intel: turn on GL_ARB_shading_language_120

It's done in the Mesa GLSL compiler.  The only part of it that might
matter in drivers is the centroid sampling option for MSAA.
This commit is contained in:
Brian Paul
2009-02-12 15:04:21 -07:00
parent 11b75eafc7
commit 643d940138

View File

@@ -129,11 +129,7 @@ static const struct dri_extension brw_extensions[] = {
{ "GL_ARB_point_sprite", NULL },
{ "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
{ "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
#if 0
/* Support for GLSL 1.20 is currently broken in core Mesa.
*/
{ "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
#endif
{ "GL_ARB_shadow", NULL },
{ "GL_ARB_texture_non_power_of_two", NULL },
{ "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },