mesa: refactor _mesa_get_debug_state
Move gl_debug_state allocation to a new function, debug_create. No functional change. Signed-off-by: Chia-I Wu <olv@lunarg.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -181,23 +181,19 @@ enum {
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ENABLED = ENABLED_BIT | FOUND_BIT
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};
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/**
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* Return debug state for the context. The debug state will be allocated
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* and initialized upon the first call.
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* Allocate and initialize context debug state.
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*/
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struct gl_debug_state *
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_mesa_get_debug_state(struct gl_context *ctx)
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static struct gl_debug_state *
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debug_create(void)
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{
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if (!ctx->Debug) {
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ctx->Debug = CALLOC_STRUCT(gl_debug_state);
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if (!ctx->Debug) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
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}
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else {
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struct gl_debug_state *debug = ctx->Debug;
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struct gl_debug_state *debug;
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int s, t, sev;
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debug = CALLOC_STRUCT(gl_debug_state);
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if (!debug)
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return NULL;
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/* Enable all the messages with severity HIGH or MEDIUM by default. */
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memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
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sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
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@@ -217,6 +213,22 @@ _mesa_get_debug_state(struct gl_context *ctx)
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}
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}
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}
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return debug;
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}
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/**
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* Return debug state for the context. The debug state will be allocated
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* and initialized upon the first call.
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*/
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struct gl_debug_state *
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_mesa_get_debug_state(struct gl_context *ctx)
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{
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if (!ctx->Debug) {
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ctx->Debug = debug_create();
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if (!ctx->Debug) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
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}
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}
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