mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()

Core Mesa no longer does any texture memory allocation.
This commit is contained in:
Brian Paul
2011-10-23 10:44:47 -06:00
parent 6e0f9001fe
commit 66681b4c8c
7 changed files with 9 additions and 64 deletions

View File

@@ -57,27 +57,6 @@
/**
* We allocate texture memory on 512-byte boundaries so we can use MMX/SSE
* elsewhere.
*/
void *
_mesa_alloc_texmemory(GLsizei bytes)
{
return _mesa_align_malloc(bytes, 512);
}
/**
* Free texture memory allocated with _mesa_alloc_texmemory()
*/
void
_mesa_free_texmemory(void *m)
{
_mesa_align_free(m);
}
/**
* Return the simple base format for a given internal texture format.
* For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA.
@@ -598,31 +577,6 @@ _mesa_new_texture_image( struct gl_context *ctx )
}
/**
* Free texture image data.
* This function is a fallback called via ctx->Driver.FreeTextureImageBuffer().
*
* \param texImage texture image.
*
* Free the texture image data if it's not marked as client data.
*/
void
_mesa_free_texture_image_data(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
(void) ctx;
#if 0
if (texImage->Data) {
/* free the old texture data */
_mesa_free_texmemory(texImage->Data);
}
texImage->Data = NULL;
#endif
}
/**
* Free a gl_texture_image and associated data.
* This function is a fallback called via ctx->Driver.DeleteTextureImage().