Clean-up and re-org of the main GLSL object types.
Use the gl_shader struct as it should be. Renamed gl_linked_program to gl_shader_program. Store both shaders and programs in the same hash table and use the Type field to distinguish them.
This commit is contained in:
@@ -706,7 +706,6 @@ alloc_shared_state( GLcontext *ctx )
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#if FEATURE_ARB_shader_objects
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ss->ShaderObjects = _mesa_NewHashTable();
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ss->ProgramObjects = _mesa_NewHashTable();
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#endif
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ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
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@@ -785,8 +784,6 @@ alloc_shared_state( GLcontext *ctx )
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#if FEATURE_ARB_shader_objects
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if (ss->ShaderObjects)
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_mesa_DeleteHashTable (ss->ShaderObjects);
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if (ss->ProgramObjects)
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_mesa_DeleteHashTable (ss->ProgramObjects);
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#endif
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#if FEATURE_EXT_framebuffer_object
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@@ -44,6 +44,12 @@
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#include "bitset.h"
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/**
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* Special, internal token
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*/
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#define GL_SHADER_PROGRAM 0x9999
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/**
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* Color channel data type.
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*/
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@@ -2044,13 +2050,13 @@ struct gl_query_state
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/**
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* A GLSL shader object
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* A collection of one or more gl_programs...
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*/
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struct gl_shader
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{
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GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER */
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GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
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GLuint Name; /**< AKA the handle */
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GLchar *Source; /**< Source code string */
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GLint RefCount;
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const GLchar *Source; /**< Source code string */
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GLboolean CompileStatus;
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GLboolean DeletePending;
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GLuint NumPrograms; /**< size of Programs[] array */
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@@ -2061,15 +2067,14 @@ struct gl_shader
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/**
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* This corresponds to a GLSL "program" and is basically a linked collection
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* of "shaders" (which are Mesa gl_programs).
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* Yes, the terminology is a bit confusing.
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* of "shaders".
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*/
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struct gl_linked_program
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struct gl_shader_program
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{
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GLenum Type;
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GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
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GLuint Name; /**< aka handle or ID */
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GLuint NumShaders; /**< total number of shaders in this program */
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struct gl_program **Shaders; /**< List of the shaders */
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struct gl_shader **Shaders; /**< List of the shaders */
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struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
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struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
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struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
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@@ -2089,7 +2094,7 @@ struct gl_shader_state
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{
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GLboolean _VertexShaderPresent;
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GLboolean _FragmentShaderPresent;
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struct gl_linked_program *CurrentProgram;
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struct gl_shader_program *CurrentProgram;
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};
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@@ -2150,8 +2155,8 @@ struct gl_shared_state
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#endif
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#if FEATURE_ARB_shader_objects
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/** Table of both gl_shader and gl_shader_program objects */
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struct _mesa_HashTable *ShaderObjects;
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struct _mesa_HashTable *ProgramObjects;
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#endif
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#if FEATURE_EXT_framebuffer_object
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@@ -949,8 +949,7 @@ update_arrays( GLcontext *ctx )
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static void
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update_program(GLcontext *ctx)
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{
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const struct gl_linked_program *linked = ctx->Shader.CurrentProgram;
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const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
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/* These _Enabled flags indicate if the program is enabled AND valid. */
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ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
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@@ -973,10 +972,10 @@ update_program(GLcontext *ctx)
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ctx->FragmentProgram._Current = NULL;
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if (linked && linked->LinkStatus) {
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if (shProg && shProg->LinkStatus) {
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/* Use shader programs */
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ctx->VertexProgram._Current = linked->VertexProgram;
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ctx->FragmentProgram._Current = linked->FragmentProgram;
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ctx->VertexProgram._Current = shProg->VertexProgram;
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ctx->FragmentProgram._Current = shProg->FragmentProgram;
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}
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else {
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if (ctx->VertexProgram._Enabled) {
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@@ -78,39 +78,39 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
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void
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_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
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{
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struct gl_linked_program *linked
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= _mesa_lookup_linked_program(ctx, program);
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struct gl_program *prog = _mesa_lookup_shader(ctx, shader);
