Clean-up and re-org of the main GLSL object types.

Use the gl_shader struct as it should be.
Renamed gl_linked_program to gl_shader_program.
Store both shaders and programs in the same hash table and use the Type field
to distinguish them.
This commit is contained in:
Brian
2006-12-19 18:46:56 -07:00
parent 0bf5dbe002
commit 65a18442e5
9 changed files with 288 additions and 257 deletions

View File

@@ -706,7 +706,6 @@ alloc_shared_state( GLcontext *ctx )
#if FEATURE_ARB_shader_objects
ss->ShaderObjects = _mesa_NewHashTable();
ss->ProgramObjects = _mesa_NewHashTable();
#endif
ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
@@ -785,8 +784,6 @@ alloc_shared_state( GLcontext *ctx )
#if FEATURE_ARB_shader_objects
if (ss->ShaderObjects)
_mesa_DeleteHashTable (ss->ShaderObjects);
if (ss->ProgramObjects)
_mesa_DeleteHashTable (ss->ProgramObjects);
#endif
#if FEATURE_EXT_framebuffer_object

View File

@@ -44,6 +44,12 @@
#include "bitset.h"
/**
* Special, internal token
*/
#define GL_SHADER_PROGRAM 0x9999
/**
* Color channel data type.
*/
@@ -2044,13 +2050,13 @@ struct gl_query_state
/**
* A GLSL shader object
* A collection of one or more gl_programs...
*/
struct gl_shader
{
GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER */
GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
GLuint Name; /**< AKA the handle */
GLchar *Source; /**< Source code string */
GLint RefCount;
const GLchar *Source; /**< Source code string */
GLboolean CompileStatus;
GLboolean DeletePending;
GLuint NumPrograms; /**< size of Programs[] array */
@@ -2061,15 +2067,14 @@ struct gl_shader
/**
* This corresponds to a GLSL "program" and is basically a linked collection
* of "shaders" (which are Mesa gl_programs).
* Yes, the terminology is a bit confusing.
* of "shaders".
*/
struct gl_linked_program
struct gl_shader_program
{
GLenum Type;
GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
GLuint Name; /**< aka handle or ID */
GLuint NumShaders; /**< total number of shaders in this program */
struct gl_program **Shaders; /**< List of the shaders */
struct gl_shader **Shaders; /**< List of the shaders */
struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
@@ -2089,7 +2094,7 @@ struct gl_shader_state
{
GLboolean _VertexShaderPresent;
GLboolean _FragmentShaderPresent;
struct gl_linked_program *CurrentProgram;
struct gl_shader_program *CurrentProgram;
};
@@ -2150,8 +2155,8 @@ struct gl_shared_state
#endif
#if FEATURE_ARB_shader_objects
/** Table of both gl_shader and gl_shader_program objects */
struct _mesa_HashTable *ShaderObjects;
struct _mesa_HashTable *ProgramObjects;
#endif
#if FEATURE_EXT_framebuffer_object

View File

@@ -949,8 +949,7 @@ update_arrays( GLcontext *ctx )
static void
update_program(GLcontext *ctx)
{
const struct gl_linked_program *linked = ctx->Shader.CurrentProgram;
const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
/* These _Enabled flags indicate if the program is enabled AND valid. */
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
@@ -973,10 +972,10 @@ update_program(GLcontext *ctx)
ctx->FragmentProgram._Current = NULL;
if (linked && linked->LinkStatus) {
if (shProg && shProg->LinkStatus) {
/* Use shader programs */
ctx->VertexProgram._Current = linked->VertexProgram;
ctx->FragmentProgram._Current = linked->FragmentProgram;
ctx->VertexProgram._Current = shProg->VertexProgram;
ctx->FragmentProgram._Current = shProg->FragmentProgram;
}
else {
if (ctx->VertexProgram._Enabled) {

