mesa: copy tes metadata directly to shared shader info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri
2016-10-19 10:29:56 +11:00
parent 2be3dbd90b
commit 65225c20c6
2 changed files with 4 additions and 18 deletions

View File

@@ -40,17 +40,6 @@ copy_shader_info(const struct gl_shader_program *shader_prog,
info->uses_texture_gather = sh->Program->UsesGather;
switch (sh->Stage) {
case MESA_SHADER_TESS_EVAL: {
struct gl_tess_eval_program *tep =
(struct gl_tess_eval_program *)sh->Program;
info->tes.primitive_mode = tep->PrimitiveMode;
info->tes.spacing = tep->Spacing;
info->tes.vertex_order = tep->VertexOrder;
info->tes.point_mode = tep->PointMode;
break;
}
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = shader_prog->Geom.VerticesIn;
info->gs.output_primitive = sh->info.Geom.OutputType;