glsl: use last_vert_prog to get last {clip,cull}_distance_array_size
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -745,10 +745,12 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
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unsigned actual_array_size;
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switch (this->lowered_builtin_array_variable) {
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case clip_distance:
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actual_array_size = prog->LastClipDistanceArraySize;
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actual_array_size = prog->last_vert_prog ?
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prog->last_vert_prog->info.clip_distance_array_size : 0;
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break;
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case cull_distance:
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actual_array_size = prog->LastCullDistanceArraySize;
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actual_array_size = prog->last_vert_prog ?
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prog->last_vert_prog->info.cull_distance_array_size : 0;
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break;
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case tess_level_outer:
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actual_array_size = 4;
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@@ -4775,20 +4775,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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}
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}
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if (num_shaders[MESA_SHADER_GEOMETRY] > 0) {
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prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.clip_distance_array_size;
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prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.cull_distance_array_size;
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} else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) {
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prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.clip_distance_array_size;
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prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.cull_distance_array_size;
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} else if (num_shaders[MESA_SHADER_VERTEX] > 0) {
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prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.clip_distance_array_size;
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prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.cull_distance_array_size;
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} else {
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prog->LastClipDistanceArraySize = 0; /* Not used */
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prog->LastCullDistanceArraySize = 0; /* Not used */
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}
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/* Here begins the inter-stage linking phase. Some initial validation is
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* performed, then locations are assigned for uniforms, attributes, and
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* varyings.
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