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const GLuint n = linked->NumShaders;
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
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const GLuint n = shProg->NumShaders;
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GLuint i;
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if (!linked || !prog) {
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if (!shProg || !sh) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glAttachShader(bad program or shader name)");
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return;
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}
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for (i = 0; i < n; i++) {
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if (linked->Shaders[i] == prog) {
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if (shProg->Shaders[i] == sh) {
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/* already attached */
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return;
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}
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}
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/* grow list */
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linked->Shaders = (struct gl_program **)
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_mesa_realloc(linked->Shaders,
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n * sizeof(struct gl_program *),
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(n + 1) * sizeof(struct gl_program *));
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if (!linked->Shaders) {
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shProg->Shaders = (struct gl_shader **)
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_mesa_realloc(shProg->Shaders,
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n * sizeof(struct gl_shader *),
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(n + 1) * sizeof(struct gl_shader *));
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if (!shProg->Shaders) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
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return;
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}
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/* append */
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linked->Shaders[n] = prog;
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prog->RefCount++;
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linked->NumShaders++;
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shProg->Shaders[n] = sh;
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sh->RefCount++;
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shProg->NumShaders++;
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}
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@@ -118,10 +118,10 @@ void
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_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
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const GLchar *name)
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{
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struct gl_linked_program *linked
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= _mesa_lookup_linked_program(ctx, program);
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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if (!linked) {
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocation(program)");
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return;
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}
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@@ -141,26 +141,22 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
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GLuint
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_mesa_create_shader(GLcontext *ctx, GLenum type)
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{
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struct gl_program *newProg;
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struct gl_shader *sh;
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GLuint name;
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name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
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switch (type) {
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case GL_FRAGMENT_SHADER_ARB:
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/* alloc new gl_fragment_program */
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newProg = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, name);
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break;
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case GL_VERTEX_SHADER_ARB:
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/* alloc new gl_vertex_program */
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newProg = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, name);
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case GL_FRAGMENT_SHADER:
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case GL_VERTEX_SHADER:
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sh = _mesa_new_shader(ctx, name, type);
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break;
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
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return 0;
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}
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_mesa_HashInsert(ctx->Shared->ShaderObjects, name, newProg);
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_mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
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return name;
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}
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@@ -170,12 +166,12 @@ GLuint
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_mesa_create_program(GLcontext *ctx)
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{
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GLuint name;
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struct gl_linked_program *linked;
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struct gl_shader_program *shProg;
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name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ProgramObjects, 1);
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linked = _mesa_new_linked_program(ctx, name);
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name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
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shProg = _mesa_new_shader_program(ctx, name);
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_mesa_HashInsert(ctx->Shared->ProgramObjects, name, linked);
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_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
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return name;
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}
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@@ -184,17 +180,17 @@ _mesa_create_program(GLcontext *ctx)
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void
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_mesa_delete_program2(GLcontext *ctx, GLuint name)
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{
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struct gl_linked_program *linked;
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struct gl_shader_program *shProg;
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linked = _mesa_lookup_linked_program(ctx, name);
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if (!linked) {
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shProg = _mesa_lookup_shader_program(ctx, name);
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)");
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return;
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}
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/* XXX refcounting! */
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_mesa_HashRemove(ctx->Shared->ProgramObjects, name);
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_mesa_delete_linked_program(ctx, linked);
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_mesa_HashRemove(ctx->Shared->ShaderObjects, name);
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_mesa_delete_shader_program(ctx, shProg);
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}
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@@ -212,38 +208,38 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
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void
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_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
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{
