egl/dri2: rework dri2_make_current code flow
Fold duplicate conditional blocks and add a few extra comments ;-) v2: Bring back the explicit "unbind" logic (Eric), remove NULL derefs. Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
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committed by
Emil Velikov

parent
07690a289a
commit
675719817e
@@ -1260,11 +1260,11 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
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struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
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struct dri2_egl_context *dri2_ctx = dri2_egl_context(ctx);
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_EGLContext *old_ctx;
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_EGLDisplay *old_disp = NULL;
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_EGLSurface *old_dsurf, *old_rsurf;
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_EGLSurface *tmp_dsurf, *tmp_rsurf;
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__DRIdrawable *ddraw, *rdraw;
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__DRIcontext *cctx;
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EGLBoolean unbind;
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if (!dri2_dpy)
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return _eglError(EGL_NOT_INITIALIZED, "eglMakeCurrent");
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@@ -1275,55 +1275,55 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
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return EGL_FALSE;
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}
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/* flush before context switch */
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if (old_ctx)
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dri2_drv->glFlush();
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ddraw = (dsurf) ? dri2_dpy->vtbl->get_dri_drawable(dsurf) : NULL;
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rdraw = (rsurf) ? dri2_dpy->vtbl->get_dri_drawable(rsurf) : NULL;
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cctx = (dri2_ctx) ? dri2_ctx->dri_context : NULL;
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if (old_ctx) {
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__DRIcontext *old_cctx = dri2_egl_context(old_ctx)->dri_context;
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/* flush before context switch */
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dri2_drv->glFlush();
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dri2_dpy->core->unbindContext(old_cctx);
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/* Keep track of the old dpy as we'll need it for resource cleanup */
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old_disp = old_ctx->Resource.Display;
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}
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unbind = (cctx == NULL && ddraw == NULL && rdraw == NULL);
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/* Bind if at least one of the primitives is valid ... */
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if (cctx || ddraw || rdraw) {
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if (dri2_dpy->core->bindContext(cctx, ddraw, rdraw)) {
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/* undo the previous _eglBindContext */
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_eglBindContext(old_ctx, old_dsurf, old_rsurf, &ctx, &tmp_dsurf, &tmp_rsurf);
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assert(&dri2_ctx->base == ctx &&
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tmp_dsurf == dsurf &&
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tmp_rsurf == rsurf);
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if (unbind || dri2_dpy->core->bindContext(cctx, ddraw, rdraw)) {
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dri2_destroy_surface(drv, disp, old_dsurf);
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dri2_destroy_surface(drv, disp, old_rsurf);
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_eglPutSurface(dsurf);
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_eglPutSurface(rsurf);
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_eglPutContext(ctx);
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if (!unbind)
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dri2_dpy->ref_count++;
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if (old_ctx) {
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EGLDisplay old_disp = _eglGetDisplayHandle(old_ctx->Resource.Display);
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dri2_destroy_context(drv, disp, old_ctx);
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dri2_display_release(old_disp);
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_eglPutSurface(old_dsurf);
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_eglPutSurface(old_rsurf);
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_eglPutContext(old_ctx);
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/* dri2_dpy->core->bindContext failed. We cannot tell for sure why, but
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* setting the error to EGL_BAD_MATCH is surely better than leaving it
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* as EGL_SUCCESS.
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*/
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return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
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}
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return EGL_TRUE;
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} else {
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/* undo the previous _eglBindContext */
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_eglBindContext(old_ctx, old_dsurf, old_rsurf, &ctx, &tmp_dsurf, &tmp_rsurf);
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assert(&dri2_ctx->base == ctx &&
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tmp_dsurf == dsurf &&
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tmp_rsurf == rsurf);
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_eglPutSurface(dsurf);
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_eglPutSurface(rsurf);
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_eglPutContext(ctx);
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_eglPutSurface(old_dsurf);
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_eglPutSurface(old_rsurf);
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_eglPutContext(old_ctx);
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/* dri2_dpy->core->bindContext failed. We cannot tell for sure why, but
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* setting the error to EGL_BAD_MATCH is surely better than leaving it
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* as EGL_SUCCESS.
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*/
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return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
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/* ... and refcount the dpy when successful. */
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dri2_dpy->ref_count++;
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}
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dri2_destroy_surface(drv, disp, old_dsurf);
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dri2_destroy_surface(drv, disp, old_rsurf);
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dri2_destroy_context(drv, disp, old_ctx);
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dri2_display_release(old_disp);
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return EGL_TRUE;
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}
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__DRIdrawable *
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