Clean-up and re-org of the main GLSL object types.

Use the gl_shader struct as it should be.
Renamed gl_linked_program to gl_shader_program.
Store both shaders and programs in the same hash table and use the Type field
to distinguish them.
This commit is contained in:
Brian
2006-12-19 18:46:56 -07:00
parent 0bf5dbe002
commit 65a18442e5
9 changed files with 288 additions and 257 deletions

View File

@@ -706,7 +706,6 @@ alloc_shared_state( GLcontext *ctx )
#if FEATURE_ARB_shader_objects #if FEATURE_ARB_shader_objects
ss->ShaderObjects = _mesa_NewHashTable(); ss->ShaderObjects = _mesa_NewHashTable();
ss->ProgramObjects = _mesa_NewHashTable();
#endif #endif
ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); ss->Default1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D);
@@ -785,8 +784,6 @@ alloc_shared_state( GLcontext *ctx )
#if FEATURE_ARB_shader_objects #if FEATURE_ARB_shader_objects
if (ss->ShaderObjects) if (ss->ShaderObjects)
_mesa_DeleteHashTable (ss->ShaderObjects); _mesa_DeleteHashTable (ss->ShaderObjects);
if (ss->ProgramObjects)
_mesa_DeleteHashTable (ss->ProgramObjects);
#endif #endif
#if FEATURE_EXT_framebuffer_object #if FEATURE_EXT_framebuffer_object

View File

@@ -44,6 +44,12 @@
#include "bitset.h" #include "bitset.h"
/**
* Special, internal token
*/
#define GL_SHADER_PROGRAM 0x9999
/** /**
* Color channel data type. * Color channel data type.
*/ */
@@ -2044,13 +2050,13 @@ struct gl_query_state
/** /**
* A GLSL shader object * A GLSL shader object
* A collection of one or more gl_programs...
*/ */
struct gl_shader struct gl_shader
{ {
GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER */ GLenum Type; /**< GL_FRAGMENT_SHADER || GL_VERTEX_SHADER (first field!) */
GLuint Name; /**< AKA the handle */ GLuint Name; /**< AKA the handle */
GLchar *Source; /**< Source code string */ GLint RefCount;
const GLchar *Source; /**< Source code string */
GLboolean CompileStatus; GLboolean CompileStatus;
GLboolean DeletePending; GLboolean DeletePending;
GLuint NumPrograms; /**< size of Programs[] array */ GLuint NumPrograms; /**< size of Programs[] array */
@@ -2061,15 +2067,14 @@ struct gl_shader
/** /**
* This corresponds to a GLSL "program" and is basically a linked collection * This corresponds to a GLSL "program" and is basically a linked collection
* of "shaders" (which are Mesa gl_programs). * of "shaders".
* Yes, the terminology is a bit confusing.
*/ */
struct gl_linked_program struct gl_shader_program
{ {
GLenum Type; GLenum Type; /**< Always GL_SHADER_PROGRAM (internal token) */
GLuint Name; /**< aka handle or ID */ GLuint Name; /**< aka handle or ID */
GLuint NumShaders; /**< total number of shaders in this program */ GLuint NumShaders; /**< total number of shaders in this program */
struct gl_program **Shaders; /**< List of the shaders */ struct gl_shader **Shaders; /**< List of the shaders */
struct gl_vertex_program *VertexProgram; /**< Linked vertex program */ struct gl_vertex_program *VertexProgram; /**< Linked vertex program */
struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */ struct gl_fragment_program *FragmentProgram; /**< Linked fragment prog */
struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */ struct gl_program_parameter_list *Uniforms; /**< Plus constants, etc */
@@ -2089,7 +2094,7 @@ struct gl_shader_state
{ {
GLboolean _VertexShaderPresent; GLboolean _VertexShaderPresent;
GLboolean _FragmentShaderPresent; GLboolean _FragmentShaderPresent;
struct gl_linked_program *CurrentProgram; struct gl_shader_program *CurrentProgram;
}; };
@@ -2150,8 +2155,8 @@ struct gl_shared_state
#endif #endif
#if FEATURE_ARB_shader_objects #if FEATURE_ARB_shader_objects
/** Table of both gl_shader and gl_shader_program objects */
struct _mesa_HashTable *ShaderObjects; struct _mesa_HashTable *ShaderObjects;
struct _mesa_HashTable *ProgramObjects;
#endif #endif
#if FEATURE_EXT_framebuffer_object #if FEATURE_EXT_framebuffer_object

View File

@@ -949,8 +949,7 @@ update_arrays( GLcontext *ctx )
static void static void
update_program(GLcontext *ctx) update_program(GLcontext *ctx)
{ {
const struct gl_linked_program *linked = ctx->Shader.CurrentProgram; const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
/* These _Enabled flags indicate if the program is enabled AND valid. */ /* These _Enabled flags indicate if the program is enabled AND valid. */
ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled ctx->VertexProgram._Enabled = ctx->VertexProgram.Enabled
@@ -973,10 +972,10 @@ update_program(GLcontext *ctx)
ctx->FragmentProgram._Current = NULL; ctx->FragmentProgram._Current = NULL;
if (linked && linked->LinkStatus) { if (shProg && shProg->LinkStatus) {
/* Use shader programs */ /* Use shader programs */
ctx->VertexProgram._Current = linked->VertexProgram; ctx->VertexProgram._Current = shProg->VertexProgram;
ctx->FragmentProgram._Current = linked->FragmentProgram; ctx->FragmentProgram._Current = shProg->FragmentProgram;
} }
else { else {
if (ctx->VertexProgram._Enabled) { if (ctx->VertexProgram._Enabled) {