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struct gl_linked_program *linked
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= _mesa_lookup_linked_program(ctx, program);
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const GLuint n = linked->NumShaders;
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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const GLuint n = shProg->NumShaders;
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GLuint i, j;
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if (!linked) {
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glDetachShader(bad program or shader name)");
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return;
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}
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for (i = 0; i < n; i++) {
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if (linked->Shaders[i]->Id == shader) {
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struct gl_program **newList;
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if (shProg->Shaders[i]->Name == shader) {
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struct gl_shader **newList;
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/* found it */
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/* alloc new, smaller array */
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newList = (struct gl_program **)
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_mesa_malloc((n - 1) * sizeof(struct gl_program *));
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newList = (struct gl_shader **)
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_mesa_malloc((n - 1) * sizeof(struct gl_shader *));
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if (!newList) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
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return;
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}
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for (j = 0; j < i; j++) {
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newList[j] = linked->Shaders[j];
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newList[j] = shProg->Shaders[j];
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}
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while (++i < n)
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newList[j++] = linked->Shaders[i];
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_mesa_free(linked->Shaders);
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newList[j++] = shProg->Shaders[i];
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_mesa_free(shProg->Shaders);
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/* XXX refcounting! */
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linked->Shaders = newList;
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shProg->Shaders = newList;
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return;
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}
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}
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@@ -262,23 +258,23 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
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static const GLenum vec_types[] = {
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GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
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};
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struct gl_linked_program *linked
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= _mesa_lookup_linked_program(ctx, program);
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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GLint sz;
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if (!linked) {
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
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return;
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}
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if (!linked->Attributes || index >= linked->Attributes->NumParameters) {
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if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
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return;
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}
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copy_string(nameOut, maxLength, length,
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linked->Attributes->Parameters[index].Name);
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sz = linked->Attributes->Parameters[index].Size;
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shProg->Attributes->Parameters[index].Name);
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sz = shProg->Attributes->Parameters[index].Size;
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if (size)
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*size = sz;
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if (type)
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@@ -297,23 +293,23 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
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static const GLenum vec_types[] = {
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GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
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};
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struct gl_linked_program *linked
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= _mesa_lookup_linked_program(ctx, program);
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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GLint sz;
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if (!linked) {
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
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return;
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}
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if (!linked->Uniforms || index >= linked->Uniforms->NumParameters) {
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if (!shProg->Uniforms || index >= shProg->Uniforms->NumParameters) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
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return;
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}
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copy_string(nameOut, maxLength, length,
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linked->Uniforms->Parameters[index].Name);
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sz = linked->Uniforms->Parameters[index].Size;
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shProg->Uniforms->Parameters[index].Name);
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sz = shProg->Uniforms->Parameters[index].Size;
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if (size)
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*size = sz;
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if (type)
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@@ -328,12 +324,12 @@ void
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_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
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GLsizei *count, GLuint *obj)
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{
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struct gl_linked_program *linked
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= _mesa_lookup_linked_program(ctx, program);
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if (linked) {
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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if (shProg) {
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GLuint i;
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for (i = 0; i < maxCount && i < linked->NumShaders; i++) {
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obj[i] = linked->Shaders[i]->Id;
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for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
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obj[i] = shProg->Shaders[i]->Name;
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}
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if (count)
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*count = i;
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@@ -348,15 +344,15 @@ GLint
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_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
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const GLchar *name)
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{
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struct gl_linked_program *linked
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= _mesa_lookup_linked_program(ctx, program);
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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if (!linked) {
