mesa: Set dispatch pointer for glShaderBinary

NOTE: This is a candiate for stable branches

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick
2012-09-05 07:49:50 -07:00
parent 23ff634c9c
commit 66b956618e

View File

@@ -1740,6 +1740,7 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec)
/* GL_ARB_ES2_compatibility */
SET_ReleaseShaderCompiler(exec, _mesa_ReleaseShaderCompiler);
SET_GetShaderPrecisionFormat(exec, _mesa_GetShaderPrecisionFormat);
SET_ShaderBinary(exec, _mesa_ShaderBinary);
/* GL_ARB_blend_func_extended */
SET_BindFragDataLocationIndexed(exec, _mesa_BindFragDataLocationIndexed);