View File

@@ -78,39 +78,39 @@ copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
void void
_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{ {
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
struct gl_program *prog = _mesa_lookup_shader(ctx, shader); struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
const GLuint n = linked->NumShaders; const GLuint n = shProg->NumShaders;
GLuint i; GLuint i;
if (!linked || !prog) { if (!shProg || !sh) {
_mesa_error(ctx, GL_INVALID_OPERATION, _mesa_error(ctx, GL_INVALID_OPERATION,
"glAttachShader(bad program or shader name)"); "glAttachShader(bad program or shader name)");
return; return;
} }
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
if (linked->Shaders[i] == prog) { if (shProg->Shaders[i] == sh) {
/* already attached */ /* already attached */
return; return;
} }
} }
/* grow list */ /* grow list */
linked->Shaders = (struct gl_program **) shProg->Shaders = (struct gl_shader **)
_mesa_realloc(linked->Shaders, _mesa_realloc(shProg->Shaders,
n * sizeof(struct gl_program *), n * sizeof(struct gl_shader *),
(n + 1) * sizeof(struct gl_program *)); (n + 1) * sizeof(struct gl_shader *));
if (!linked->Shaders) { if (!shProg->Shaders) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
return; return;
} }
/* append */ /* append */
linked->Shaders[n] = prog; shProg->Shaders[n] = sh;
prog->RefCount++; sh->RefCount++;
linked->NumShaders++; shProg->NumShaders++;
} }
@@ -118,10 +118,10 @@ void
_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index, _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
const GLchar *name) const GLchar *name)
{ {
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocation(program)"); _mesa_error(ctx, GL_INVALID_OPERATION, "glBindAttribLocation(program)");
return; return;
} }
@@ -141,26 +141,22 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
GLuint GLuint
_mesa_create_shader(GLcontext *ctx, GLenum type) _mesa_create_shader(GLcontext *ctx, GLenum type)
{ {
struct gl_program *newProg; struct gl_shader *sh;
GLuint name; GLuint name;
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1); name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
switch (type) { switch (type) {
case GL_FRAGMENT_SHADER_ARB: case GL_FRAGMENT_SHADER:
/* alloc new gl_fragment_program */ case GL_VERTEX_SHADER:
newProg = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, name); sh = _mesa_new_shader(ctx, name, type);
break;
case GL_VERTEX_SHADER_ARB:
/* alloc new gl_vertex_program */
newProg = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, name);
break; break;
default: default:
_mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)"); _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
return 0; return 0;
} }
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, newProg); _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
return name; return name;
} }
@@ -170,12 +166,12 @@ GLuint
_mesa_create_program(GLcontext *ctx) _mesa_create_program(GLcontext *ctx)
{ {
GLuint name; GLuint name;
struct gl_linked_program *linked; struct gl_shader_program *shProg;
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ProgramObjects, 1); name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
linked = _mesa_new_linked_program(ctx, name); shProg = _mesa_new_shader_program(ctx, name);
_mesa_HashInsert(ctx->Shared->ProgramObjects, name, linked); _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
return name; return name;
} }
@@ -184,17 +180,17 @@ _mesa_create_program(GLcontext *ctx)
void void
_mesa_delete_program2(GLcontext *ctx, GLuint name) _mesa_delete_program2(GLcontext *ctx, GLuint name)
{ {
struct gl_linked_program *linked; struct gl_shader_program *shProg;
linked = _mesa_lookup_linked_program(ctx, name); shProg = _mesa_lookup_shader_program(ctx, name);
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)"); _mesa_error(ctx, GL_INVALID_OPERATION, "glDeleteProgram(name)");
return; return;
} }
/* XXX refcounting! */ /* XXX refcounting! */
_mesa_HashRemove(ctx->Shared->ProgramObjects, name); _mesa_HashRemove(ctx->Shared->ShaderObjects, name);
_mesa_delete_linked_program(ctx, linked); _mesa_delete_shader_program(ctx, shProg);
} }
@@ -212,38 +208,38 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
void void
_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{ {
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
const GLuint n = linked->NumShaders; const GLuint n = shProg->NumShaders;
GLuint i, j; GLuint i, j;
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, _mesa_error(ctx, GL_INVALID_OPERATION,
"glDetachShader(bad program or shader name)"); "glDetachShader(bad program or shader name)");
return; return;
} }
for (i = 0; i < n; i++) { for (i = 0; i < n; i++) {
if (linked->Shaders[i]->Id == shader) { if (shProg->Shaders[i]->Name == shader) {
struct gl_program **newList; struct gl_shader **newList;
/* found it */ /* found it */
/* alloc new, smaller array */ /* alloc new, smaller array */
newList = (struct gl_program **) newList = (struct gl_shader **)
_mesa_malloc((n - 1) * sizeof(struct gl_program *)); _mesa_malloc((n - 1) * sizeof(struct gl_shader *));
if (!newList) { if (!newList) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader"); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
return; return;
} }
for (j = 0; j < i; j++) { for (j = 0; j < i; j++) {
newList[j] = linked->Shaders[j]; newList[j] = shProg->Shaders[j];
} }
while (++i < n) while (++i < n)
newList[j++] = linked->Shaders[i]; newList[j++] = shProg->Shaders[i];
_mesa_free(linked->Shaders); _mesa_free(shProg->Shaders);
/* XXX refcounting! */ /* XXX refcounting! */
linked->Shaders = newList; shProg->Shaders = newList;
return; return;
} }
} }
@@ -262,23 +258,23 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
static const GLenum vec_types[] = { static const GLenum vec_types[] = {
GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
}; };
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
GLint sz; GLint sz;
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform"); _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
return; return;
} }
if (!linked->Attributes || index >= linked->Attributes->NumParameters) { if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
return; return;
} }
copy_string(nameOut, maxLength, length, copy_string(nameOut, maxLength, length,