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttribLocation");
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return -1;
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}
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if (!linked->LinkStatus) {
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if (!shProg->LinkStatus) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glGetAttribLocation(program not linked)");
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return -1;
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@@ -365,10 +361,10 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
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if (!name)
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return -1;
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if (linked->Attributes) {
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if (shProg->Attributes) {
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GLuint i;
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for (i = 0; i < linked->Attributes->NumParameters; i++) {
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if (!strcmp(linked->Attributes->Parameters[i].Name, name)) {
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for (i = 0; i < shProg->Attributes->NumParameters; i++) {
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if (!strcmp(shProg->Attributes->Parameters[i].Name, name)) {
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return i;
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}
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}
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@@ -405,41 +401,41 @@ void
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_mesa_get_programiv(GLcontext *ctx, GLuint program,
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GLenum pname, GLint *params)
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{
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struct gl_linked_program *linked
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= _mesa_lookup_linked_program(ctx, program);
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struct gl_shader_program *shProg
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= _mesa_lookup_shader_program(ctx, program);
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if (!linked) {
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if (!shProg) {
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_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
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return;
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}
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switch (pname) {
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case GL_DELETE_STATUS:
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*params = linked->DeletePending;
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*params = shProg->DeletePending;
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break;
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case GL_LINK_STATUS:
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*params = linked->LinkStatus;
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*params = shProg->LinkStatus;
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break;
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case GL_VALIDATE_STATUS:
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*params = linked->Validated;
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*params = shProg->Validated;
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break;
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case GL_INFO_LOG_LENGTH:
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*params = linked->InfoLog ? strlen(linked->InfoLog) : 0;
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*params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0;
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break;
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case GL_ATTACHED_SHADERS:
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*params = linked->NumShaders;
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*params = shProg->NumShaders;
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break;
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case GL_ACTIVE_ATTRIBUTES:
|
||||
*params = linked->Uniforms ? linked->Uniforms->NumParameters : 0;
|
||||
*params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
|
||||
break;
|
||||
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
|
||||
*params = _mesa_parameter_longest_name(linked->Attributes);
|
||||
*params = _mesa_parameter_longest_name(shProg->Attributes);
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORMS:
|
||||
*params = linked->Uniforms ? linked->Uniforms->NumParameters : 0;
|
||||
*params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
|
||||
break;
|
||||
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
|
||||
*params = _mesa_parameter_longest_name(linked->Uniforms);
|
||||
*params = _mesa_parameter_longest_name(shProg->Uniforms);
|
||||
break;
|
||||
default:
|
||||
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
|
||||
@@ -451,16 +447,13 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
|
||||
void
|
||||
_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
|
||||
{
|
||||
#if 0
|
||||
struct gl_program *shader = _mesa_lookup_shader(ctx, name);
|
||||
struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
|
||||
|
||||
if (!shader) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
|
||||
return;
|
||||
}
|
||||
#else
|
||||
struct gl_shader *shader;
|
||||
#endif
|
||||
|
||||
switch (pname) {
|
||||
case GL_SHADER_TYPE:
|
||||
*params = shader->Type;
|
||||
@@ -488,14 +481,13 @@ void
|
||||
_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
|
||||
GLsizei *length, GLchar *infoLog)
|
||||
{
|
||||
struct gl_linked_program *linked
|
||||
= _mesa_lookup_linked_program(ctx, program);
|
||||
if (!linked) {
|
||||
struct gl_shader_program *shProg
|
||||
= _mesa_lookup_shader_program(ctx, program);
|
||||
if (!shProg) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
|
||||
return;
|
||||
}
|
||||
/* XXX also test length, infoLog params for NULL? */
|
||||
copy_string(linked->InfoLog, bufSize, length, infoLog);
|
||||
copy_string(infoLog, bufSize, length, shProg->InfoLog);
|
||||
}
|
||||
|
||||
|
||||
@@ -503,14 +495,12 @@ void
|
||||
_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
|
||||
GLsizei *length, GLchar *infoLog)
|
||||
{
|
||||
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
|
||||
if (!shProg) {
|
||||
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
|
||||
if (!sh) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
|
||||
return;
|
||||
}
|
||||
/*
|
||||
copy_string(shProg->InfoLog, bufSize, length, infoLog);
|
||||
*/
|
||||
copy_string(infoLog, bufSize, length, sh->InfoLog);
|
||||
}
|
||||
|
||||
|
||||
@@ -521,12 +511,12 @@ void
|
||||
_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
|
||||
GLsizei *length, GLchar *sourceOut)
|
||||
{
|
||||
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
|
||||
if (!shProg) {
|
||||
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
|
||||
if (!sh) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)");
|
||||
return;
|
||||
}
|
||||
copy_string((GLchar *) shProg->String, maxLength, length, sourceOut);
|
||||
copy_string(sourceOut, maxLength, length, sh->Source);
|
||||
}
|
||||
|
||||
|
||||
@@ -537,13 +527,13 @@ void
|
||||
_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
|
||||
GLfloat *params)
|
||||
{
|
||||
struct gl_linked_program *linked
|
||||
= _mesa_lookup_linked_program(ctx, program);
|
||||
if (linked) {
|
||||
struct gl_shader_program *shProg
|
||||
= _mesa_lookup_shader_program(ctx, program);
|
||||
if (shProg) {
|
||||
GLuint i;
|
||||
if (location >= 0 && location < linked->Uniforms->NumParameters) {
|
||||
for (i = 0; i < linked->Uniforms->Parameters[location].Size; i++) {
|
||||
params[i] = linked->Uniforms->ParameterValues[location][i];
|
||||
if (location >= 0 && location < shProg->Uniforms->NumParameters) {
|
||||
for (i = 0; i < shProg->Uniforms->Parameters[location].Size; i++) {
|
||||
params[i] = shProg->Uniforms->ParameterValues[location][i];
|
||||
}
|
||||
}
|
||||
else {
|
||||
@@ -563,11 +553,11 @@ GLint
|
||||
_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
|
||||
{
|
||||
if (ctx->Shader.CurrentProgram) {
|
||||
const struct gl_linked_program *linked = ctx->Shader.CurrentProgram;
|
||||
const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
|
||||
GLuint loc;
|
||||
for (loc = 0; loc < linked->Uniforms->NumParameters; loc++) {
|
||||
for (loc = 0; loc < shProg->Uniforms->NumParameters; loc++) {
|
||||
const struct gl_program_parameter *u
|
||||
