset, b->size);
|
||||
} else {
|
||||
return b->dev->dev.ops.bo_bind(&b->dev->dev, b->mem->bo, va_addr, b->size,
|
||||
b->memoryOffset,
|
||||
ASAHI_BIND_READ | ASAHI_BIND_WRITE, false);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
hk_add_bind(struct hk_bind_builder *b, struct hk_device_memory *mem,
|
||||
VkDeviceSize resourceOffset, VkDeviceSize size,
|
||||
VkDeviceSize memoryOffset)
|
||||
{
|
||||
/* Discard trivial binds to simplify the below logic. */
|
||||
if (size == 0)
|
||||
return;
|
||||
|
||||
/* Try to merge with the previous bind */
|
||||
if (b->size && b->mem == mem &&
|
||||
resourceOffset == b->resourceOffset + b->size &&
|
||||
(!mem || memoryOffset == b->memoryOffset + b->size)) {
|
||||
|
||||
b->size += size;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Otherwise, flush the previous bind and replace with the new one */
|
||||
hk_flush_bind(b);
|
||||
b->mem = mem;
|
||||
b->resourceOffset = resourceOffset;
|
||||
b->size = size;
|
||||
b->memoryOffset = memoryOffset;
|
||||
}
|
||||
|
||||
static VkResult
|
||||
hk_sparse_buffer_bind_memory(struct hk_device *device,
|
||||
const VkSparseBufferMemoryBindInfo *bind)
|
||||
{
|
||||
VK_FROM_HANDLE(hk_buffer, buffer, bind->buffer);
|
||||
|
||||
struct hk_bind_builder b =
|
||||
hk_bind_builder(device, &buffer->vk.base, buffer->va, NULL);
|
||||
|
||||
for (uint32_t i = 0; i < bind->bindCount; ++i) {
|
||||
struct hk_device_memory *cur_mem = NULL;
|
||||
|
||||
if (bind->pBinds[i].memory != VK_NULL_HANDLE)
|
||||
cur_mem = hk_device_memory_from_handle(bind->pBinds[i].memory);
|
||||
|
||||
hk_add_bind(&b, cur_mem, bind->pBinds[i].resourceOffset,
|
||||
bind->pBinds[i].size, bind->pBinds[i].memoryOffset);
|
||||
}
|
||||
|
||||
return hk_flush_bind(&b);
|
||||
}
|
||||
|
||||
static VkResult
|
||||
hk_sparse_image_opaque_bind_memory(
|
||||
struct hk_device *device, const VkSparseImageOpaqueMemoryBindInfo *bind)
|
||||
{
|
||||
VK_FROM_HANDLE(hk_image, image, bind->image);
|
||||
|
||||
struct hk_bind_builder b =
|
||||
hk_bind_builder(device, &image->vk.base, image->planes[0].va, image);
|
||||
|
||||
for (uint32_t i = 0; i < bind->bindCount; ++i) {
|
||||
struct hk_device_memory *mem = NULL;
|
||||
if (bind->pBinds[i].memory != VK_NULL_HANDLE)
|
||||
mem = hk_device_memory_from_handle(bind->pBinds[i].memory);
|
||||
|
||||
VkDeviceSize resourceOffset = bind->pBinds[i].resourceOffset;
|
||||
|
||||
/* Conceptually, the miptail is a single region at the end of the image,
|
||||
* possibly layered. However, due to alignment requirements we need to
|
||||
* use a non-layered miptail and internally fan out to each of the layers.
|
||||
* This is facilitated by the HK_MIP_TAIL_START_OFFSET magic offset, see
|
||||
* the comment where that is defined for more detail.
