removed old Depth buffer pointer var
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@@ -1,4 +1,4 @@
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/* $Id: depth.c,v 1.13 2000/03/03 17:47:39 brianp Exp $ */
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/* $Id: depth.c,v 1.14 2000/03/17 15:31:52 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -1483,10 +1483,9 @@ _mesa_alloc_depth_buffer( GLcontext *ctx )
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if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
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GLint bytesPerValue;
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if (ctx->DrawBuffer->Depth) {
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FREE(ctx->DrawBuffer->Depth);
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if (ctx->DrawBuffer->DepthBuffer) {
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FREE(ctx->DrawBuffer->DepthBuffer);
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ctx->DrawBuffer->DepthBuffer = NULL;
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ctx->DrawBuffer->Depth = NULL;
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}
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/* allocate new depth buffer, but don't initialize it */
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@@ -1498,9 +1497,8 @@ _mesa_alloc_depth_buffer( GLcontext *ctx )
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ctx->DrawBuffer->DepthBuffer = MALLOC( ctx->DrawBuffer->Width
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* ctx->DrawBuffer->Height
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* bytesPerValue );
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ctx->DrawBuffer->Depth = (GLdepth *) ctx->DrawBuffer->DepthBuffer;
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if (!ctx->DrawBuffer->Depth) {
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if (!ctx->DrawBuffer->DepthBuffer) {
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/* out of memory */
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ctx->Depth.Test = GL_FALSE;
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ctx->NewState |= NEW_RASTER_OPS;
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