python: New state tracker which exposes the pipe driver to python scripts.
Still under development. Just barely works.
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83
src/gallium/state_trackers/python/st_device.h
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83
src/gallium/state_trackers/python/st_device.h
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef ST_DEVICE_H_
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#define ST_DEVICE_H_
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#include "pipe/p_state.h"
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struct cso_context;
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struct pipe_screen;
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struct pipe_context;
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struct st_winsys;
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struct st_context {
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struct st_device *st_dev;
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struct pipe_context *pipe;
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struct cso_context *cso;
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struct pipe_shader_state vert_shader;
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struct pipe_shader_state frag_shader;
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void *vs;
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void *fs;
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struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS];
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struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
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struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
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};
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struct st_device {
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const struct st_winsys *st_ws;
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struct pipe_screen *screen;
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/* FIXME: we also need to refcount for textures and surfaces... */
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unsigned refcount;
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};
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struct st_context *
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st_context_create(struct st_device *st_dev);
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void
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st_context_destroy(struct st_context *st_ctx);
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struct st_device *
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st_device_create(boolean hardware);
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void
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st_device_destroy(struct st_device *st_dev);
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#endif /* ST_DEVICE_H_ */
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