|
||||
*/
|
||||
if (resourceOffset >= HK_MIP_TAIL_START_OFFSET) {
|
||||
assert(resourceOffset == HK_MIP_TAIL_START_OFFSET &&
|
||||
"must bind whole miptail... maybe...");
|
||||
|
||||
const struct ail_layout *layout = &image->planes[0].layout;
|
||||
unsigned tail_offset_B =
|
||||
layout->level_offsets_B[layout->mip_tail_first_lod];
|
||||
|
||||
for (unsigned z = 0; z < layout->depth_px; ++z) {
|
||||
uint64_t image_offs = tail_offset_B + (z * layout->layer_stride_B);
|
||||
uint64_t mem_offs =
|
||||
bind->pBinds[i].memoryOffset + (z * layout->mip_tail_stride);
|
||||
|
||||
hk_add_bind(&b, mem, image_offs, layout->mip_tail_stride, mem_offs);
|
||||
}
|
||||
} else {
|
||||
hk_add_bind(&b, mem, bind->pBinds[i].resourceOffset,
|
||||
bind->pBinds[i].size, bind->pBinds[i].memoryOffset);
|
||||
}
|
||||
}
|
||||
|
||||
return hk_flush_bind(&b);
|
||||
}
|
||||
|
||||
static void
|
||||
bind_hw_tile(struct hk_bind_builder *b, struct hk_device_memory *mem,
|
||||
struct ail_layout *layout, unsigned layer, unsigned level,
|
||||
VkOffset3D offset, VkExtent3D extent, struct ail_tile std_size_el,
|
||||
unsigned mem_offset, unsigned x, unsigned y, unsigned z)
|
||||
{
|
||||
uint64_t bo_offset_B = ail_get_twiddled_block_B(
|
||||
layout, level, offset.x + x, offset.y + y, layer + offset.z + z);
|
||||
|
||||
/* Consider the standard tiles in the bound memory to be in raster order, and
|
||||
* address accordingly in standard tiles.
|
||||
*/
|
||||
unsigned mem_x_stl = x / std_size_el.width_el;
|
||||
unsigned mem_y_stl = y / std_size_el.height_el;
|
||||
unsigned extent_w_stl = DIV_ROUND_UP(extent.width, std_size_el.width_el);
|
||||
unsigned extent_y_stl = DIV_ROUND_UP(extent.height, std_size_el.height_el);
|
||||
unsigned mem_offs_stl = (extent_y_stl * extent_w_stl * z) +
|
||||
(extent_w_stl * mem_y_stl) + mem_x_stl;
|
||||
|
||||
/* There are 4 hardware tiles per standard tile, so offset
|
||||
* accordingly for each hardware tile.
|
||||
*/
|
||||
unsigned mem_offset_B = mem_offset + (mem_offs_stl * 4 * AIL_PAGESIZE);
|
||||
|
||||
if (x % std_size_el.width_el)
|
||||
mem_offset_B += AIL_PAGESIZE;
|
||||
|
||||
if (y % std_size_el.height_el)
|
||||
mem_offset_B += (2 * AIL_PAGESIZE);
|
||||
|
||||
hk_add_bind(b, mem, bo_offset_B, AIL_PAGESIZE, mem_offset_B);
|
||||
}
|
||||
|
||||
static VkResult
|
||||
hk_sparse_image_bind_memory(struct hk_device *device,
|
||||
const VkSparseImageMemoryBindInfo *bind)
|
||||
{
|
||||
VK_FROM_HANDLE(hk_image, image, bind->image);
|
||||
struct ail_layout *layout = &image->planes[0].layout;
|
||||
|
||||
struct hk_bind_builder b =
|
||||
hk_bind_builder(device, &image->vk.base, image->planes[0].va, image);
|
||||
|
||||
for (uint32_t i = 0; i < bind->bindCount; ++i) {
|
||||
struct hk_device_memory *mem = NULL;
|
||||
if (bind->pBinds[i].memory != VK_NULL_HANDLE)
|
||||
mem = hk_device_memory_from_handle(bind->pBinds[i].memory);
|
||||
|
||||
uint64_t mem_offset = bind->pBinds[i].memoryOffset;
|
||||
const uint32_t layer = bind->pBinds[i].subresource.arrayLayer;
|
||||
const uint32_t level = bind->pBinds[i].subresource.mipLevel;
