radv: remove the pipeline dependency for emitting VGT_GS_MODE
For shader object. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24865>
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c435a71728
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6463e60fe4
@@ -2807,25 +2807,20 @@ radv_pipeline_emit_blend_state(struct radeon_cmdbuf *ctx_cs, const struct radv_g
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}
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static void
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radv_pipeline_emit_vgt_gs_mode(const struct radv_device *device, struct radeon_cmdbuf *ctx_cs,
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const struct radv_graphics_pipeline *pipeline)
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radv_emit_vgt_gs_mode(const struct radv_device *device, struct radeon_cmdbuf *ctx_cs,
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const struct radv_shader *last_vgt_api_shader)
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{
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const struct radv_physical_device *pdevice = device->physical_device;
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const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
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const struct radv_shader *vs = pipeline->base.shaders[MESA_SHADER_TESS_EVAL]
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? pipeline->base.shaders[MESA_SHADER_TESS_EVAL]
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: pipeline->base.shaders[MESA_SHADER_VERTEX];
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const struct radv_shader_info *info = &last_vgt_api_shader->info;
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unsigned vgt_primitiveid_en = 0;
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uint32_t vgt_gs_mode = 0;
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if (radv_pipeline_has_ngg(pipeline))
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if (info->is_ngg)
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return;
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if (radv_pipeline_has_stage(pipeline, MESA_SHADER_GEOMETRY)) {
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const struct radv_shader *gs = pipeline->base.shaders[MESA_SHADER_GEOMETRY];
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vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out, pdevice->rad_info.gfx_level);
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} else if (outinfo->export_prim_id || vs->info.uses_prim_id) {
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if (info->stage == MESA_SHADER_GEOMETRY) {
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vgt_gs_mode = ac_vgt_gs_mode(info->gs.vertices_out, pdevice->rad_info.gfx_level);
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} else if (info->outinfo.export_prim_id || info->uses_prim_id) {
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vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
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vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
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}
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@@ -3611,7 +3606,7 @@ radv_pipeline_emit_pm4(const struct radv_device *device, struct radv_graphics_pi
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struct radv_vgt_shader_key vgt_shader_key = radv_pipeline_generate_vgt_shader_key(device, pipeline);
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radv_pipeline_emit_blend_state(ctx_cs, pipeline, blend);
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radv_pipeline_emit_vgt_gs_mode(device, ctx_cs, pipeline);
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radv_emit_vgt_gs_mode(device, ctx_cs, pipeline->base.shaders[pipeline->last_vgt_api_stage]);
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if (radv_pipeline_has_stage(pipeline, MESA_SHADER_VERTEX)) {
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radv_emit_vertex_shader(device, ctx_cs, cs, pipeline->base.shaders[MESA_SHADER_VERTEX]);
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