View File

@@ -78,39 +78,39 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
void
_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
struct gl_program *prog = _mesa_lookup_shader(ctx, shader);
const GLuint n = linked->NumShaders;
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
const GLuint n = shProg->NumShaders;
GLuint i;
if (!linked || !prog) {
if (!shProg || !sh) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glAttachShader(bad program or shader name)");
return;
}
for (i = 0; i < n; i++) {
if (linked->Shaders[i] == prog) {
if (shProg->Shaders[i] == sh) {
/* already attached */
return;
}
}
/* grow list */
linked->Shaders = (struct gl_program **)
_mesa_realloc(linked->Shaders,
n * sizeof(struct gl_program *),
(n + 1) * sizeof(struct gl_program *));
if (!linked->Shaders) {
shProg->Shaders = (struct gl_shader **)
_mesa_realloc(shProg->Shaders,
n * sizeof(struct gl_shader *),
(n + 1) * sizeof(struct gl_shader *));
if (!shProg->Shaders) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
return;
}
/* append */
linked->Shaders[n] = prog;
prog->RefCount++;
linked->NumShaders++;
shProg->Shaders[n] = sh;
sh->RefCount++;
shProg->NumShaders++;
}
@@ -118,10 +118,10 @@ void
_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
const GLchar *name)
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
if (!linked) {
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocation(program)");
return;
}
@@ -141,26 +141,22 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
GLuint
_mesa_create_shader(GLcontext *ctx, GLenum type)
{
struct gl_program *newProg;
struct gl_shader *sh;
GLuint name;
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
switch (type) {
case GL_FRAGMENT_SHADER_ARB:
/* alloc new gl_fragment_program */
newProg = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, name);
break;
case GL_VERTEX_SHADER_ARB:
/* alloc new gl_vertex_program */
newProg = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, name);
case GL_FRAGMENT_SHADER:
case GL_VERTEX_SHADER:
sh = _mesa_new_shader(ctx, name, type);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
return 0;
}
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, newProg);
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
return name;
}
@@ -170,12 +166,12 @@ GLuint
_mesa_create_program(GLcontext *ctx)
{
GLuint name;
struct gl_linked_program *linked;
struct gl_shader_program *shProg;
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ProgramObjects, 1);
linked = _mesa_new_linked_program(ctx, name);
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
shProg = _mesa_new_shader_program(ctx, name);
_mesa_HashInsert(ctx->Shared->ProgramObjects, name, linked);
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
return name;
}
@@ -184,17 +180,17 @@ _mesa_create_program(GLcontext *ctx)
void
_mesa_delete_program2(GLcontext *ctx, GLuint name)
{
struct gl_linked_program *linked;
struct gl_shader_program *shProg;
linked = _mesa_lookup_linked_program(ctx, name);
if (!linked) {
shProg = _mesa_lookup_shader_program(ctx, name);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)");
return;
}
/* XXX refcounting! */
_mesa_HashRemove(ctx->Shared->ProgramObjects, name);
_mesa_delete_linked_program(ctx, linked);
_mesa_HashRemove(ctx->Shared->ShaderObjects, name);
_mesa_delete_shader_program(ctx, shProg);
}
@@ -212,38 +208,38 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
void
_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
const GLuint n = linked->NumShaders;
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
const GLuint n = shProg->NumShaders;
GLuint i, j;
if (!linked) {
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glDetachShader(bad program or shader name)");
return;
}
for (i = 0; i < n; i++) {
if (linked->Shaders[i]->Id == shader) {
struct gl_program **newList;
if (shProg->Shaders[i]->Name == shader) {
struct gl_shader **newList;
/* found it */
/* alloc new, smaller array */
newList = (struct gl_program **)
_mesa_malloc((n - 1) * sizeof(struct gl_program *));
newList = (struct gl_shader **)
_mesa_malloc((n - 1) * sizeof(struct gl_shader *));
if (!newList) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
return;
}
for (j = 0; j < i; j++) {
newList[j] = linked->Shaders[j];
newList[j] = shProg->Shaders[j];
}
while (++i < n)
newList[j++] = linked->Shaders[i];
_mesa_free(linked->Shaders);
newList[j++] = shProg->Shaders[i];
_mesa_free(shProg->Shaders);
/* XXX refcounting! */
linked->Shaders = newList;
shProg->Shaders = newList;
return;
}
}
@@ -262,23 +258,23 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
static const GLenum vec_types[] = {
GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
};
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
GLint sz;
if (!linked) {
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
return;
}
if (!linked->Attributes || index >= linked->Attributes->NumParameters) {
