d3d12: Fix NV12 resource importing

Fixes: a6db8054 ("d3d12: Handle opening planar resources")
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14276>
This commit is contained in:
Jesse Natalie
2021-12-20 15:29:57 -08:00
committed by Marge Bot
parent 17ecd0b31a
commit 664810ebb0

View File

@@ -460,9 +460,9 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
}
unsigned templ_samples = MAX2(templ->nr_samples, 1);
if (res->base.b.target != templ->target ||
res->base.b.width0 != templ->width0 ||
res->base.b.height0 != templ->height0 ||
res->base.b.depth0 != templ->depth0 ||
footprint->Width != templ->width0 ||
footprint->Height != templ->height0 ||
footprint->Depth != templ->depth0 ||
res->base.b.array_size != templ->array_size ||
incoming_res_desc.SampleDesc.Count != templ_samples ||
res->base.b.last_level != templ->last_level) {
@@ -471,9 +471,9 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
"depth: %d vs %d, array_size: %d vs %d, samples: %d vs %d, mips: %d vs %d\n",
handle->plane,
res->base.b.target, templ->target,
res->base.b.width0, templ->width0,
res->base.b.height0, templ->height0,
res->base.b.depth0, templ->depth0,
footprint->Width, templ->width0,
footprint->Height, templ->height0,
footprint->Depth, templ->depth0,
res->base.b.array_size, templ->array_size,
incoming_res_desc.SampleDesc.Count, templ_samples,
res->base.b.last_level + 1, templ->last_level + 1);