nir: Add explicit_binding to nir_variable

This is copied from the corresponding value in ir_variable. The
intention is to eventually use it in a pure-NIR linker.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Neil Roberts
2018-02-23 16:06:30 +01:00
committed by Alejandro Piñeiro
parent 8d1ec2ed5a
commit 652be1563f
2 changed files with 6 additions and 0 deletions

View File

@@ -435,6 +435,7 @@ nir_visitor::visit(ir_variable *ir)
var->data.index = ir->data.index; var->data.index = ir->data.index;
var->data.descriptor_set = 0; var->data.descriptor_set = 0;
var->data.binding = ir->data.binding; var->data.binding = ir->data.binding;
var->data.explicit_binding = ir->data.explicit_binding;
var->data.bindless = ir->data.bindless; var->data.bindless = ir->data.bindless;
var->data.offset = ir->data.offset; var->data.offset = ir->data.offset;
var->data.image.read_only = ir->data.memory_read_only; var->data.image.read_only = ir->data.memory_read_only;

View File

@@ -252,6 +252,11 @@ typedef struct nir_variable {
*/ */
unsigned bindless:1; unsigned bindless:1;
/**
* Was an explicit binding set in the shader?
*/
unsigned explicit_binding:1;
/** /**
* \brief Layout qualifier for gl_FragDepth. * \brief Layout qualifier for gl_FragDepth.
* *