mesa: Clean up nomenclature for pipeline stages.

Previously, we had an enum called gl_shader_type which represented
pipeline stages in the order they occur in the pipeline
(i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several
inconsistently named functions for converting between it and other
representations:

- _mesa_shader_type_to_string: gl_shader_type -> string
- _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type
- _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type
- _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string

This patch tries to clean things up so that we use more consistent
terminology: the enum is now called gl_shader_stage (to emphasize that
it is in the order of pipeline stages), and the conversion functions are:

- _mesa_shader_stage_to_string: gl_shader_stage -> string
- _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage
- _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage
- _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string

In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES,
for consistency with the new name for the enum.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

v2: Also rename the "target" field of _mesa_glsl_parse_state and the
"target" parameter of _mesa_shader_stage_to_string to "stage".

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Paul Berry
2014-01-07 10:11:39 -08:00
parent eda21d2a30
commit 665b8d7b6d
32 changed files with 203 additions and 203 deletions

View File

@@ -48,8 +48,8 @@ extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);
static inline gl_shader_type
_mesa_shader_type_to_index(GLenum v)
static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)
{
switch (v) {
case GL_VERTEX_SHADER:
@@ -59,7 +59,7 @@ _mesa_shader_type_to_index(GLenum v)
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
default:
assert(!"bad value in _mesa_shader_type_to_index()");
assert(!"bad value in _mesa_shader_enum_to_shader_stage()");
return MESA_SHADER_VERTEX;
}
}