if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
return;
}
copy_string(nameOut, maxLength, length,
linked->Attributes->Parameters[index].Name);
sz = linked->Attributes->Parameters[index].Size;
shProg->Attributes->Parameters[index].Name);
sz = shProg->Attributes->Parameters[index].Size;
if (size)
*size = sz;
if (type)
@@ -297,23 +293,23 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
static const GLenum vec_types[] = {
GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
};
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
GLint sz;
if (!linked) {
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
return;
}
if (!linked->Uniforms || index >= linked->Uniforms->NumParameters) {
if (!shProg->Uniforms || index >= shProg->Uniforms->NumParameters) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
return;
}
copy_string(nameOut, maxLength, length,
linked->Uniforms->Parameters[index].Name);
sz = linked->Uniforms->Parameters[index].Size;
shProg->Uniforms->Parameters[index].Name);
sz = shProg->Uniforms->Parameters[index].Size;
if (size)
*size = sz;
if (type)
@@ -328,12 +324,12 @@ void
_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj)
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
if (linked) {
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
if (shProg) {
GLuint i;
for (i = 0; i < maxCount && i < linked->NumShaders; i++) {
obj[i] = linked->Shaders[i]->Id;
for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
obj[i] = shProg->Shaders[i]->Name;
}
if (count)
*count = i;
@@ -348,15 +344,15 @@ GLint
_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
const GLchar *name)
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
if (!linked) {
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttribLocation");
return -1;
}
if (!linked->LinkStatus) {
if (!shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetAttribLocation(program not linked)");
return -1;
@@ -365,10 +361,10 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
if (!name)
return -1;
if (linked->Attributes) {
if (shProg->Attributes) {
GLuint i;
for (i = 0; i < linked->Attributes->NumParameters; i++) {
if (!strcmp(linked->Attributes->Parameters[i].Name, name)) {
for (i = 0; i < shProg->Attributes->NumParameters; i++) {
if (!strcmp(shProg->Attributes->Parameters[i].Name, name)) {
return i;
}
}
@@ -405,41 +401,41 @@ void
_mesa_get_programiv(GLcontext *ctx, GLuint program,
GLenum pname, GLint *params)
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
if (!linked) {
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
return;
}
switch (pname) {
case GL_DELETE_STATUS:
*params = linked->DeletePending;
*params = shProg->DeletePending;
break;
case GL_LINK_STATUS:
*params = linked->LinkStatus;
*params = shProg->LinkStatus;
break;
case GL_VALIDATE_STATUS:
*params = linked->Validated;
*params = shProg->Validated;
break;
case GL_INFO_LOG_LENGTH:
*params = linked->InfoLog ? strlen(linked->InfoLog) : 0;
*params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0;
break;
case GL_ATTACHED_SHADERS:
*params = linked->NumShaders;
*params = shProg->NumShaders;
break;
case GL_ACTIVE_ATTRIBUTES:
*params = linked->Uniforms ? linked->Uniforms->NumParameters : 0;
*params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
break;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = _mesa_parameter_longest_name(linked->Attributes);
*params = _mesa_parameter_longest_name(shProg->Attributes);
break;
case GL_ACTIVE_UNIFORMS:
*params = linked->Uniforms ? linked->Uniforms->NumParameters : 0;
*params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = _mesa_parameter_longest_name(linked->Uniforms);
*params = _mesa_parameter_longest_name(shProg->Uniforms);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
@@ -451,16 +447,13 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
void
_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
{
#if 0
struct gl_program *shader = _mesa_lookup_shader(ctx, name);
struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
if (!shader) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
return;
}
#else
struct gl_shader *shader;
#endif
switch (pname) {
case GL_SHADER_TYPE:
*params = shader->Type;
@@ -488,14 +481,13 @@ void
_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
if (!linked) {
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
return;
}
/* XXX also test length, infoLog params for NULL? */
copy_string(linked->InfoLog, bufSize, length, infoLog);
copy_string(infoLog, bufSize, length, shProg->InfoLog);
}
@@ -503,14 +495,12 @@ void
_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
if (!shProg) {
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
return;
}
/*
copy_string(shProg->InfoLog, bufSize, length, infoLog);
*/
copy_string(infoLog, bufSize, length, sh->InfoLog);
}
@@ -521,12 +511,12 @@ void
_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
GLsizei *length, GLchar *sourceOut)