= linked->Uniforms->Parameters + loc;
|
||||
= shProg->Uniforms->Parameters + loc;
|
||||
if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) {
|
||||
return loc;
|
||||
}
|
||||
@@ -581,15 +571,15 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
|
||||
GLboolean
|
||||
_mesa_is_program(GLcontext *ctx, GLuint name)
|
||||
{
|
||||
struct gl_linked_program *linked = _mesa_lookup_linked_program(ctx, name);
|
||||
return linked ? GL_TRUE : GL_FALSE;
|
||||
struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
|
||||
return shProg ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
GLboolean
|
||||
_mesa_is_shader(GLcontext *ctx, GLuint name)
|
||||
{
|
||||
struct gl_program *shader = _mesa_lookup_shader(ctx, name);
|
||||
struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
|
||||
return shader ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
|
||||
@@ -601,17 +591,17 @@ _mesa_is_shader(GLcontext *ctx, GLuint name)
|
||||
void
|
||||
_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
|
||||
{
|
||||
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
|
||||
if (!shProg) {
|
||||
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
|
||||
if (!sh) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)");
|
||||
return;
|
||||
}
|
||||
|
||||
/* free old shader source string and install new one */
|
||||
if (shProg->String) {
|
||||
_mesa_free(shProg->String);
|
||||
if (sh->Source) {
|
||||
_mesa_free((void *) sh->Source);
|
||||
}
|
||||
shProg->String = (GLubyte *) source;
|
||||
sh->Source = source;
|
||||
}
|
||||
|
||||
|
||||
@@ -621,12 +611,12 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
|
||||
void
|
||||
_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
|
||||
{
|
||||
struct gl_program *prog = _mesa_lookup_shader(ctx, shaderObj);
|
||||
struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
|
||||
slang_info_log info_log;
|
||||
slang_code_object obj;
|
||||
slang_unit_type type;
|
||||
|
||||
if (!prog) {
|
||||
if (!sh) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
|
||||
return;
|
||||
}
|
||||
@@ -634,24 +624,20 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
|
||||
slang_info_log_construct(&info_log);
|
||||
_slang_code_object_ctr(&obj);
|
||||
|
||||
if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
|
||||
if (sh->Type == GL_VERTEX_SHADER) {
|
||||
type = slang_unit_vertex_shader;
|
||||
}
|
||||
else {
|
||||
assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
|
||||
assert(sh->Type == GL_FRAGMENT_SHADER);
|
||||
type = slang_unit_fragment_shader;
|
||||
}
|
||||
|
||||
if (_slang_compile((const char*) prog->String, &obj,
|
||||
type, &info_log, prog)) {
|
||||
/*
|
||||
prog->CompileStatus = GL_TRUE;
|
||||
*/
|
||||
if (_slang_compile(sh->Source, &obj, type, &info_log, sh)) {
|
||||
sh->CompileStatus = GL_TRUE;
|
||||
}
|
||||
else {
|
||||
/*
|
||||
prog->CompileStatus = GL_FALSE;
|
||||
*/
|
||||
sh->CompileStatus = GL_FALSE;
|
||||
/* XXX temporary */
|
||||
_mesa_problem(ctx, "Program did not compile!");
|
||||
}
|
||||
}
|
||||
@@ -663,15 +649,15 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
|
||||
void
|
||||
_mesa_link_program(GLcontext *ctx, GLuint program)
|
||||
{
|
||||
struct gl_linked_program *linked;
|
||||
struct gl_shader_program *shProg;
|
||||
|
||||
linked = _mesa_lookup_linked_program(ctx, program);
|
||||
if (!linked) {
|
||||
shProg = _mesa_lookup_shader_program(ctx, program);
|
||||
if (!shProg) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(program)");
|
||||
return;
|
||||
}
|
||||
|
||||
_slang_link2(ctx, program, linked);
|
||||
_slang_link2(ctx, program, shProg);
|
||||
}
|
||||
|
||||
|
||||
@@ -683,14 +669,14 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
|
||||
{
|
||||
/* XXXX need to handle reference counting here! */
|
||||
if (program) {
|
||||
struct gl_linked_program *linked;
|
||||
linked = _mesa_lookup_linked_program(ctx, program);
|
||||
if (!linked) {
|
||||
struct gl_shader_program *shProg;
|
||||
shProg = _mesa_lookup_shader_program(ctx, program);
|
||||
if (!shProg) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glUseProgramObjectARB(programObj)");
|
||||
return;
|
||||
}
|
||||
ctx->Shader.CurrentProgram = linked;
|
||||
ctx->Shader.CurrentProgram = shProg;
|
||||
}
|
||||
else {
|
||||
/* don't use a shader program */
|
||||
@@ -707,9 +693,9 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
|
||||
const GLvoid *values, GLenum type)
|
||||
{
|
||||
if (ctx->Shader.CurrentProgram) {
|
||||
struct gl_linked_program *linked = ctx->Shader.CurrentProgram;
|
||||
if (location >= 0 && location < linked->Uniforms->NumParameters) {
|
||||
GLfloat *v = linked->Uniforms->ParameterValues[location];
|
||||
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
|
||||
if (location >= 0 && location < shProg->Uniforms->NumParameters) {
|
||||
GLfloat *v = shProg->Uniforms->ParameterValues[location];
|
||||
const GLfloat *fValues = (const GLfloat *) values; /* XXX */
|
||||
GLint i;
|
||||
if (type == GL_FLOAT_VEC4)
|
||||
@@ -791,14 +777,14 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
|
||||
void
|
||||
_mesa_validate_program(GLcontext *ctx, GLuint program)
|
||||
{
|
||||
struct gl_linked_program *linked;
|
||||
linked = _mesa_lookup_linked_program(ctx, program);
|
||||
if (!linked) {
|
||||
struct gl_shader_program *shProg;
|
||||
shProg = _mesa_lookup_shader_program(ctx, program);
|
||||
if (!shProg) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION, "glValidateProgram(program)");
|
||||
return;
|
||||
}
|
||||
/* XXX temporary */
|
||||
linked->Validated = GL_TRUE;
|
||||
shProg->Validated = GL_TRUE;
|
||||
|
||||
/* From the GL spec:
|
||||
any two active samplers in the current program object are of
|
||||
@@ -821,78 +807,93 @@ _mesa_validate_program(GLcontext *ctx, GLuint program)
|
||||
|
||||
|
||||
/**
|
||||
* Create a new GLSL program object.
|
||||
* Allocate a new gl_shader_program object, initialize it.
|
||||
*/
|
||||
struct gl_linked_program *
|
||||
_mesa_new_linked_program(GLcontext *ctx, GLuint name)
|
||||
struct gl_shader_program *
|
||||
_mesa_new_shader_program(GLcontext *ctx, GLuint name)
|
||||
{
|
||||
struct gl_linked_program *linked;
|
||||
linked = CALLOC_STRUCT(gl_linked_program);
|
||||
if (linked) {
|
||||
linked->Name = name;
|
||||
struct gl_shader_program *shProg;
|
||||
shProg = CALLOC_STRUCT(gl_shader_program);
|
||||
if (shProg) {
|
||||
shProg->Type = GL_SHADER_PROGRAM;
|
||||
shProg->Name = name;
|
||||
}
|
||||
return linked;
|
||||
return shProg;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
_mesa_free_linked_program_data(GLcontext *ctx,
|
||||
struct gl_linked_program *linked)
|
||||
_mesa_free_shader_program_data(GLcontext *ctx,
|
||||
struct gl_shader_program *shProg)
|
||||
{
|
||||
if (linked->VertexProgram) {
|
||||
if (linked->VertexProgram->Base.Parameters == linked->Uniforms) {
|
||||
assert(shProg->Type == GL_SHADER_PROGRAM);
|
||||
|
||||
if (shProg->VertexProgram) {
|
||||
if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) {
|
||||
/* to prevent a double-free in the next call */
|
||||
linked->VertexProgram->Base.Parameters = NULL;
|
||||
shProg->VertexProgram->Base.Parameters = NULL;
|
||||
}
|
||||
_mesa_delete_program(ctx, &linked->VertexProgram->Base);
|
||||
linked->VertexProgram = NULL;
|
||||
_mesa_delete_program(ctx, &shProg->VertexProgram->Base);
|
||||
shProg->VertexProgram = NULL;
|
||||
}
|
||||
|
||||
if (linked->FragmentProgram) {
|
||||
if (linked->FragmentProgram->Base.Parameters == linked->Uniforms) {
|
||||
if (shProg->FragmentProgram) {
|
||||
if (shProg->FragmentProgram->Base.Parameters == shProg->Uniforms) {
|
||||
/* to prevent a double-free in the next call */
|
||||
linked->FragmentProgram->Base.Parameters = NULL;
|
||||
shProg->FragmentProgram->Base.Parameters = NULL;
|
||||
}
|
||||
_mesa_delete_program(ctx, &linked->FragmentProgram->Base);
|
||||
linked->FragmentProgram = NULL;
|
||||
_mesa_delete_program(ctx, &shProg->FragmentProgram->Base);
|
||||
shProg->FragmentProgram = NULL;
|
||||
}
|
||||
|
||||
|
||||
if (linked->Uniforms) {
|
||||
_mesa_free_parameter_list(linked->Uniforms);
|
||||
linked->Uniforms = NULL;
|
||||
if (shProg->Uniforms) {
|
||||
_mesa_free_parameter_list(shProg->Uniforms);
|
||||
shProg->Uniforms = NULL;
|
||||
}
|
||||
|
||||
if (linked->Varying) {
|
||||
_mesa_free_parameter_list(linked->Varying);
|
||||
linked->Varying = NULL;
|
||||
if (shProg->Varying) {
|
||||
_mesa_free_parameter_list(shProg->Varying);
|
||||
shProg->Varying = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked)
|
||||
_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
|
||||
{
|
||||
_mesa_free_linked_program_data(ctx, linked);
|
||||
_mesa_free(linked);
|
||||
_mesa_free_shader_program_data(ctx, shProg);
|
||||
_mesa_free(shProg);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Lookup a GLSL program object.