linked->Attributes->Parameters[index].Name); shProg->Attributes->Parameters[index].Name);
sz = linked->Attributes->Parameters[index].Size; sz = shProg->Attributes->Parameters[index].Size;
if (size) if (size)
*size = sz; *size = sz;
if (type) if (type)
@@ -297,23 +293,23 @@ _mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
static const GLenum vec_types[] = { static const GLenum vec_types[] = {
GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
}; };
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
GLint sz; GLint sz;
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform"); _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniform");
return; return;
} }
if (!linked->Uniforms || index >= linked->Uniforms->NumParameters) { if (!shProg->Uniforms || index >= shProg->Uniforms->NumParameters) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)"); _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
return; return;
} }
copy_string(nameOut, maxLength, length, copy_string(nameOut, maxLength, length,
linked->Uniforms->Parameters[index].Name); shProg->Uniforms->Parameters[index].Name);
sz = linked->Uniforms->Parameters[index].Size; sz = shProg->Uniforms->Parameters[index].Size;
if (size) if (size)
*size = sz; *size = sz;
if (type) if (type)
@@ -328,12 +324,12 @@ void
_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount, _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj) GLsizei *count, GLuint *obj)
{ {
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
if (linked) { if (shProg) {
GLuint i; GLuint i;
for (i = 0; i < maxCount && i < linked->NumShaders; i++) { for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
obj[i] = linked->Shaders[i]->Id; obj[i] = shProg->Shaders[i]->Name;
} }
if (count) if (count)
*count = i; *count = i;
@@ -348,15 +344,15 @@ GLint
_mesa_get_attrib_location(GLcontext *ctx, GLuint program, _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
const GLchar *name) const GLchar *name)
{ {
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttribLocation"); _mesa_error(ctx, GL_INVALID_OPERATION, "glGetAttribLocation");
return -1; return -1;
} }
if (!linked->LinkStatus) { if (!shProg->LinkStatus) {
_mesa_error(ctx, GL_INVALID_OPERATION, _mesa_error(ctx, GL_INVALID_OPERATION,
"glGetAttribLocation(program not linked)"); "glGetAttribLocation(program not linked)");
return -1; return -1;
@@ -365,10 +361,10 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
if (!name) if (!name)
return -1; return -1;
if (linked->Attributes) { if (shProg->Attributes) {
GLuint i; GLuint i;
for (i = 0; i < linked->Attributes->NumParameters; i++) { for (i = 0; i < shProg->Attributes->NumParameters; i++) {
if (!strcmp(linked->Attributes->Parameters[i].Name, name)) { if (!strcmp(shProg->Attributes->Parameters[i].Name, name)) {
return i; return i;
} }
} }
@@ -405,41 +401,41 @@ void
_mesa_get_programiv(GLcontext *ctx, GLuint program, _mesa_get_programiv(GLcontext *ctx, GLuint program,
GLenum pname, GLint *params) GLenum pname, GLint *params)
{ {
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)"); _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
return; return;
} }
switch (pname) { switch (pname) {
case GL_DELETE_STATUS: case GL_DELETE_STATUS:
*params = linked->DeletePending; *params = shProg->DeletePending;
break; break;
case GL_LINK_STATUS: case GL_LINK_STATUS:
*params = linked->LinkStatus; *params = shProg->LinkStatus;
break; break;
case GL_VALIDATE_STATUS: case GL_VALIDATE_STATUS:
*params = linked->Validated; *params = shProg->Validated;
break; break;
case GL_INFO_LOG_LENGTH: case GL_INFO_LOG_LENGTH:
*params = linked->InfoLog ? strlen(linked->InfoLog) : 0; *params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0;
break; break;
case GL_ATTACHED_SHADERS: case GL_ATTACHED_SHADERS:
*params = linked->NumShaders; *params = shProg->NumShaders;
break; break;
case GL_ACTIVE_ATTRIBUTES: case GL_ACTIVE_ATTRIBUTES:
*params = linked->Uniforms ? linked->Uniforms->NumParameters : 0; *params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
break; break;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = _mesa_parameter_longest_name(linked->Attributes); *params = _mesa_parameter_longest_name(shProg->Attributes);
break; break;
case GL_ACTIVE_UNIFORMS: case GL_ACTIVE_UNIFORMS:
*params = linked->Uniforms ? linked->Uniforms->NumParameters : 0; *params = shProg->Uniforms ? shProg->Uniforms->NumParameters : 0;
break; break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH: case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = _mesa_parameter_longest_name(linked->Uniforms); *params = _mesa_parameter_longest_name(shProg->Uniforms);
break; break;
default: default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)"); _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
@@ -451,16 +447,13 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
void void
_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
{ {
#if 0 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
struct gl_program *shader = _mesa_lookup_shader(ctx, name);
if (!shader) { if (!shader) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)"); _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
return; return;
} }
#else
struct gl_shader *shader;
#endif
switch (pname) { switch (pname) {
case GL_SHADER_TYPE: case GL_SHADER_TYPE:
*params = shader->Type; *params = shader->Type;
@@ -488,14 +481,13 @@ void
_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize, _mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog) GLsizei *length, GLchar *infoLog)
{ {
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)"); _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
return; return;
} }
/* XXX also test length, infoLog params for NULL? */ copy_string(infoLog, bufSize, length, shProg->InfoLog);
copy_string(linked->InfoLog, bufSize, length, infoLog);
} }
@@ -503,14 +495,12 @@ void
_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize, _mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog) GLsizei *length, GLchar *infoLog)
{ {
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader); struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!shProg) { if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)"); _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
return; return;
} }
/* copy_string(infoLog, bufSize, length, sh->InfoLog);
copy_string(shProg->InfoLog, bufSize, length, infoLog);
*/
} }
@@ -521,12 +511,12 @@ void