{
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
if (!shProg) {
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)");
return;
}
copy_string((GLchar *) shProg->String, maxLength, length, sourceOut);
copy_string(sourceOut, maxLength, length, sh->Source);
}
@@ -537,13 +527,13 @@ void
_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
GLfloat *params)
{
struct gl_linked_program *linked
= _mesa_lookup_linked_program(ctx, program);
if (linked) {
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
if (shProg) {
GLuint i;
if (location >= 0 && location < linked->Uniforms->NumParameters) {
for (i = 0; i < linked->Uniforms->Parameters[location].Size; i++) {
params[i] = linked->Uniforms->ParameterValues[location][i];
if (location >= 0 && location < shProg->Uniforms->NumParameters) {
for (i = 0; i < shProg->Uniforms->Parameters[location].Size; i++) {
params[i] = shProg->Uniforms->ParameterValues[location][i];
}
}
else {
@@ -563,11 +553,11 @@ GLint
_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
{
if (ctx->Shader.CurrentProgram) {
const struct gl_linked_program *linked = ctx->Shader.CurrentProgram;
const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
GLuint loc;
for (loc = 0; loc < linked->Uniforms->NumParameters; loc++) {
for (loc = 0; loc < shProg->Uniforms->NumParameters; loc++) {
const struct gl_program_parameter *u
= linked->Uniforms->Parameters + loc;
= shProg->Uniforms->Parameters + loc;
if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) {
return loc;
}
@@ -581,15 +571,15 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
GLboolean
_mesa_is_program(GLcontext *ctx, GLuint name)
{
struct gl_linked_program *linked = _mesa_lookup_linked_program(ctx, name);
return linked ? GL_TRUE : GL_FALSE;
struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
return shProg ? GL_TRUE : GL_FALSE;
}
GLboolean
_mesa_is_shader(GLcontext *ctx, GLuint name)
{
struct gl_program *shader = _mesa_lookup_shader(ctx, name);
struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
return shader ? GL_TRUE : GL_FALSE;
}
@@ -601,17 +591,17 @@ _mesa_is_shader(GLcontext *ctx, GLuint name)
void
_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
{
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader);
if (!shProg) {
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)");
return;
}
/* free old shader source string and install new one */
if (shProg->String) {
_mesa_free(shProg->String);
if (sh->Source) {
_mesa_free((void *) sh->Source);
}
shProg->String = (GLubyte *) source;
sh->Source = source;
}
@@ -621,12 +611,12 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
void
_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
{
struct gl_program *prog = _mesa_lookup_shader(ctx, shaderObj);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
slang_info_log info_log;
slang_code_object obj;
slang_unit_type type;
if (!prog) {
if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
return;
}
@@ -634,24 +624,20 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
slang_info_log_construct(&info_log);
_slang_code_object_ctr(&obj);
if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
if (sh->Type == GL_VERTEX_SHADER) {
type = slang_unit_vertex_shader;
}
else {
assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB);
assert(sh->Type == GL_FRAGMENT_SHADER);
type = slang_unit_fragment_shader;
}
if (_slang_compile((const char*) prog->String, &obj,
type, &info_log, prog)) {
/*
prog->CompileStatus = GL_TRUE;
*/
if (_slang_compile(sh->Source, &obj, type, &info_log, sh)) {
sh->CompileStatus = GL_TRUE;
}
else {
/*
prog->CompileStatus = GL_FALSE;
*/
sh->CompileStatus = GL_FALSE;
/* XXX temporary */
_mesa_problem(ctx, "Program did not compile!");
}
}
@@ -663,15 +649,15 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
void
_mesa_link_program(GLcontext *ctx, GLuint program)
{
struct gl_linked_program *linked;
struct gl_shader_program *shProg;
linked = _mesa_lookup_linked_program(ctx, program);
if (!linked) {
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(program)");
return;
}
_slang_link2(ctx, program, linked);
_slang_link2(ctx, program, shProg);
}
@@ -683,14 +669,14 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
{
/* XXXX need to handle reference counting here! */
if (program) {
struct gl_linked_program *linked;
linked = _mesa_lookup_linked_program(ctx, program);
if (!linked) {
struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgramObjectARB(programObj)");
return;
}
ctx->Shader.CurrentProgram = linked;
ctx->Shader.CurrentProgram = shProg;
}
else {
/* don't use a shader program */
@@ -707,9 +693,9 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
const GLvoid *values, GLenum type)
{
if (ctx->Shader.CurrentProgram) {
struct gl_linked_program *linked = ctx->Shader.CurrentProgram;
if (location >= 0 && location < linked->Uniforms->NumParameters) {
GLfloat *v = linked->Uniforms->ParameterValues[location];
