nir: move GL specific passes to src/compiler/glsl

With this we should have no passes in src/compiler/nir with any
dependencies on headers from core GL Mesa.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This commit is contained in:
Timothy Arceri
2018-04-30 20:39:43 +10:00
parent f56e22e496
commit 6487e7a30c
12 changed files with 83 additions and 38 deletions

View File

@@ -55,9 +55,6 @@
extern "C" {
#endif
struct gl_program;
struct gl_shader_program;
#define NIR_FALSE 0u
#define NIR_TRUE (~0u)
@@ -2596,11 +2593,6 @@ void nir_lower_io_arrays_to_elements_no_indirects(nir_shader *shader,
void nir_lower_io_to_scalar(nir_shader *shader, nir_variable_mode mask);
void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask);
bool nir_lower_samplers(nir_shader *shader,
const struct gl_shader_program *shader_program);
bool nir_lower_samplers_as_deref(nir_shader *shader,
const struct gl_shader_program *shader_program);
typedef struct nir_lower_subgroups_options {
uint8_t subgroup_size;
uint8_t ballot_bit_size;
@@ -2755,9 +2747,6 @@ typedef struct nir_lower_bitmap_options {
void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *options);
bool nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program,
bool use_binding_as_idx);
bool nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned ssbo_offset);
bool nir_lower_to_source_mods(nir_shader *shader);