nir/lower_io: Eliminate oob writes and return zero for oob reads

Out-of-bounds writes could be eliminated per spec:

Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:

 "In the subsections described above for array, vector, matrix and
  structure accesses, any out-of-bounds access produced undefined
  behavior....
  Out-of-bounds writes may be discarded or overwrite
  other variables of the active program.
  Out-of-bounds reads return undefined values, which
  include values from other variables of the active program or zero."

GL_KHR_robustness and GL_ARB_robustness encourage us to return zero
for reads.

Otherwise get_io_offset would return out-of-bound offset which may
result in out-of-bound loading/storing of inputs/outputs,
that could cause issues in drivers down the line.

E.g. this fixes such dereference:
 int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
in brw_nir.c

CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
This commit is contained in:
Danylo Piliaiev
2020-08-21 13:42:55 +03:00
committed by Marge Bot
parent 8e1193b8d3
commit 66669eb529

View File

@@ -636,6 +636,37 @@ nir_lower_io_block(nir_block *block,
mode == nir_var_shader_out ||
var->data.bindless;
if (nir_deref_instr_is_known_out_of_bounds(deref)) {
/* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
*
* In the subsections described above for array, vector, matrix and
* structure accesses, any out-of-bounds access produced undefined
* behavior....
* Out-of-bounds reads return undefined values, which
* include values from other variables of the active program or zero.
* Out-of-bounds writes may be discarded or overwrite
* other variables of the active program.
*
* GL_KHR_robustness and GL_ARB_robustness encourage us to return zero
* for reads.
*
* Otherwise get_io_offset would return out-of-bound offset which may
* result in out-of-bound loading/storing of inputs/outputs,
* that could cause issues in drivers down the line.
*/
if (intrin->intrinsic != nir_intrinsic_store_deref) {
nir_ssa_def *zero =
nir_imm_zero(b, intrin->dest.ssa.num_components,
intrin->dest.ssa.bit_size);
nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
nir_src_for_ssa(zero));
}
nir_instr_remove(&intrin->instr);
progress = true;
continue;
}
offset = get_io_offset(b, deref, per_vertex ? &vertex_index : NULL,
state->type_size, &component_offset,
bindless_type_size);