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
if (location >= 0 && location < shProg->Uniforms->NumParameters) {
GLfloat *v = shProg->Uniforms->ParameterValues[location];
const GLfloat *fValues = (const GLfloat *) values; /* XXX */
GLint i;
if (type == GL_FLOAT_VEC4)
@@ -791,14 +777,14 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
void
_mesa_validate_program(GLcontext *ctx, GLuint program)
{
struct gl_linked_program *linked;
linked = _mesa_lookup_linked_program(ctx, program);
if (!linked) {
struct gl_shader_program *shProg;
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glValidateProgram(program)");
return;
}
/* XXX temporary */
linked->Validated = GL_TRUE;
shProg->Validated = GL_TRUE;
/* From the GL spec:
any two active samplers in the current program object are of
@@ -821,78 +807,93 @@ _mesa_validate_program(GLcontext *ctx, GLuint program)
/**
* Create a new GLSL program object.
* Allocate a new gl_shader_program object, initialize it.
*/
struct gl_linked_program *
_mesa_new_linked_program(GLcontext *ctx, GLuint name)
struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name)
{
struct gl_linked_program *linked;
linked = CALLOC_STRUCT(gl_linked_program);
if (linked) {
linked->Name = name;
struct gl_shader_program *shProg;
shProg = CALLOC_STRUCT(gl_shader_program);
if (shProg) {
shProg->Type = GL_SHADER_PROGRAM;
shProg->Name = name;
}
return linked;
return shProg;
}
void
_mesa_free_linked_program_data(GLcontext *ctx,
struct gl_linked_program *linked)
_mesa_free_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg)
{
if (linked->VertexProgram) {
if (linked->VertexProgram->Base.Parameters == linked->Uniforms) {
assert(shProg->Type == GL_SHADER_PROGRAM);
if (shProg->VertexProgram) {
if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) {
/* to prevent a double-free in the next call */
linked->VertexProgram->Base.Parameters = NULL;
shProg->VertexProgram->Base.Parameters = NULL;
}
_mesa_delete_program(ctx, &linked->VertexProgram->Base);
linked->VertexProgram = NULL;
_mesa_delete_program(ctx, &shProg->VertexProgram->Base);
shProg->VertexProgram = NULL;
}
if (linked->FragmentProgram) {
if (linked->FragmentProgram->Base.Parameters == linked->Uniforms) {
if (shProg->FragmentProgram) {
if (shProg->FragmentProgram->Base.Parameters == shProg->Uniforms) {
/* to prevent a double-free in the next call */
linked->FragmentProgram->Base.Parameters = NULL;
shProg->FragmentProgram->Base.Parameters = NULL;
}
_mesa_delete_program(ctx, &linked->FragmentProgram->Base);
linked->FragmentProgram = NULL;
_mesa_delete_program(ctx, &shProg->FragmentProgram->Base);
shProg->FragmentProgram = NULL;
}
if (linked->Uniforms) {
_mesa_free_parameter_list(linked->Uniforms);
linked->Uniforms = NULL;
if (shProg->Uniforms) {
_mesa_free_parameter_list(shProg->Uniforms);
shProg->Uniforms = NULL;
}
if (linked->Varying) {
_mesa_free_parameter_list(linked->Varying);
linked->Varying = NULL;
if (shProg->Varying) {
_mesa_free_parameter_list(shProg->Varying);
shProg->Varying = NULL;
}
}
void
_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked)
_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
{
_mesa_free_linked_program_data(ctx, linked);
_mesa_free(linked);
_mesa_free_shader_program_data(ctx, shProg);
_mesa_free(shProg);
}
/**
* Lookup a GLSL program object.
*/
struct gl_linked_program *
_mesa_lookup_linked_program(GLcontext *ctx, GLuint name)
struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
{
if (name)
return (struct gl_linked_program *)
_mesa_HashLookup(ctx->Shared->ProgramObjects, name);
else
struct gl_shader_program *shProg;
if (name) {
shProg = (struct gl_shader_program *)
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
/* Note that both gl_shader and gl_shader_program objects are kept
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
*/
if (shProg && shProg->Type != GL_SHADER_PROGRAM) {
return NULL;
}
return shProg;
}
return NULL;
}
/**
* Allocate a new gl_shader object, initialize it.
*/
struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
{
@@ -900,8 +901,8 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
shader = CALLOC_STRUCT(gl_shader);
if (shader) {
shader->Name = name;
shader->Type = type;
shader->Name = name;
}
return shader;
}
@@ -910,13 +911,23 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
/**
* Lookup a GLSL shader object.
*/
struct gl_program *
struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name)
{
if (name)
return (struct gl_program *)
if (name) {
struct gl_shader *sh = (struct gl_shader *)
_mesa_HashLookup(ctx->Shared->ShaderObjects, name);
else
/* Note that both gl_shader and gl_shader_program objects are kept
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
*/
if (sh && sh->Type == GL_SHADER_PROGRAM) {
assert(sh->Type == GL_VERTEX_SHADER ||
sh->Type == GL_FRAGMENT_SHADER);
return NULL;
}
return sh;
}
return NULL;
}

