mesa: copy tes metadata directly to shared shader info
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
@@ -40,17 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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info->uses_texture_gather = sh->Program->UsesGather;
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switch (sh->Stage) {
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case MESA_SHADER_TESS_EVAL: {
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struct gl_tess_eval_program *tep =
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(struct gl_tess_eval_program *)sh->Program;
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info->tes.primitive_mode = tep->PrimitiveMode;
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info->tes.spacing = tep->Spacing;
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info->tes.vertex_order = tep->VertexOrder;
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info->tes.point_mode = tep->PointMode;
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break;
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}
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case MESA_SHADER_GEOMETRY:
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info->gs.vertices_in = shader_prog->Geom.VerticesIn;
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info->gs.output_primitive = sh->info.Geom.OutputType;
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@@ -2175,13 +2175,10 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
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break;
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}
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case MESA_SHADER_TESS_EVAL: {
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struct gl_tess_eval_program *dst_tep =
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(struct gl_tess_eval_program *) dst;
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dst_tep->PrimitiveMode = dst_sh->info.TessEval.PrimitiveMode;
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dst_tep->Spacing = dst_sh->info.TessEval.Spacing;
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dst_tep->VertexOrder = dst_sh->info.TessEval.VertexOrder;
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dst_tep->PointMode = dst_sh->info.TessEval.PointMode;
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dst->info.tes.primitive_mode = dst_sh->info.TessEval.PrimitiveMode;
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dst->info.tes.spacing = dst_sh->info.TessEval.Spacing;
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dst->info.tes.vertex_order = dst_sh->info.TessEval.VertexOrder;
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dst->info.tes.point_mode = dst_sh->info.TessEval.PointMode;
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dst->ClipDistanceArraySize = src->TessEval.ClipDistanceArraySize;
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dst->CullDistanceArraySize = src->TessEval.CullDistanceArraySize;
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break;
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