diff --git a/docs/devinfo.html b/docs/devinfo.html index e1761be2234..498b713e5c2 100644 --- a/docs/devinfo.html +++ b/docs/devinfo.html @@ -39,7 +39,7 @@ To add a new GL extension to Mesa you have to do at least the following. extension is rather large, try to implement it in a new source file.
-Global vars not allowed. +Global variables are not allowed.
@@ -109,31 +109,22 @@ Function name examples: -
-XXX to do -
- - -These are the instructions for making a new Mesa release.
+-Be sure to do a "cvs update -d ." in the Mesa directory to -get all the latest files. +Use "cvs update -dAP " to get the latest Mesa files from CVS.
--Update the version definitions in src/mesa/main/version.h -
+Create/edit the docs/RELNOTES-X.Y file to document what's new in the release. +Add the new RELNOTES-X.Y file to relnotes.html. Update the docs/VERSIONS file too.
@@ -142,15 +133,33 @@ Edit configs/default and change the MESA_MAJOR, MESA_MINOR and MESA_TINY version numbers. ++Make sure the values in src/mesa/main/version.h is correct. +
+Edit the top-level Makefile and verify that DIRECTORY, LIB_NAME and DEMO_NAME are correct.
++Update the docs/news.html file and docs/contents.html files. +
+ ++Check in all updates to CVS. +
+ ++Tag the CVS files with the release name (in the form mesa_X_Y). +
+ + +Make a symbolic link from $(DIRECTORY) to 'Mesa'. For example, -ln -s Mesa Mesa-6.3 This is needed in order to make a correct -tar file in the next step. +ln -s Mesa Mesa-6.3 +This is needed in order to make a correct tar file in the next step.
@@ -159,17 +168,26 @@ Make the distribution files. From inside the Mesa directory: make tarballs +
+After the tarballs are created, the md5 checksums for the files will +be computed. +Add them to the docs/news.html file. +
+Copy the distribution files to a temporary directory, unpack them, compile everything, and run some demos to be sure everything works.
+-Upload the *.tar.gz and *.zip files to ftp.mesa3d.org +Follow the directions on SourceForge for creating a new "release" and +uploading the tarballs.
-Update the web site. +Update the web site by copying the docs/ directory's files to +/home/users/b/br/brianp/mesa-www/htdocs/
diff --git a/docs/faq.html b/docs/faq.html index 4825f9d3a4f..c9081c9aaad 100644 --- a/docs/faq.html +++ b/docs/faq.html @@ -7,7 +7,7 @@
Hardware-accelerated OpenGL implementations are available for most popular operating systems today. @@ -80,7 +80,39 @@ Still, Mesa serves at least these purposes: -
+Stand-alone Mesa is the original incarnation of Mesa. +On systems running the X Window System, it does all its rendering through +the Xlib API. +
+Alternately, Mesa acts as the core for a number of OpenGL hardware drivers +within the DRI (Direct Rendering Infrastructure): +
You don't! A copy of the Mesa source code lives inside the XFree86/DRI source tree and gets compiled into the individual DRI driver modules. @@ -100,7 +132,7 @@ if there's newer drivers.
-There may be other open OpenGL implementations, but Mesa is the most popular and feature-complete.
+ +configure; make
Doesn't Workconfigure; make
doesn't Workcd Mesa-x.y.z - cp Makefile.X11 Makefile - make --You'll see a list of system configurations from which to choose. -For example: -
make linux-x86 -- +Mesa no longer supports GNU autoconf/automake. Why? +
GLUT (OpenGL Utility Toolkit) is in the separate MesaDemos-x.y.z.tar.gz file.
If you don't already have GLUT installed, you should grab the MesaDemos
@@ -205,7 +224,7 @@ package and unpack it before compiling Mesa.
-2.6 What's the proper place for the libraries and headers?
+2.5 What's the proper place for the libraries and headers?