View File

@@ -38,24 +38,24 @@
extern void
_mesa_init_shader_state(GLcontext * ctx);
extern struct gl_linked_program *
_mesa_new_linked_program(GLcontext *ctx, GLuint name);
extern struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name);
extern void
_mesa_free_linked_program_data(GLcontext *ctx,
struct gl_linked_program *linked);
_mesa_free_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg);
extern void
_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked);
_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
extern struct gl_linked_program *
_mesa_lookup_linked_program(GLcontext *ctx, GLuint name);
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
extern struct gl_program *
extern struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name);

View File

@@ -2223,6 +2223,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
}
#if 0
static void
slang_create_uniforms(const slang_export_data_table *exports,
struct gl_program *program)
@@ -2237,16 +2238,34 @@ slang_create_uniforms(const slang_export_data_table *exports,
}
}
}
#endif
GLboolean
_slang_compile(const char *source, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog,
struct gl_program *program)
struct gl_shader *shader)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_program *program;
GLboolean success;
grammar id = 0;
/* XXX temporary hack */
if (!shader->Programs) {
GLenum progTarget;
if (shader->Type == GL_VERTEX_SHADER)
progTarget = GL_VERTEX_PROGRAM_ARB;
else
progTarget = GL_FRAGMENT_PROGRAM_ARB;
shader->Programs
= (struct gl_program **) malloc(sizeof(struct gl_program*));
shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1);
shader->NumPrograms = 1;
}
program = shader->Programs[0];
assert(program);
_slang_code_object_dtr(object);
_slang_code_object_ctr(object);
@@ -2265,7 +2284,7 @@ _slang_compile(const char *source, slang_code_object * object,
#if NEW_SLANG
{
GET_CURRENT_CONTEXT(ctx);
slang_create_uniforms(&object->expdata, program);
slang_create_uniforms(&object->expdata, shader);
_mesa_print_program(program);
_mesa_print_program_parameters(ctx, program);
}

