docs/GL3.txt: update ARB_shader_subroutine status.
Acked-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -111,7 +111,7 @@ GL 4.0, GLSL 4.00:
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- New overload resolution rules DONE
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GL_ARB_gpu_shader_fp64 DONE (nvc0, radeonsi, llvmpipe, softpipe)
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GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
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GL_ARB_shader_subroutine started (Dave)
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GL_ARB_shader_subroutine DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
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GL_ARB_tessellation_shader DONE (radeonsi)
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GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
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GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
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@@ -50,6 +50,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_get_texture_sub_image for all drivers</li>
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<li>GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi</li>
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<li>GL_ARB_shader_stencil_export on llvmpipe</li>
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<li>GL_ARB_shader_subroutine on core profile gallium drivers</li>
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<li>GL_ARB_tessellation_shader on radeonsi</li>
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<li>GL_ARB_vertex_attrib_64bit on llvmpipe, radeonsi</li>
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<li>GL_ARB_viewport_array on radeonsi</li>
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