|
||||
*/
|
||||
struct gl_linked_program *
|
||||
_mesa_lookup_linked_program(GLcontext *ctx, GLuint name)
|
||||
struct gl_shader_program *
|
||||
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
|
||||
{
|
||||
if (name)
|
||||
return (struct gl_linked_program *)
|
||||
_mesa_HashLookup(ctx->Shared->ProgramObjects, name);
|
||||
else
|
||||
struct gl_shader_program *shProg;
|
||||
if (name) {
|
||||
shProg = (struct gl_shader_program *)
|
||||
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
|
||||
/* Note that both gl_shader and gl_shader_program objects are kept
|
||||
* in the same hash table. Check the object's type to be sure it's
|
||||
* what we're expecting.
|
||||
*/
|
||||
if (shProg && shProg->Type != GL_SHADER_PROGRAM) {
|
||||
return NULL;
|
||||
}
|
||||
return shProg;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Allocate a new gl_shader object, initialize it.
|
||||
*/
|
||||
struct gl_shader *
|
||||
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
|
||||
{
|
||||
@@ -900,8 +901,8 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
|
||||
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
|
||||
shader = CALLOC_STRUCT(gl_shader);
|
||||
if (shader) {
|
||||
shader->Name = name;
|
||||
shader->Type = type;
|
||||
shader->Name = name;
|
||||
}
|
||||
return shader;
|
||||
}
|
||||
@@ -910,13 +911,23 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
|
||||
/**
|
||||
* Lookup a GLSL shader object.
|
||||
*/
|
||||
struct gl_program *
|
||||
struct gl_shader *
|
||||
_mesa_lookup_shader(GLcontext *ctx, GLuint name)
|
||||
{
|
||||
if (name)
|
||||
return (struct gl_program *)
|
||||
if (name) {
|
||||
struct gl_shader *sh = (struct gl_shader *)
|
||||
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
|
||||
else
|
||||
/* Note that both gl_shader and gl_shader_program objects are kept
|
||||
* in the same hash table. Check the object's type to be sure it's
|
||||
* what we're expecting.
|
||||
*/
|
||||
if (sh && sh->Type == GL_SHADER_PROGRAM) {
|
||||
assert(sh->Type == GL_VERTEX_SHADER ||
|
||||
sh->Type == GL_FRAGMENT_SHADER);
|
||||
return NULL;
|
||||
}
|
||||
return sh;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@@ -38,24 +38,24 @@
|
||||
extern void
|
||||
_mesa_init_shader_state(GLcontext * ctx);
|
||||
|
||||
extern struct gl_linked_program *
|
||||
_mesa_new_linked_program(GLcontext *ctx, GLuint name);
|
||||
extern struct gl_shader_program *
|
||||
_mesa_new_shader_program(GLcontext *ctx, GLuint name);
|
||||
|
||||
extern void
|
||||
_mesa_free_linked_program_data(GLcontext *ctx,
|
||||
struct gl_linked_program *linked);
|
||||
_mesa_free_shader_program_data(GLcontext *ctx,
|
||||
struct gl_shader_program *shProg);
|
||||
|
||||
extern void
|
||||
_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked);
|
||||
_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
|
||||
|
||||
extern struct gl_linked_program *
|
||||
_mesa_lookup_linked_program(GLcontext *ctx, GLuint name);
|
||||
extern struct gl_shader_program *
|
||||
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
|
||||
|
||||
|
||||
extern struct gl_shader *
|
||||
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
|
||||
|
||||
extern struct gl_program *
|
||||
extern struct gl_shader *
|
||||
_mesa_lookup_shader(GLcontext *ctx, GLuint name);
|
||||
|
||||
|
||||
|
@@ -2223,6 +2223,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
static void
|
||||
slang_create_uniforms(const slang_export_data_table *exports,
|
||||
struct gl_program *program)
|
||||
@@ -2237,16 +2238,34 @@ slang_create_uniforms(const slang_export_data_table *exports,
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
GLboolean
|
||||
_slang_compile(const char *source, slang_code_object * object,
|
||||
slang_unit_type type, slang_info_log * infolog,
|
||||
struct gl_program *program)
|
||||
struct gl_shader *shader)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_program *program;
|
||||
GLboolean success;
|
||||
grammar id = 0;
|
||||
|
||||
/* XXX temporary hack */
|
||||
if (!shader->Programs) {
|
||||
GLenum progTarget;
|
||||
if (shader->Type == GL_VERTEX_SHADER)
|
||||
progTarget = GL_VERTEX_PROGRAM_ARB;
|
||||
else
|
||||
progTarget = GL_FRAGMENT_PROGRAM_ARB;
|
||||
shader->Programs
|
||||
= (struct gl_program **) malloc(sizeof(struct gl_program*));
|
||||
shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1);
|
||||
shader->NumPrograms = 1;
|
||||
}
|
||||
program = shader->Programs[0];
|
||||
assert(program);
|
||||
|
||||
_slang_code_object_dtr(object);
|
||||
_slang_code_object_ctr(object);
|
||||
|
||||
@@ -2265,7 +2284,7 @@ _slang_compile(const char *source, slang_code_object * object,