View File

@@ -109,7 +109,7 @@ int slang_info_log_warning (slang_info_log *, const char *, ...);
void slang_info_log_memory (slang_info_log *);
extern GLboolean
_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_program *program);
_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_shader *shader);
#ifdef __cplusplus
}

View File

@@ -351,7 +351,7 @@ _slang_link (slang_program *, slang_code_object **, GLuint);
extern void
_slang_link2(GLcontext *ctx, GLhandleARB h,
struct gl_linked_program *linked);
struct gl_shader_program *shProg);
#ifdef __cplusplus
}

View File

@@ -43,7 +43,7 @@
static GLboolean
link_varying_vars(struct gl_linked_program *linked, struct gl_program *prog)
link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i, firstVarying, newFile;
GLbitfield varsWritten, varsRead;
@@ -57,17 +57,17 @@ link_varying_vars(struct gl_linked_program *linked, struct gl_program *prog)
const struct gl_program_parameter *var
= prog->Varying->Parameters + i;
GLint j = _mesa_lookup_parameter_index(linked->Varying, -1, var->Name);
GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name);
if (j >= 0) {
/* already in list, check size */
if (var->Size != linked->Varying->Parameters[j].Size) {
if (var->Size != shProg->Varying->Parameters[j].Size) {
/* error */
return GL_FALSE;
}
}
else {
/* not already in linked list */
j = _mesa_add_varying(linked->Varying, var->Name, var->Size);
j = _mesa_add_varying(shProg->Varying, var->Name, var->Size);
}
ASSERT(j >= 0);
@@ -143,7 +143,7 @@ is_uniform(enum register_file file)
static GLboolean
link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog)
link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
{
GLuint *map, i;
@@ -161,12 +161,12 @@ link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog)
assert(is_uniform(p->Type));
if (p->Name) {
j = _mesa_lookup_parameter_index(linked->Uniforms, -1, p->Name);
j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name);
}
else {
GLuint swizzle;
ASSERT(p->Type == PROGRAM_CONSTANT);
if (_mesa_lookup_parameter_constant(linked->Uniforms, pVals,
if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals,
p->Size, &j, &swizzle)) {
assert(j >= 0);
}
@@ -177,21 +177,21 @@ link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog)
if (j >= 0) {
/* already in list, check size XXX check this */
assert(p->Size == linked->Uniforms->Parameters[j].Size);
assert(p->Size == shProg->Uniforms->Parameters[j].Size);
}
else {
/* not already in linked list */
switch (p->Type) {
case PROGRAM_ENV_PARAM:
j = _mesa_add_named_parameter(linked->Uniforms, p->Name, pVals);
j = _mesa_add_named_parameter(shProg->Uniforms, p->Name, pVals);
case PROGRAM_CONSTANT:
j = _mesa_add_named_constant(linked->Uniforms, p->Name, pVals, p->Size);
j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size);
break;
case PROGRAM_STATE_VAR:
j = _mesa_add_state_reference(linked->Uniforms, (const GLint *) p->StateIndexes);
j = _mesa_add_state_reference(shProg->Uniforms, (const GLint *) p->StateIndexes);
break;
case PROGRAM_UNIFORM:
j = _mesa_add_uniform(linked->Uniforms, p->Name, p->Size);
j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size);
break;
default:
abort();
@@ -287,41 +287,41 @@ slang_resolve_branches(struct gl_program *prog)
void
_slang_link2(GLcontext *ctx,
GLhandleARB programObj,
struct gl_linked_program *linked)
struct gl_shader_program *shProg)
{
struct gl_vertex_program *vertProg;
struct gl_fragment_program *fragProg;
GLuint i;
_mesa_free_linked_program_data(ctx, linked);
_mesa_free_shader_program_data(ctx, shProg);
linked->Uniforms = _mesa_new_parameter_list();
linked->Varying = _mesa_new_parameter_list();
shProg->Uniforms = _mesa_new_parameter_list();
shProg->Varying = _mesa_new_parameter_list();
/**