_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength, _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
GLsizei *length, GLchar *sourceOut) GLsizei *length, GLchar *sourceOut)
{ {
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader); struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!shProg) { if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)"); _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)");
return; return;
} }
copy_string((GLchar *) shProg->String, maxLength, length, sourceOut); copy_string(sourceOut, maxLength, length, sh->Source);
} }
@@ -537,13 +527,13 @@ void
_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location, _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
GLfloat *params) GLfloat *params)
{ {
struct gl_linked_program *linked struct gl_shader_program *shProg
= _mesa_lookup_linked_program(ctx, program); = _mesa_lookup_shader_program(ctx, program);
if (linked) { if (shProg) {
GLuint i; GLuint i;
if (location >= 0 && location < linked->Uniforms->NumParameters) { if (location >= 0 && location < shProg->Uniforms->NumParameters) {
for (i = 0; i < linked->Uniforms->Parameters[location].Size; i++) { for (i = 0; i < shProg->Uniforms->Parameters[location].Size; i++) {
params[i] = linked->Uniforms->ParameterValues[location][i]; params[i] = shProg->Uniforms->ParameterValues[location][i];
} }
} }
else { else {
@@ -563,11 +553,11 @@ GLint
_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name) _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
{ {
if (ctx->Shader.CurrentProgram) { if (ctx->Shader.CurrentProgram) {
const struct gl_linked_program *linked = ctx->Shader.CurrentProgram; const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
GLuint loc; GLuint loc;
for (loc = 0; loc < linked->Uniforms->NumParameters; loc++) { for (loc = 0; loc < shProg->Uniforms->NumParameters; loc++) {
const struct gl_program_parameter *u const struct gl_program_parameter *u
= linked->Uniforms->Parameters + loc; = shProg->Uniforms->Parameters + loc;
if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) { if (u->Type == PROGRAM_UNIFORM && !strcmp(u->Name, name)) {
return loc; return loc;
} }
@@ -581,15 +571,15 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
GLboolean GLboolean
_mesa_is_program(GLcontext *ctx, GLuint name) _mesa_is_program(GLcontext *ctx, GLuint name)
{ {
struct gl_linked_program *linked = _mesa_lookup_linked_program(ctx, name); struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
return linked ? GL_TRUE : GL_FALSE; return shProg ? GL_TRUE : GL_FALSE;
} }
GLboolean GLboolean
_mesa_is_shader(GLcontext *ctx, GLuint name) _mesa_is_shader(GLcontext *ctx, GLuint name)
{ {
struct gl_program *shader = _mesa_lookup_shader(ctx, name); struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
return shader ? GL_TRUE : GL_FALSE; return shader ? GL_TRUE : GL_FALSE;
} }
@@ -601,17 +591,17 @@ _mesa_is_shader(GLcontext *ctx, GLuint name)
void void
_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source) _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
{ {
struct gl_program *shProg = _mesa_lookup_shader(ctx, shader); struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!shProg) { if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)"); _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)");
return; return;
} }
/* free old shader source string and install new one */ /* free old shader source string and install new one */
if (shProg->String) { if (sh->Source) {
_mesa_free(shProg->String); _mesa_free((void *) sh->Source);
} }
shProg->String = (GLubyte *) source; sh->Source = source;
} }
@@ -621,12 +611,12 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
void void
_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj) _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
{ {
struct gl_program *prog = _mesa_lookup_shader(ctx, shaderObj); struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
slang_info_log info_log; slang_info_log info_log;
slang_code_object obj; slang_code_object obj;
slang_unit_type type; slang_unit_type type;
if (!prog) { if (!sh) {
_mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)"); _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
return; return;
} }
@@ -634,24 +624,20 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
slang_info_log_construct(&info_log); slang_info_log_construct(&info_log);
_slang_code_object_ctr(&obj); _slang_code_object_ctr(&obj);
if (prog->Target == GL_VERTEX_PROGRAM_ARB) { if (sh->Type == GL_VERTEX_SHADER) {
type = slang_unit_vertex_shader; type = slang_unit_vertex_shader;
} }
else { else {
assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB); assert(sh->Type == GL_FRAGMENT_SHADER);
type = slang_unit_fragment_shader; type = slang_unit_fragment_shader;
} }
if (_slang_compile((const char*) prog->String, &obj, if (_slang_compile(sh->Source, &obj, type, &info_log, sh)) {
type, &info_log, prog)) { sh->CompileStatus = GL_TRUE;
/*
prog->CompileStatus = GL_TRUE;
*/
} }
else { else {
/* sh->CompileStatus = GL_FALSE;
prog->CompileStatus = GL_FALSE; /* XXX temporary */
*/
_mesa_problem(ctx, "Program did not compile!"); _mesa_problem(ctx, "Program did not compile!");
} }
} }
@@ -663,15 +649,15 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
void void
_mesa_link_program(GLcontext *ctx, GLuint program) _mesa_link_program(GLcontext *ctx, GLuint program)
{ {
struct gl_linked_program *linked; struct gl_shader_program *shProg;
linked = _mesa_lookup_linked_program(ctx, program); shProg = _mesa_lookup_shader_program(ctx, program);
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(program)"); _mesa_error(ctx, GL_INVALID_OPERATION, "glLinkProgram(program)");
return; return;
} }
_slang_link2(ctx, program, linked); _slang_link2(ctx, program, shProg);
} }
@@ -683,14 +669,14 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
{ {
/* XXXX need to handle reference counting here! */ /* XXXX need to handle reference counting here! */
if (program) { if (program) {
struct gl_linked_program *linked; struct gl_shader_program *shProg;
linked = _mesa_lookup_linked_program(ctx, program); shProg = _mesa_lookup_shader_program(ctx, program);
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, _mesa_error(ctx, GL_INVALID_OPERATION,
"glUseProgramObjectARB(programObj)"); "glUseProgramObjectARB(programObj)");
return; return;
} }
