egl/dri2: rework dri2_make_current code flow

Fold duplicate conditional blocks and add a few extra comments ;-)

v2: Bring back the explicit "unbind" logic (Eric), remove NULL derefs.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This commit is contained in:
Emil Velikov
2016-08-16 13:47:25 +01:00
committed by Emil Velikov
parent 07690a289a
commit 675719817e

View File

@@ -1260,11 +1260,11 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_context *dri2_ctx = dri2_egl_context(ctx);
_EGLContext *old_ctx;
_EGLDisplay *old_disp = NULL;
_EGLSurface *old_dsurf, *old_rsurf;
_EGLSurface *tmp_dsurf, *tmp_rsurf;
__DRIdrawable *ddraw, *rdraw;
__DRIcontext *cctx;
EGLBoolean unbind;
if (!dri2_dpy)
return _eglError(EGL_NOT_INITIALIZED, "eglMakeCurrent");
@@ -1275,55 +1275,55 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
return EGL_FALSE;
}
/* flush before context switch */
if (old_ctx)
dri2_drv->glFlush();
ddraw = (dsurf) ? dri2_dpy->vtbl->get_dri_drawable(dsurf) : NULL;
rdraw = (rsurf) ? dri2_dpy->vtbl->get_dri_drawable(rsurf) : NULL;
cctx = (dri2_ctx) ? dri2_ctx->dri_context : NULL;
if (old_ctx) {
__DRIcontext *old_cctx = dri2_egl_context(old_ctx)->dri_context;
/* flush before context switch */
dri2_drv->glFlush();
dri2_dpy->core->unbindContext(old_cctx);
/* Keep track of the old dpy as we'll need it for resource cleanup */
old_disp = old_ctx->Resource.Display;
}
unbind = (cctx == NULL && ddraw == NULL && rdraw == NULL);
/* Bind if at least one of the primitives is valid ... */
if (cctx || ddraw || rdraw) {
if (dri2_dpy->core->bindContext(cctx, ddraw, rdraw)) {
/* undo the previous _eglBindContext */
_eglBindContext(old_ctx, old_dsurf, old_rsurf, &ctx, &tmp_dsurf, &tmp_rsurf);
assert(&dri2_ctx->base == ctx &&
tmp_dsurf == dsurf &&
tmp_rsurf == rsurf);
if (unbind || dri2_dpy->core->bindContext(cctx, ddraw, rdraw)) {
dri2_destroy_surface(drv, disp, old_dsurf);
dri2_destroy_surface(drv, disp, old_rsurf);
_eglPutSurface(dsurf);
_eglPutSurface(rsurf);
_eglPutContext(ctx);
if (!unbind)
dri2_dpy->ref_count++;
if (old_ctx) {
EGLDisplay old_disp = _eglGetDisplayHandle(old_ctx->Resource.Display);
dri2_destroy_context(drv, disp, old_ctx);
dri2_display_release(old_disp);
_eglPutSurface(old_dsurf);
_eglPutSurface(old_rsurf);
_eglPutContext(old_ctx);
/* dri2_dpy->core->bindContext failed. We cannot tell for sure why, but
* setting the error to EGL_BAD_MATCH is surely better than leaving it
* as EGL_SUCCESS.
*/
return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
}
return EGL_TRUE;
} else {
/* undo the previous _eglBindContext */
_eglBindContext(old_ctx, old_dsurf, old_rsurf, &ctx, &tmp_dsurf, &tmp_rsurf);
assert(&dri2_ctx->base == ctx &&
tmp_dsurf == dsurf &&
tmp_rsurf == rsurf);
_eglPutSurface(dsurf);
_eglPutSurface(rsurf);
_eglPutContext(ctx);
_eglPutSurface(old_dsurf);
_eglPutSurface(old_rsurf);
_eglPutContext(old_ctx);
/* dri2_dpy->core->bindContext failed. We cannot tell for sure why, but
* setting the error to EGL_BAD_MATCH is surely better than leaving it
* as EGL_SUCCESS.
*/
return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
/* ... and refcount the dpy when successful. */
dri2_dpy->ref_count++;
}
dri2_destroy_surface(drv, disp, old_dsurf);
dri2_destroy_surface(drv, disp, old_rsurf);
dri2_destroy_context(drv, disp, old_ctx);
dri2_display_release(old_disp);
return EGL_TRUE;
}
__DRIdrawable *