* Find attached vertex shader, fragment shader
*/
vertProg = NULL;
fragProg = NULL;
for (i = 0; i < linked->NumShaders; i++) {
if (linked->Shaders[i]->Target == GL_VERTEX_PROGRAM_ARB)
vertProg = (struct gl_vertex_program *) linked->Shaders[i];
else if (linked->Shaders[i]->Target == GL_FRAGMENT_PROGRAM_ARB)
fragProg = (struct gl_fragment_program *) linked->Shaders[i];
for (i = 0; i < shProg->NumShaders; i++) {
if (shProg->Shaders[i]->Type == GL_VERTEX_SHADER)
vertProg = (struct gl_vertex_program *) shProg->Shaders[i]->Programs[0];
else if (shProg->Shaders[i]->Type == GL_FRAGMENT_SHADER)
fragProg = (struct gl_fragment_program *) shProg->Shaders[i]->Programs[0];
else
_mesa_problem(ctx, "unexpected shader target in slang_link2()");
}
if (!vertProg || !fragProg) {
/* XXX is it legal to have one but not the other?? */
/* XXX record error */
linked->LinkStatus = GL_FALSE;
shProg->LinkStatus = GL_FALSE;
return;
}
if (!vertProg->Base.Varying || !fragProg->Base.Varying) {
/* temporary */
_mesa_problem(ctx, "vertex/fragment program lacks varying list!");
linked->LinkStatus = GL_FALSE;
shProg->LinkStatus = GL_FALSE;
return;
}
@@ -329,25 +329,25 @@ _slang_link2(GLcontext *ctx,
* Make copies of the vertex/fragment programs now since we'll be
* changing src/dst registers after merging the uniforms and varying vars.
*/
linked->VertexProgram = (struct gl_vertex_program *)
shProg->VertexProgram = (struct gl_vertex_program *)
_mesa_clone_program(ctx, &vertProg->Base);
linked->FragmentProgram = (struct gl_fragment_program *)
shProg->FragmentProgram = (struct gl_fragment_program *)
_mesa_clone_program(ctx, &fragProg->Base);
link_varying_vars(linked, &linked->VertexProgram->Base);
link_varying_vars(linked, &linked->FragmentProgram->Base);
link_varying_vars(shProg, &shProg->VertexProgram->Base);
link_varying_vars(shProg, &shProg->FragmentProgram->Base);
link_uniform_vars(linked, &linked->VertexProgram->Base);
link_uniform_vars(linked, &linked->FragmentProgram->Base);
link_uniform_vars(shProg, &shProg->VertexProgram->Base);
link_uniform_vars(shProg, &shProg->FragmentProgram->Base);
/* The vertex and fragment programs share a common set of uniforms now */
_mesa_free_parameter_list(linked->VertexProgram->Base.Parameters);
_mesa_free_parameter_list(linked->FragmentProgram->Base.Parameters);
linked->VertexProgram->Base.Parameters = linked->Uniforms;
linked->FragmentProgram->Base.Parameters = linked->Uniforms;
_mesa_free_parameter_list(shProg->VertexProgram->Base.Parameters);
_mesa_free_parameter_list(shProg->FragmentProgram->Base.Parameters);
shProg->VertexProgram->Base.Parameters = shProg->Uniforms;
shProg->FragmentProgram->Base.Parameters = shProg->Uniforms;
slang_resolve_branches(&linked->VertexProgram->Base);
slang_resolve_branches(&linked->FragmentProgram->Base);
slang_resolve_branches(&shProg->VertexProgram->Base);
slang_resolve_branches(&shProg->FragmentProgram->Base);
#if 1
printf("************** original fragment program\n");
@@ -356,8 +356,8 @@ _slang_link2(GLcontext *ctx,
#endif
#if 1
printf("************** linked fragment prog\n");
_mesa_print_program(&linked->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &linked->FragmentProgram->Base);
_mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
#endif
#if 1
printf("************** original vertex program\n");
@@ -366,10 +366,10 @@ _slang_link2(GLcontext *ctx,
#endif
#if 1
printf("************** linked vertex prog\n");
_mesa_print_program(&linked->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &linked->VertexProgram->Base);
_mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
#endif
linked->LinkStatus = (linked->VertexProgram && linked->FragmentProgram);
shProg->LinkStatus = (shProg->VertexProgram && shProg->FragmentProgram);
}