|
||||
#if NEW_SLANG
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
slang_create_uniforms(&object->expdata, program);
|
||||
slang_create_uniforms(&object->expdata, shader);
|
||||
_mesa_print_program(program);
|
||||
_mesa_print_program_parameters(ctx, program);
|
||||
}
|
||||
|
@@ -109,7 +109,7 @@ int slang_info_log_warning (slang_info_log *, const char *, ...);
|
||||
void slang_info_log_memory (slang_info_log *);
|
||||
|
||||
extern GLboolean
|
||||
_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_program *program);
|
||||
_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_shader *shader);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@@ -351,7 +351,7 @@ _slang_link (slang_program *, slang_code_object **, GLuint);
|
||||
|
||||
extern void
|
||||
_slang_link2(GLcontext *ctx, GLhandleARB h,
|
||||
struct gl_linked_program *linked);
|
||||
struct gl_shader_program *shProg);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@@ -43,7 +43,7 @@
|
||||
|
||||
|
||||
static GLboolean
|
||||
link_varying_vars(struct gl_linked_program *linked, struct gl_program *prog)
|
||||
link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
|
||||
{
|
||||
GLuint *map, i, firstVarying, newFile;
|
||||
GLbitfield varsWritten, varsRead;
|
||||
@@ -57,17 +57,17 @@ link_varying_vars(struct gl_linked_program *linked, struct gl_program *prog)
|
||||
const struct gl_program_parameter *var
|
||||
= prog->Varying->Parameters + i;
|
||||
|
||||
GLint j = _mesa_lookup_parameter_index(linked->Varying, -1, var->Name);
|
||||
GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name);
|
||||
if (j >= 0) {
|
||||
/* already in list, check size */
|
||||
if (var->Size != linked->Varying->Parameters[j].Size) {
|
||||
if (var->Size != shProg->Varying->Parameters[j].Size) {
|
||||
/* error */
|
||||
return GL_FALSE;
|
||||
}
|
||||
}
|
||||
else {
|
||||
/* not already in linked list */
|
||||
j = _mesa_add_varying(linked->Varying, var->Name, var->Size);
|
||||
j = _mesa_add_varying(shProg->Varying, var->Name, var->Size);
|
||||
}
|
||||
ASSERT(j >= 0);
|
||||
|
||||
@@ -143,7 +143,7 @@ is_uniform(enum register_file file)
|
||||
|
||||
|
||||
static GLboolean
|
||||
link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog)
|
||||
link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
|
||||
{
|
||||
GLuint *map, i;
|
||||
|
||||
@@ -161,12 +161,12 @@ link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog)
|
||||
assert(is_uniform(p->Type));
|
||||
|
||||
if (p->Name) {
|
||||
j = _mesa_lookup_parameter_index(linked->Uniforms, -1, p->Name);
|
||||
j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name);
|
||||
}
|
||||
else {
|
||||
GLuint swizzle;
|
||||
ASSERT(p->Type == PROGRAM_CONSTANT);
|
||||
if (_mesa_lookup_parameter_constant(linked->Uniforms, pVals,
|
||||
if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals,
|
||||
p->Size, &j, &swizzle)) {
|
||||
assert(j >= 0);
|
||||
}
|
||||
@@ -177,21 +177,21 @@ link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog)
|
||||
|
||||
if (j >= 0) {
|
||||
/* already in list, check size XXX check this */
|
||||
assert(p->Size == linked->Uniforms->Parameters[j].Size);
|
||||
assert(p->Size == shProg->Uniforms->Parameters[j].Size);
|
||||
}
|
||||
else {
|
||||
/* not already in linked list */
|
||||
switch (p->Type) {
|
||||
case PROGRAM_ENV_PARAM:
|
||||
j = _mesa_add_named_parameter(linked->Uniforms, p->Name, pVals);
|
||||
j = _mesa_add_named_parameter(shProg->Uniforms, p->Name, pVals);
|
||||
case PROGRAM_CONSTANT:
|
||||
j = _mesa_add_named_constant(linked->Uniforms, p->Name, pVals, p->Size);
|
||||
j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size);
|
||||
break;
|
||||
case PROGRAM_STATE_VAR:
|
||||
j = _mesa_add_state_reference(linked->Uniforms, (const GLint *) p->StateIndexes);
|
||||
j = _mesa_add_state_reference(shProg->Uniforms, (const GLint *) p->StateIndexes);
|
||||
break;
|
||||
case PROGRAM_UNIFORM:
|
||||
j = _mesa_add_uniform(linked->Uniforms, p->Name, p->Size);
|
||||
j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size);
|
||||
break;
|
||||
default:
|
||||
abort();
|
||||
@@ -287,41 +287,41 @@ slang_resolve_branches(struct gl_program *prog)
|
||||
void
|
||||
_slang_link2(GLcontext *ctx,
|
||||
GLhandleARB programObj,
|
||||
struct gl_linked_program *linked)
|
||||
struct gl_shader_program *shProg)
|
||||
{
|
||||
struct gl_vertex_program *vertProg;
|
||||
struct gl_fragment_program *fragProg;
|
||||
GLuint i;
|
||||
|
||||
_mesa_free_linked_program_data(ctx, linked);
|
||||
_mesa_free_shader_program_data(ctx, shProg);
|
||||
|
||||
linked->Uniforms = _mesa_new_parameter_list();
|
||||
linked->Varying = _mesa_new_parameter_list();
