progs/samples: 'Silence no previous prototype' warnings.
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@@ -67,7 +67,7 @@ int cCount, cIndex[2], cStep;
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GLenum op = OP_NOOP;
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void DrawImage(void)
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static void DrawImage(void)
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{
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glRasterPos2i(0, 0);
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@@ -84,7 +84,7 @@ void DrawImage(void)
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image->data);
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}
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void DrawPoint(void)
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static void DrawPoint(void)
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{
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int i;
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@@ -102,7 +102,7 @@ void DrawPoint(void)
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}
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}
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void InitVList(void)
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static void InitVList(void)
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{
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vList[0].x = 0.0;
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@@ -141,7 +141,7 @@ void InitVList(void)
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vList[4].tY = cList[0].y / (float)imageSizeY;
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}
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void ScaleImage(int sizeX, int sizeY)
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static void ScaleImage(int sizeX, int sizeY)
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{
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GLubyte *buf;
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@@ -154,7 +154,7 @@ void ScaleImage(int sizeX, int sizeY)
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image->sizeY = sizeY;
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}
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void SetPoint(int x, int y)
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static void SetPoint(int x, int y)
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{
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cList[cCount].x = (float)x;
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@@ -162,7 +162,7 @@ void SetPoint(int x, int y)
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cCount++;
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}
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void Stretch(void)
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static void Stretch(void)
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{
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glBegin(GL_TRIANGLES);
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@@ -221,7 +221,7 @@ void Stretch(void)
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}
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}
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void Key(unsigned char key, int x, int y)
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static void Key(unsigned char key, int x, int y)
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{
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switch (key) {
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@@ -245,7 +245,7 @@ void Key(unsigned char key, int x, int y)
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glutPostRedisplay();
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}
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void Mouse(int button, int state, int mouseX, int mouseY)
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static void Mouse(int button, int state, int mouseX, int mouseY)
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{
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if (state != GLUT_DOWN)
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@@ -263,7 +263,7 @@ void Mouse(int button, int state, int mouseX, int mouseY)
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glutPostRedisplay();
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}
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void Animate(void)
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static void Animate(void)
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{
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static double t0 = -1.;
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double t, dt;
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@@ -322,7 +322,7 @@ static GLenum Args(int argc, char **argv)
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#define GLUTCALLBACK
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#endif
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void GLUTCALLBACK glut_post_redisplay_p(void)
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static void GLUTCALLBACK glut_post_redisplay_p(void)
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{
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glutPostRedisplay();
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}
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