mesa: copy tes metadata directly to shared shader info
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -40,17 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
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info->uses_texture_gather = sh->Program->UsesGather;
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switch (sh->Stage) {
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case MESA_SHADER_TESS_EVAL: {
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struct gl_tess_eval_program *tep =
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(struct gl_tess_eval_program *)sh->Program;
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info->tes.primitive_mode = tep->PrimitiveMode;
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info->tes.spacing = tep->Spacing;
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info->tes.vertex_order = tep->VertexOrder;
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info->tes.point_mode = tep->PointMode;
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break;
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}
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case MESA_SHADER_GEOMETRY:
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info->gs.vertices_in = shader_prog->Geom.VerticesIn;
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info->gs.output_primitive = sh->info.Geom.OutputType;
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