|
||||
shProg->Uniforms = _mesa_new_parameter_list();
|
||||
shProg->Varying = _mesa_new_parameter_list();
|
||||
|
||||
/**
|
||||
* Find attached vertex shader, fragment shader
|
||||
*/
|
||||
vertProg = NULL;
|
||||
fragProg = NULL;
|
||||
for (i = 0; i < linked->NumShaders; i++) {
|
||||
if (linked->Shaders[i]->Target == GL_VERTEX_PROGRAM_ARB)
|
||||
vertProg = (struct gl_vertex_program *) linked->Shaders[i];
|
||||
else if (linked->Shaders[i]->Target == GL_FRAGMENT_PROGRAM_ARB)
|
||||
fragProg = (struct gl_fragment_program *) linked->Shaders[i];
|
||||
for (i = 0; i < shProg->NumShaders; i++) {
|
||||
if (shProg->Shaders[i]->Type == GL_VERTEX_SHADER)
|
||||
vertProg = (struct gl_vertex_program *) shProg->Shaders[i]->Programs[0];
|
||||
else if (shProg->Shaders[i]->Type == GL_FRAGMENT_SHADER)
|
||||
fragProg = (struct gl_fragment_program *) shProg->Shaders[i]->Programs[0];
|
||||
else
|
||||
_mesa_problem(ctx, "unexpected shader target in slang_link2()");
|
||||
}
|
||||
if (!vertProg || !fragProg) {
|
||||
/* XXX is it legal to have one but not the other?? */
|
||||
/* XXX record error */
|
||||
linked->LinkStatus = GL_FALSE;
|
||||
shProg->LinkStatus = GL_FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!vertProg->Base.Varying || !fragProg->Base.Varying) {
|
||||
/* temporary */
|
||||
_mesa_problem(ctx, "vertex/fragment program lacks varying list!");
|
||||
linked->LinkStatus = GL_FALSE;
|
||||
shProg->LinkStatus = GL_FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -329,25 +329,25 @@ _slang_link2(GLcontext *ctx,
|
||||
* Make copies of the vertex/fragment programs now since we'll be
|
||||
* changing src/dst registers after merging the uniforms and varying vars.
|
||||
*/
|
||||
linked->VertexProgram = (struct gl_vertex_program *)
|
||||
shProg->VertexProgram = (struct gl_vertex_program *)
|
||||
_mesa_clone_program(ctx, &vertProg->Base);
|
||||
linked->FragmentProgram = (struct gl_fragment_program *)
|
||||
shProg->FragmentProgram = (struct gl_fragment_program *)
|
||||
_mesa_clone_program(ctx, &fragProg->Base);
|
||||
|
||||
link_varying_vars(linked, &linked->VertexProgram->Base);
|
||||
link_varying_vars(linked, &linked->FragmentProgram->Base);
|
||||
link_varying_vars(shProg, &shProg->VertexProgram->Base);
|
||||
link_varying_vars(shProg, &shProg->FragmentProgram->Base);
|
||||
|
||||
link_uniform_vars(linked, &linked->VertexProgram->Base);
|
||||
link_uniform_vars(linked, &linked->FragmentProgram->Base);
|
||||
link_uniform_vars(shProg, &shProg->VertexProgram->Base);
|
||||
link_uniform_vars(shProg, &shProg->FragmentProgram->Base);
|
||||
|
||||
/* The vertex and fragment programs share a common set of uniforms now */
|
||||
_mesa_free_parameter_list(linked->VertexProgram->Base.Parameters);
|
||||
_mesa_free_parameter_list(linked->FragmentProgram->Base.Parameters);
|
||||
linked->VertexProgram->Base.Parameters = linked->Uniforms;
|
||||
linked->FragmentProgram->Base.Parameters = linked->Uniforms;
|
||||
_mesa_free_parameter_list(shProg->VertexProgram->Base.Parameters);
|
||||
_mesa_free_parameter_list(shProg->FragmentProgram->Base.Parameters);
|
||||
shProg->VertexProgram->Base.Parameters = shProg->Uniforms;
|
||||
shProg->FragmentProgram->Base.Parameters = shProg->Uniforms;
|
||||
|
||||
slang_resolve_branches(&linked->VertexProgram->Base);
|
||||
slang_resolve_branches(&linked->FragmentProgram->Base);
|
||||
slang_resolve_branches(&shProg->VertexProgram->Base);
|
||||
slang_resolve_branches(&shProg->FragmentProgram->Base);
|
||||
|
||||
#if 1
|
||||
printf("************** original fragment program\n");
|
||||
@@ -356,8 +356,8 @@ _slang_link2(GLcontext *ctx,
|
||||
#endif
|
||||
#if 1
|
||||
printf("************** linked fragment prog\n");
|
||||
_mesa_print_program(&linked->FragmentProgram->Base);
|
||||
_mesa_print_program_parameters(ctx, &linked->FragmentProgram->Base);
|
||||
_mesa_print_program(&shProg->FragmentProgram->Base);
|
||||
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
|
||||
#endif
|
||||
#if 1
|
||||
printf("************** original vertex program\n");
|
||||
@@ -366,10 +366,10 @@ _slang_link2(GLcontext *ctx,
|
||||
#endif
|
||||
#if 1
|
||||
printf("************** linked vertex prog\n");
|
||||
_mesa_print_program(&linked->VertexProgram->Base);
|
||||
_mesa_print_program_parameters(ctx, &linked->VertexProgram->Base);
|
||||
_mesa_print_program(&shProg->VertexProgram->Base);
|
||||
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
|
||||
#endif
|
||||
|
||||
linked->LinkStatus = (linked->VertexProgram && linked->FragmentProgram);
|
||||
shProg->LinkStatus = (shProg->VertexProgram && shProg->FragmentProgram);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user