ctx->Shader.CurrentProgram = linked; ctx->Shader.CurrentProgram = shProg;
} }
else { else {
/* don't use a shader program */ /* don't use a shader program */
@@ -707,9 +693,9 @@ _mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
const GLvoid *values, GLenum type) const GLvoid *values, GLenum type)
{ {
if (ctx->Shader.CurrentProgram) { if (ctx->Shader.CurrentProgram) {
struct gl_linked_program *linked = ctx->Shader.CurrentProgram; struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
if (location >= 0 && location < linked->Uniforms->NumParameters) { if (location >= 0 && location < shProg->Uniforms->NumParameters) {
GLfloat *v = linked->Uniforms->ParameterValues[location]; GLfloat *v = shProg->Uniforms->ParameterValues[location];
const GLfloat *fValues = (const GLfloat *) values; /* XXX */ const GLfloat *fValues = (const GLfloat *) values; /* XXX */
GLint i; GLint i;
if (type == GL_FLOAT_VEC4) if (type == GL_FLOAT_VEC4)
@@ -791,14 +777,14 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
void void
_mesa_validate_program(GLcontext *ctx, GLuint program) _mesa_validate_program(GLcontext *ctx, GLuint program)
{ {
struct gl_linked_program *linked; struct gl_shader_program *shProg;
linked = _mesa_lookup_linked_program(ctx, program); shProg = _mesa_lookup_shader_program(ctx, program);
if (!linked) { if (!shProg) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glValidateProgram(program)"); _mesa_error(ctx, GL_INVALID_OPERATION, "glValidateProgram(program)");
return; return;
} }
/* XXX temporary */ /* XXX temporary */
linked->Validated = GL_TRUE; shProg->Validated = GL_TRUE;
/* From the GL spec: /* From the GL spec:
any two active samplers in the current program object are of any two active samplers in the current program object are of
@@ -821,78 +807,93 @@ _mesa_validate_program(GLcontext *ctx, GLuint program)
/** /**
* Create a new GLSL program object. * Allocate a new gl_shader_program object, initialize it.
*/ */
struct gl_linked_program * struct gl_shader_program *
_mesa_new_linked_program(GLcontext *ctx, GLuint name) _mesa_new_shader_program(GLcontext *ctx, GLuint name)
{ {
struct gl_linked_program *linked; struct gl_shader_program *shProg;
linked = CALLOC_STRUCT(gl_linked_program); shProg = CALLOC_STRUCT(gl_shader_program);
if (linked) { if (shProg) {
linked->Name = name; shProg->Type = GL_SHADER_PROGRAM;
shProg->Name = name;
} }
return linked; return shProg;
} }
void void
_mesa_free_linked_program_data(GLcontext *ctx, _mesa_free_shader_program_data(GLcontext *ctx,
struct gl_linked_program *linked) struct gl_shader_program *shProg)
{ {
if (linked->VertexProgram) { assert(shProg->Type == GL_SHADER_PROGRAM);
if (linked->VertexProgram->Base.Parameters == linked->Uniforms) {
if (shProg->VertexProgram) {
if (shProg->VertexProgram->Base.Parameters == shProg->Uniforms) {
/* to prevent a double-free in the next call */ /* to prevent a double-free in the next call */
linked->VertexProgram->Base.Parameters = NULL; shProg->VertexProgram->Base.Parameters = NULL;
} }
_mesa_delete_program(ctx, &linked->VertexProgram->Base); _mesa_delete_program(ctx, &shProg->VertexProgram->Base);
linked->VertexProgram = NULL; shProg->VertexProgram = NULL;
} }
if (linked->FragmentProgram) { if (shProg->FragmentProgram) {
if (linked->FragmentProgram->Base.Parameters == linked->Uniforms) { if (shProg->FragmentProgram->Base.Parameters == shProg->Uniforms) {
/* to prevent a double-free in the next call */ /* to prevent a double-free in the next call */
linked->FragmentProgram->Base.Parameters = NULL; shProg->FragmentProgram->Base.Parameters = NULL;
} }
_mesa_delete_program(ctx, &linked->FragmentProgram->Base); _mesa_delete_program(ctx, &shProg->FragmentProgram->Base);
linked->FragmentProgram = NULL; shProg->FragmentProgram = NULL;
} }
if (linked->Uniforms) { if (shProg->Uniforms) {
_mesa_free_parameter_list(linked->Uniforms); _mesa_free_parameter_list(shProg->Uniforms);
linked->Uniforms = NULL; shProg->Uniforms = NULL;
} }
if (linked->Varying) { if (shProg->Varying) {
_mesa_free_parameter_list(linked->Varying); _mesa_free_parameter_list(shProg->Varying);
linked->Varying = NULL; shProg->Varying = NULL;
} }
} }
void void
_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked) _mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
{ {
_mesa_free_linked_program_data(ctx, linked); _mesa_free_shader_program_data(ctx, shProg);
_mesa_free(linked); _mesa_free(shProg);
} }
/** /**
* Lookup a GLSL program object. * Lookup a GLSL program object.
*/ */
struct gl_linked_program * struct gl_shader_program *
_mesa_lookup_linked_program(GLcontext *ctx, GLuint name) _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
{ {
if (name) struct gl_shader_program *shProg;
return (struct gl_linked_program *) if (name) {
_mesa_HashLookup(ctx->Shared->ProgramObjects, name); shProg = (struct gl_shader_program *)
else _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
/* Note that both gl_shader and gl_shader_program objects are kept
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
*/
if (shProg && shProg->Type != GL_SHADER_PROGRAM) {
return NULL;
}
return shProg;
}
return NULL; return NULL;
} }
/**
* Allocate a new gl_shader object, initialize it.
*/
struct gl_shader * struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
{ {
@@ -900,8 +901,8 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER); assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
shader = CALLOC_STRUCT(gl_shader); shader = CALLOC_STRUCT(gl_shader);
if (shader) { if (shader) {
shader->Name = name;
shader->Type = type; shader->Type = type;
shader->Name = name;
} }
return shader; return shader;
} }
@@ -910,13 +911,23 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
/** /**
* Lookup a GLSL shader object. * Lookup a GLSL shader object.
*/ */
struct gl_program * struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name) _mesa_lookup_shader(GLcontext *ctx, GLuint name)
{ {
if (name) if (name) {
return (struct gl_program *) struct gl_shader *sh = (struct gl_shader *)
_mesa_HashLookup(ctx->Shared->ShaderObjects, name); _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
else /* Note that both gl_shader and gl_shader_program objects are kept
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
*/
if (sh && sh->Type == GL_SHADER_PROGRAM) {
assert(sh->Type == GL_VERTEX_SHADER ||
sh->Type == GL_FRAGMENT_SHADER);
return NULL;
}
return sh;
}
return NULL; return NULL;
} }

