i965: Move SOL PSIZ hacks from draw time to link time.
We can just update the gl_transform_feedback_info fields at link time to make the VUE header fields have the right location and component. Then we don't need to handle them specially at draw time, which is expensive. Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
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@@ -687,18 +687,7 @@ gen6_gs_visitor::xfb_program(unsigned vertex, unsigned num_verts)
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emit(MOV(dst_reg(this->vertex_output_offset), brw_imm_d(offset)));
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memcpy(data.reladdr, &this->vertex_output_offset, sizeof(src_reg));
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data.type = output_reg[varying][0].type;
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/* PSIZ, LAYER and VIEWPORT are packed in different channels of the
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* same slot, so make sure we write the appropriate channel
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*/
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if (varying == VARYING_SLOT_PSIZ)
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data.swizzle = BRW_SWIZZLE_WWWW;
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else if (varying == VARYING_SLOT_LAYER)
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data.swizzle = BRW_SWIZZLE_YYYY;
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else if (varying == VARYING_SLOT_VIEWPORT)
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data.swizzle = BRW_SWIZZLE_ZZZZ;
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else
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data.swizzle = gs_prog_data->transform_feedback_swizzles[binding];
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data.swizzle = gs_prog_data->transform_feedback_swizzles[binding];
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/* Write data */
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inst = emit(GS_OPCODE_SVB_WRITE, mrf_reg, data, sol_temp);
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