removed old Depth buffer pointer var

This commit is contained in:
Brian Paul
2000-03-17 15:31:52 +00:00
parent 46f717f949
commit 650cb74bcb
3 changed files with 12 additions and 12 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: depth.c,v 1.13 2000/03/03 17:47:39 brianp Exp $ */
/* $Id: depth.c,v 1.14 2000/03/17 15:31:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1483,10 +1483,9 @@ _mesa_alloc_depth_buffer( GLcontext *ctx )
if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
GLint bytesPerValue;
if (ctx->DrawBuffer->Depth) {
FREE(ctx->DrawBuffer->Depth);
if (ctx->DrawBuffer->DepthBuffer) {
FREE(ctx->DrawBuffer->DepthBuffer);
ctx->DrawBuffer->DepthBuffer = NULL;
ctx->DrawBuffer->Depth = NULL;
}
/* allocate new depth buffer, but don't initialize it */
@@ -1498,9 +1497,8 @@ _mesa_alloc_depth_buffer( GLcontext *ctx )
ctx->DrawBuffer->DepthBuffer = MALLOC( ctx->DrawBuffer->Width
* ctx->DrawBuffer->Height
* bytesPerValue );
ctx->DrawBuffer->Depth = (GLdepth *) ctx->DrawBuffer->DepthBuffer;
if (!ctx->DrawBuffer->Depth) {
if (!ctx->DrawBuffer->DepthBuffer) {
/* out of memory */
ctx->Depth.Test = GL_FALSE;
ctx->NewState |= NEW_RASTER_OPS;