glIsEnabled(GL_TEXTURE_3D) was wrong
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@@ -1,4 +1,4 @@
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/* $Id: enable.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
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/* $Id: enable.c,v 1.2 1999/08/19 13:24:27 brianp Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -603,7 +603,7 @@ GLboolean gl_IsEnabled( GLcontext* ctx, GLenum cap )
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case GL_TEXTURE_3D:
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case GL_TEXTURE_3D:
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{
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{
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const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
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return (texUnit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE;
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return (texUnit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE;
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}
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}
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_GEN_Q:
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{
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{
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