nir: Add explicit_binding to nir_variable
This is copied from the corresponding value in ir_variable. The intention is to eventually use it in a pure-NIR linker. Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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committed by
Alejandro Piñeiro

parent
8d1ec2ed5a
commit
652be1563f
@@ -435,6 +435,7 @@ nir_visitor::visit(ir_variable *ir)
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var->data.index = ir->data.index;
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var->data.index = ir->data.index;
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var->data.descriptor_set = 0;
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var->data.descriptor_set = 0;
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var->data.binding = ir->data.binding;
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var->data.binding = ir->data.binding;
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var->data.explicit_binding = ir->data.explicit_binding;
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var->data.bindless = ir->data.bindless;
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var->data.bindless = ir->data.bindless;
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var->data.offset = ir->data.offset;
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var->data.offset = ir->data.offset;
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var->data.image.read_only = ir->data.memory_read_only;
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var->data.image.read_only = ir->data.memory_read_only;
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@@ -252,6 +252,11 @@ typedef struct nir_variable {
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*/
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*/
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unsigned bindless:1;
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unsigned bindless:1;
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/**
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* Was an explicit binding set in the shader?
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*/
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unsigned explicit_binding:1;
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/**
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/**
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* \brief Layout qualifier for gl_FragDepth.
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* \brief Layout qualifier for gl_FragDepth.
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*
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*
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