|
||||
|
||||
VkExtent3D bind_extent = bind->pBinds[i].extent;
|
||||
bind_extent.width = DIV_ROUND_UP(
|
||||
bind_extent.width, vk_format_get_blockwidth(image->vk.format));
|
||||
bind_extent.height = DIV_ROUND_UP(
|
||||
bind_extent.height, vk_format_get_blockheight(image->vk.format));
|
||||
|
||||
VkOffset3D bind_offset = bind->pBinds[i].offset;
|
||||
bind_offset.x /= vk_format_get_blockwidth(image->vk.format);
|
||||
bind_offset.y /= vk_format_get_blockheight(image->vk.format);
|
||||
|
||||
/* Hardware tiles are exactly one page (16K) */
|
||||
struct ail_tile tilesize_el = layout->tilesize_el[level];
|
||||
unsigned size_B = tilesize_el.width_el * tilesize_el.height_el *
|
||||
ail_get_blocksize_B(layout);
|
||||
|
||||
assert(size_B == AIL_PAGESIZE && "fundamental to AGX");
|
||||
|
||||
/* Standard tiles are exactly 4 pages (65K), consisting of a 2x2 grid of
|
||||
* hardware tiles.
|
||||
*/
|
||||
struct ail_tile std_size_el = tilesize_el;
|
||||
std_size_el.width_el *= 2;
|
||||
std_size_el.height_el *= 2;
|
||||
|
||||
for (unsigned z = 0; z < bind_extent.depth; z += 1) {
|
||||
for (unsigned y = 0; y < bind_extent.height;
|
||||
y += tilesize_el.height_el) {
|
||||
for (unsigned x = 0; x < bind_extent.width;
|
||||
x += tilesize_el.width_el) {
|
||||
bind_hw_tile(&b, mem, layout, layer, level, bind_offset,
|
||||
bind_extent, std_size_el, mem_offset, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return hk_flush_bind(&b);
|
||||
}
|
||||
|
||||
static VkResult
|
||||
hk_queue_submit_bind_sparse_memory(struct hk_device *device,
|
||||
struct vk_queue_submit *submission)
|
||||
{
|
||||
assert(submission->command_buffer_count == 0);
|
||||
|
||||
for (uint32_t i = 0; i < submission->buffer_bind_count; ++i) {
|
||||
VkResult result =
|
||||
hk_sparse_buffer_bind_memory(device, submission->buffer_binds + i);
|
||||
if (result != VK_SUCCESS)
|
||||
return result;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < submission->image_opaque_bind_count; ++i) {
|
||||
VkResult result = hk_sparse_image_opaque_bind_memory(
|
||||
device, submission->image_opaque_binds + i);
|
||||
if (result != VK_SUCCESS)
|
||||
return result;
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < submission->image_bind_count; ++i) {
|
||||
VkResult result =
|
||||
hk_sparse_image_bind_memory(device, submission->image_binds + i);
|
||||
if (result != VK_SUCCESS)
|
||||
return result;
|
||||
}
|
||||
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
static VkResult
|
||||
queue_submit(struct hk_device *dev, struct hk_queue *queue,
|
||||
struct vk_queue_submit *submit)
|
||||
{
|
||||
/* TODO: Support asynchronous sparse queue? */
|
||||
if (submit->buffer_bind_count || submit->image_bind_count ||
|
||||
submit->image_opaque_bind_count) {
|
||||
|
||||
VkResult result = hk_queue_submit_bind_sparse_memory(dev, submit);
|
||||
if (result != VK_SUCCESS)
|
||||
return result;
|
||||
}
|
||||
|
||||
unsigned command_count = 0;
|
||||
|
||||
/* Gather the number of individual commands to submit up front */
|
||||
|
Reference in New Issue
Block a user