d3d12: Add residency info to d3d12_bo

This is all currently immutable, but will be used to manage the
residency of the underlying D3D objects in a future commit.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14959>
This commit is contained in:
Jesse Natalie
2022-02-09 07:53:57 -08:00
committed by Marge Bot
parent f4c74f74f8
commit 671deb541e
5 changed files with 40 additions and 10 deletions

View File

@@ -269,7 +269,7 @@ init_texture(struct d3d12_screen *screen,
&res->dt_stride);
}
res->bo = d3d12_bo_wrap_res(d3d12_res, templ->format);
res->bo = d3d12_bo_wrap_res(screen, d3d12_res, templ->format, d3d12_resident);
return true;
}
@@ -547,7 +547,7 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
res->dxgi_format = d3d12_get_format(res->overall_format);
if (!res->bo) {
res->bo = d3d12_bo_wrap_res(d3d12_res, res->overall_format);
res->bo = d3d12_bo_wrap_res(screen, d3d12_res, res->overall_format, d3d12_permanently_resident);
}
init_valid_range(res);