restore _eglSetConfigAttrib (for now), added prototype _eglConfigToContextModesRec()

This commit is contained in:
Brian Paul
2005-05-16 02:14:50 +00:00
parent 7bfe8df08a
commit 6493bd07a7
2 changed files with 59 additions and 23 deletions

View File

@@ -16,8 +16,41 @@
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
static void
SetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
/**
* Convert an _EGLConfig to a __GLcontextModes object.
*/
void
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
{
memset(mode, 0, sizeof(*mode));
mode->rgbMode = GL_TRUE; /* no color index */
mode->colorIndexMode = GL_FALSE;
mode->doubleBufferMode = GL_TRUE;
mode->stereoMode = GL_FALSE;
mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
mode->rgbBits = mode->redBits + mode->greenBits
+ mode->blueBits + mode->alphaBits;
mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
mode->haveDepthBuffer = mode->depthBits > 0;
mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
mode->haveStencilBuffer = mode->stencilBits > 0;
mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
}
void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
{
config->Attrib[attr - FIRST_ATTRIB] = val;
@@ -101,21 +134,21 @@ _eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
config->Handle = id;
SetConfigAttrib(config, EGL_CONFIG_ID, id);
SetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_SURFACE_TYPE,
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_SURFACE_TYPE,
EGL_SCREEN_BIT_MESA | EGL_PBUFFER_BIT |
EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
SetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
SetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
SetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
}
@@ -581,15 +614,15 @@ _eglFillInConfigs(_EGLConfig * configs,
for (i = 0; i < num_db_modes; i++) {
for (j = 0; j < 2; j++) {
SetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
SetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
SetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
SetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
_eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
_eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
_eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
_eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
config->glmode.redMask = masks[0];
config->glmode.greenMask = masks[1];
config->glmode.blueMask = masks[2];
config->glmode.alphaMask = masks[3];
SetConfigAttrib(config, EGL_BUFFER_SIZE,
_eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
config->glmode.redBits + config->glmode.greenBits +
config->glmode.blueBits + config->glmode.alphaBits);
@@ -599,12 +632,12 @@ _eglFillInConfigs(_EGLConfig * configs,
config->glmode.accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
config->glmode.visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
SetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
SetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[k]);
_eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
_eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[k]);
config->glmode.visualType = visType;
config->glmode.renderType = GLX_RGBA_BIT;
SetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
_eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
config->glmode.rgbMode = GL_TRUE;

View File

@@ -58,6 +58,9 @@ extern EGLBoolean
_eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
extern void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val);
extern GLboolean
_eglFillInConfigs( _EGLConfig *configs,
GLenum fb_format, GLenum fb_type,