View File

@@ -38,24 +38,24 @@
extern void extern void
_mesa_init_shader_state(GLcontext * ctx); _mesa_init_shader_state(GLcontext * ctx);
extern struct gl_linked_program * extern struct gl_shader_program *
_mesa_new_linked_program(GLcontext *ctx, GLuint name); _mesa_new_shader_program(GLcontext *ctx, GLuint name);
extern void extern void
_mesa_free_linked_program_data(GLcontext *ctx, _mesa_free_shader_program_data(GLcontext *ctx,
struct gl_linked_program *linked); struct gl_shader_program *shProg);
extern void extern void
_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked); _mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
extern struct gl_linked_program * extern struct gl_shader_program *
_mesa_lookup_linked_program(GLcontext *ctx, GLuint name); _mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
extern struct gl_shader * extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type); _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
extern struct gl_program * extern struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name); _mesa_lookup_shader(GLcontext *ctx, GLuint name);

View File

@@ -2223,6 +2223,7 @@ compile_object(grammar * id, const char *source, slang_code_object * object,
} }
#if 0
static void static void
slang_create_uniforms(const slang_export_data_table *exports, slang_create_uniforms(const slang_export_data_table *exports,
struct gl_program *program) struct gl_program *program)
@@ -2237,16 +2238,34 @@ slang_create_uniforms(const slang_export_data_table *exports,
} }
} }
} }
#endif
GLboolean GLboolean
_slang_compile(const char *source, slang_code_object * object, _slang_compile(const char *source, slang_code_object * object,
slang_unit_type type, slang_info_log * infolog, slang_unit_type type, slang_info_log * infolog,
struct gl_program *program) struct gl_shader *shader)
{ {
GET_CURRENT_CONTEXT(ctx);
struct gl_program *program;
GLboolean success; GLboolean success;
grammar id = 0; grammar id = 0;
/* XXX temporary hack */
if (!shader->Programs) {
GLenum progTarget;
if (shader->Type == GL_VERTEX_SHADER)
progTarget = GL_VERTEX_PROGRAM_ARB;
else
progTarget = GL_FRAGMENT_PROGRAM_ARB;
shader->Programs
= (struct gl_program **) malloc(sizeof(struct gl_program*));
shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1);
shader->NumPrograms = 1;
}
program = shader->Programs[0];
assert(program);
_slang_code_object_dtr(object); _slang_code_object_dtr(object);
_slang_code_object_ctr(object); _slang_code_object_ctr(object);
@@ -2265,7 +2284,7 @@ _slang_compile(const char *source, slang_code_object * object,
#if NEW_SLANG #if NEW_SLANG
{ {
GET_CURRENT_CONTEXT(ctx); GET_CURRENT_CONTEXT(ctx);
slang_create_uniforms(&object->expdata, program); slang_create_uniforms(&object->expdata, shader);
_mesa_print_program(program); _mesa_print_program(program);
_mesa_print_program_parameters(ctx, program); _mesa_print_program_parameters(ctx, program);
} }

