radeonsi: dump shader binary buffer contents

Help identify bugs related to corruption of shaders in memory,
or errors in shader upload / rtld.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2018-12-06 12:35:36 +01:00
committed by Marek Olšák
parent bf11c594dd
commit 66da60f4da
2 changed files with 19 additions and 0 deletions

View File

@@ -104,6 +104,24 @@ static void si_dump_shader(struct si_screen *sscreen,
fwrite(shader->shader_log, shader->shader_log_size, 1, f);
else
si_shader_dump(sscreen, shader, NULL, processor, f, false);
if (shader->bo && sscreen->options.dump_shader_binary) {
unsigned size = shader->bo->b.b.width0;
fprintf(f, "BO: VA=%"PRIx64" Size=%u\n", shader->bo->gpu_address, size);
const char *mapped = sscreen->ws->buffer_map(shader->bo->buf, NULL,
PIPE_TRANSFER_UNSYNCHRONIZED |
PIPE_TRANSFER_READ |
RADEON_TRANSFER_TEMPORARY);
for (unsigned i = 0; i < size; i += 4) {
fprintf(f, " %4x: %08x\n", i, *(uint32_t*)(mapped + i));
}
sscreen->ws->buffer_unmap(shader->bo->buf);
fprintf(f, "\n");
}
}
struct si_log_chunk_shader {