intel: turn on GL_ARB_shading_language_120
It's done in the Mesa GLSL compiler. The only part of it that might matter in drivers is the centroid sampling option for MSAA.
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@@ -129,11 +129,7 @@ static const struct dri_extension brw_extensions[] = {
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{ "GL_ARB_point_sprite", NULL },
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{ "GL_ARB_point_sprite", NULL },
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{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
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{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
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{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
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{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
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#if 0
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/* Support for GLSL 1.20 is currently broken in core Mesa.
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*/
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{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
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{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
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#endif
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{ "GL_ARB_shadow", NULL },
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{ "GL_ARB_shadow", NULL },
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{ "GL_ARB_texture_non_power_of_two", NULL },
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{ "GL_ARB_texture_non_power_of_two", NULL },
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{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
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{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
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