View File

@@ -109,7 +109,7 @@ int slang_info_log_warning (slang_info_log *, const char *, ...);
void slang_info_log_memory (slang_info_log *); void slang_info_log_memory (slang_info_log *);
extern GLboolean extern GLboolean
_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_program *program); _slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_shader *shader);
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@@ -351,7 +351,7 @@ _slang_link (slang_program *, slang_code_object **, GLuint);
extern void extern void
_slang_link2(GLcontext *ctx, GLhandleARB h, _slang_link2(GLcontext *ctx, GLhandleARB h,
struct gl_linked_program *linked); struct gl_shader_program *shProg);
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@@ -43,7 +43,7 @@
static GLboolean static GLboolean
link_varying_vars(struct gl_linked_program *linked, struct gl_program *prog) link_varying_vars(struct gl_shader_program *shProg, struct gl_program *prog)
{ {
GLuint *map, i, firstVarying, newFile; GLuint *map, i, firstVarying, newFile;
GLbitfield varsWritten, varsRead; GLbitfield varsWritten, varsRead;
@@ -57,17 +57,17 @@ link_varying_vars(struct gl_linked_program *linked, struct gl_program *prog)
const struct gl_program_parameter *var const struct gl_program_parameter *var
= prog->Varying->Parameters + i; = prog->Varying->Parameters + i;
GLint j = _mesa_lookup_parameter_index(linked->Varying, -1, var->Name); GLint j = _mesa_lookup_parameter_index(shProg->Varying, -1, var->Name);
if (j >= 0) { if (j >= 0) {
/* already in list, check size */ /* already in list, check size */
if (var->Size != linked->Varying->Parameters[j].Size) { if (var->Size != shProg->Varying->Parameters[j].Size) {
/* error */ /* error */
return GL_FALSE; return GL_FALSE;
} }
} }
else { else {
/* not already in linked list */ /* not already in linked list */
j = _mesa_add_varying(linked->Varying, var->Name, var->Size); j = _mesa_add_varying(shProg->Varying, var->Name, var->Size);
} }
ASSERT(j >= 0); ASSERT(j >= 0);
@@ -143,7 +143,7 @@ is_uniform(enum register_file file)
static GLboolean static GLboolean
link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog) link_uniform_vars(struct gl_shader_program *shProg, struct gl_program *prog)
{ {
GLuint *map, i; GLuint *map, i;
@@ -161,12 +161,12 @@ link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog)
assert(is_uniform(p->Type)); assert(is_uniform(p->Type));
if (p->Name) { if (p->Name) {
j = _mesa_lookup_parameter_index(linked->Uniforms, -1, p->Name); j = _mesa_lookup_parameter_index(shProg->Uniforms, -1, p->Name);
} }
else { else {
GLuint swizzle; GLuint swizzle;
ASSERT(p->Type == PROGRAM_CONSTANT); ASSERT(p->Type == PROGRAM_CONSTANT);
if (_mesa_lookup_parameter_constant(linked->Uniforms, pVals, if (_mesa_lookup_parameter_constant(shProg->Uniforms, pVals,
p->Size, &j, &swizzle)) { p->Size, &j, &swizzle)) {
assert(j >= 0); assert(j >= 0);
} }
@@ -177,21 +177,21 @@ link_uniform_vars(struct gl_linked_program *linked, struct gl_program *prog)
if (j >= 0) { if (j >= 0) {
/* already in list, check size XXX check this */ /* already in list, check size XXX check this */
assert(p->Size == linked->Uniforms->Parameters[j].Size); assert(p->Size == shProg->Uniforms->Parameters[j].Size);
} }
else { else {
/* not already in linked list */ /* not already in linked list */
switch (p->Type) { switch (p->Type) {
case PROGRAM_ENV_PARAM: case PROGRAM_ENV_PARAM:
j = _mesa_add_named_parameter(linked->Uniforms, p->Name, pVals); j = _mesa_add_named_parameter(shProg->Uniforms, p->Name, pVals);
case PROGRAM_CONSTANT: case PROGRAM_CONSTANT:
j = _mesa_add_named_constant(linked->Uniforms, p->Name, pVals, p->Size); j = _mesa_add_named_constant(shProg->Uniforms, p->Name, pVals, p->Size);
break; break;
case PROGRAM_STATE_VAR: case PROGRAM_STATE_VAR:
j = _mesa_add_state_reference(linked->Uniforms, (const GLint *) p->StateIndexes); j = _mesa_add_state_reference(shProg->Uniforms, (const GLint *) p->StateIndexes);
break; break;
case PROGRAM_UNIFORM: case PROGRAM_UNIFORM:
j = _mesa_add_uniform(linked->Uniforms, p->Name, p->Size); j = _mesa_add_uniform(shProg->Uniforms, p->Name, p->Size);
break; break;
default: default:
abort(); abort();
@@ -287,41 +287,41 @@ slang_resolve_branches(struct gl_program *prog)
void void
_slang_link2(GLcontext *ctx, _slang_link2(GLcontext *ctx,
GLhandleARB programObj, GLhandleARB programObj,
struct gl_linked_program *linked) struct gl_shader_program *shProg)
{ {
struct gl_vertex_program *vertProg; struct gl_vertex_program *vertProg;
struct gl_fragment_program *fragProg; struct gl_fragment_program *fragProg;
GLuint i; GLuint i;
_mesa_free_linked_program_data(ctx, linked); _mesa_free_shader_program_data(ctx, shProg);
linked->Uniforms = _mesa_new_parameter_list(); shProg->Uniforms = _mesa_new_parameter_list();
linked->Varying = _mesa_new_parameter_list(); shProg->Varying = _mesa_new_parameter_list();
