removed ctx->Polygon._OffsetAny - not really needed

This commit is contained in:
Brian Paul
2002-10-02 21:44:08 +00:00
parent 8420ad94f2
commit 641b2307ec
3 changed files with 12 additions and 13 deletions

View File

@@ -1,4 +1,4 @@
/* $Id: state.c,v 1.92 2002/09/27 02:45:38 brianp Exp $ */
/* $Id: state.c,v 1.93 2002/10/02 21:44:08 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -80,7 +80,7 @@ static int
generic_noop(void)
{
#ifdef DEBUG
_mesa_problem(NULL, "undefined function dispatch");
_mesa_problem(NULL, "User called no-op dispatch function");
#endif
return 0;
}
@@ -542,23 +542,21 @@ update_polygon( GLcontext *ctx )
ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK;
/* Any Polygon offsets enabled? */
ctx->Polygon._OffsetAny = GL_FALSE;
if (ctx->Polygon.OffsetPoint ||
ctx->Polygon.OffsetLine ||
ctx->Polygon.OffsetFill) {
ctx->_TriangleCaps |= DD_TRI_OFFSET;
ctx->Polygon._OffsetAny = GL_TRUE;
}
}
static void
calculate_model_project_matrix( GLcontext *ctx )
{
_math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
ctx->ProjectionMatrixStack.Top,
ctx->ModelviewMatrixStack.Top );
_math_matrix_mul_matrix( &ctx->_ModelProjectMatrix,
ctx->ProjectionMatrixStack.Top,
ctx->ModelviewMatrixStack.Top );
_math_matrix_analyse( &ctx->_ModelProjectMatrix );
_math_matrix_analyse( &ctx->_ModelProjectMatrix );
}
static void