/** /**
* Find attached vertex shader, fragment shader * Find attached vertex shader, fragment shader
*/ */
vertProg = NULL; vertProg = NULL;
fragProg = NULL; fragProg = NULL;
for (i = 0; i < linked->NumShaders; i++) { for (i = 0; i < shProg->NumShaders; i++) {
if (linked->Shaders[i]->Target == GL_VERTEX_PROGRAM_ARB) if (shProg->Shaders[i]->Type == GL_VERTEX_SHADER)
vertProg = (struct gl_vertex_program *) linked->Shaders[i]; vertProg = (struct gl_vertex_program *) shProg->Shaders[i]->Programs[0];
else if (linked->Shaders[i]->Target == GL_FRAGMENT_PROGRAM_ARB) else if (shProg->Shaders[i]->Type == GL_FRAGMENT_SHADER)
fragProg = (struct gl_fragment_program *) linked->Shaders[i]; fragProg = (struct gl_fragment_program *) shProg->Shaders[i]->Programs[0];
else else
_mesa_problem(ctx, "unexpected shader target in slang_link2()"); _mesa_problem(ctx, "unexpected shader target in slang_link2()");
} }
if (!vertProg || !fragProg) { if (!vertProg || !fragProg) {
/* XXX is it legal to have one but not the other?? */ /* XXX is it legal to have one but not the other?? */
/* XXX record error */ /* XXX record error */
linked->LinkStatus = GL_FALSE; shProg->LinkStatus = GL_FALSE;
return; return;
} }
if (!vertProg->Base.Varying || !fragProg->Base.Varying) { if (!vertProg->Base.Varying || !fragProg->Base.Varying) {
/* temporary */ /* temporary */
_mesa_problem(ctx, "vertex/fragment program lacks varying list!"); _mesa_problem(ctx, "vertex/fragment program lacks varying list!");
linked->LinkStatus = GL_FALSE; shProg->LinkStatus = GL_FALSE;
return; return;
} }
@@ -329,25 +329,25 @@ _slang_link2(GLcontext *ctx,
* Make copies of the vertex/fragment programs now since we'll be * Make copies of the vertex/fragment programs now since we'll be
* changing src/dst registers after merging the uniforms and varying vars. * changing src/dst registers after merging the uniforms and varying vars.
*/ */
linked->VertexProgram = (struct gl_vertex_program *) shProg->VertexProgram = (struct gl_vertex_program *)
_mesa_clone_program(ctx, &vertProg->Base); _mesa_clone_program(ctx, &vertProg->Base);
linked->FragmentProgram = (struct gl_fragment_program *) shProg->FragmentProgram = (struct gl_fragment_program *)
_mesa_clone_program(ctx, &fragProg->Base); _mesa_clone_program(ctx, &fragProg->Base);
link_varying_vars(linked, &linked->VertexProgram->Base); link_varying_vars(shProg, &shProg->VertexProgram->Base);
link_varying_vars(linked, &linked->FragmentProgram->Base); link_varying_vars(shProg, &shProg->FragmentProgram->Base);
link_uniform_vars(linked, &linked->VertexProgram->Base); link_uniform_vars(shProg, &shProg->VertexProgram->Base);
link_uniform_vars(linked, &linked->FragmentProgram->Base); link_uniform_vars(shProg, &shProg->FragmentProgram->Base);
/* The vertex and fragment programs share a common set of uniforms now */ /* The vertex and fragment programs share a common set of uniforms now */
_mesa_free_parameter_list(linked->VertexProgram->Base.Parameters); _mesa_free_parameter_list(shProg->VertexProgram->Base.Parameters);
_mesa_free_parameter_list(linked->FragmentProgram->Base.Parameters); _mesa_free_parameter_list(shProg->FragmentProgram->Base.Parameters);
linked->VertexProgram->Base.Parameters = linked->Uniforms; shProg->VertexProgram->Base.Parameters = shProg->Uniforms;
linked->FragmentProgram->Base.Parameters = linked->Uniforms; shProg->FragmentProgram->Base.Parameters = shProg->Uniforms;
slang_resolve_branches(&linked->VertexProgram->Base); slang_resolve_branches(&shProg->VertexProgram->Base);
slang_resolve_branches(&linked->FragmentProgram->Base); slang_resolve_branches(&shProg->FragmentProgram->Base);
#if 1 #if 1
printf("************** original fragment program\n"); printf("************** original fragment program\n");
@@ -356,8 +356,8 @@ _slang_link2(GLcontext *ctx,
#endif #endif
#if 1 #if 1
printf("************** linked fragment prog\n"); printf("************** linked fragment prog\n");
_mesa_print_program(&linked->FragmentProgram->Base); _mesa_print_program(&shProg->FragmentProgram->Base);
_mesa_print_program_parameters(ctx, &linked->FragmentProgram->Base); _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
#endif #endif
#if 1 #if 1
printf("************** original vertex program\n"); printf("************** original vertex program\n");
@@ -366,10 +366,10 @@ _slang_link2(GLcontext *ctx,
#endif #endif
#if 1 #if 1
printf("************** linked vertex prog\n"); printf("************** linked vertex prog\n");
_mesa_print_program(&linked->VertexProgram->Base); _mesa_print_program(&shProg->VertexProgram->Base);
_mesa_print_program_parameters(ctx, &linked->VertexProgram->Base); _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
#endif #endif
linked->LinkStatus = (linked->VertexProgram && linked->FragmentProgram); shProg->LinkStatus = (shProg->VertexProgram && shProg->FragmentProgram);
} }